Poll: Worst game-lengthening scheme.

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DracoSuave

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Jan 26, 2009
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Arqus_Zed said:
DracoSuave said:
Arqus_Zed said:
HardkorSB said:
Drawing magic in Final Fantasy 8?
This! Dear God, this!

They actually invented a whole new kind of grinding with the "draw magic"-mechanic. And why? Just so they could fuel the most paradoxical stat-enhancing mechanic ever.

Imagine if magic wasn't just a series of spells used to attack, heal or buff; but also a form of equipment. Now imagine that magic doesn't work with something silly and easily rechargeable like a "mana" or "MP" statistic. Instead, each spell has its own quantity, up to a 100 max. Now imagine that each time you use a spell, your quantity of that spell decreases with one and as such the statistic bounded to that type of magic gets weaker. And imagine that every time you use a spell, you've got to go and find an enemy that has that specific spell, so you can draw it from him again. For each of your 6 characters. At an average 0 - 3 spells a pop for the stronger (and actually useful) magic and an average 6 - 11 spells a pop for the weaker (and pretty useless) magic.

Welcome to hell.
Or... you used your refinement abilities with the massive amounts of 'vendor trash' the monsters drop that you can't sell anyways, turned them into spells, and saved drawing for the GFs, and one spell at the end of the game just to see it.

I mean, yeah, you COULD draw 100 cure spells, or you could buy 15 cottages with your salary, turn them into 100 curaga spells, and never think about it again. Turn the Sacred card into dino bones, now you have 2000 quake spells, more than enough to last the entire game. When you get to Esther, buy Hypnocrowns, turn them into aura stones, which then become Aura spells.

And that's without playing the card game.
Yes, well, you could spent hours on end drawing Holy and Flare from Diablos by beating him over level 30. And you could spent a lot of time drawing Aura for everyone when fighting Seifer on disc 3.

...And, be honest, most people who knew how to play probably did.

Sure, the refinement system lets you cut a lot of corners. Especially when you have Card Refinement and spent way too much time playing Triple Triad to get the CC group on the Ragnarok in disc 4. This doesn't take away that for many spells, you still have to grind by drawing - especially near the beginning.

The ability to cut corners does not exactly make the mechanic any less paradoxical. (Mind you, all things considered, I still liked playing FF VIII. It's not the best in the series, but at least it were "better days".)
Most of those corners you could cut before you see the polygon they belong to.