Action/Adventure, not an RPG.BreakfastMan said:Um... Aren't Zelda games kind of like an RPG to begin with? You have sidequests, the ability to grow more powerful as the game progresses, in-depth, lengthy stories, loot (in the form of rupees), dungeon crawls... Sounds like an RPG to me.
Not really adding much...byte4554 said:
And this is just rude...Jaffinnegan said:Fuck you.byte4554 said:
For Fuck Sake, Its Classed as an ACTION/ADVENTURE, and that is what it is...The-Epicly-Named-Man said:Ummm.... Isn't Zelda technically classed as an RPG already? I know it isn't stat based, and there's no leveling system, but the progression comes in gear form, right? I dunno, but I can't really think of anything else it could be classed as.
That's what I was thinking as well. It's more of an adventure game mind you but yeah, it does have a few elements of RPG in it. Or so I thought anyroad!The-Epicly-Named-Man said:Ummm.... Isn't Zelda technically classed as an RPG already? I know it isn't stat based, and there's no leveling system, but the progression comes in gear form, right? I dunno, but I can't really think of anything else it could be classed as.
WanderingFool said:Not really adding much...byte4554 said:
And this is just rude...Jaffinnegan said:Fuck you.byte4554 said:
Anyways, OP didnt give much cept for "like Oblivion", which would probably not be a good thing. Would some RPG elements be a welcomed inclusion to the Zelda franchise, I wouldnt see why not. Of course, Nintendo has mastered the Zelda series into an artform, and changing the formula, while undoubtably an interesting move, can leave open the possiblility of failure. While I've said before that Zelda needs some serious changes, Ive also said that they need to be careful what they change, and how they go about with the changes; Change is easy, thats not the problem, its what changes will yield the most positive effects with the least negative effects.
If Nintendo was to change something in Zelda, they risk alinating the currant fanbase (course, IMHO, that is not an entirely bad thing.) But they could also gain new fans to the series, and some of the old school fans may actually like the changes. They could also lose a large number of fans, and gain almost no new fans from changes.
With a series like Zelda, change is needed, but cant be forced.
No need to be a complete d*ck about something as small as that.Jaffinnegan said:For Fuck Sake, Its Classed as an ACTION/ADVENTURE, and that is what it is...The-Epicly-Named-Man said:Ummm.... Isn't Zelda technically classed as an RPG already? I know it isn't stat based, and there's no leveling system, but the progression comes in gear form, right? I dunno, but I can't really think of anything else it could be classed as.
well, if we're using that definition, call of duty would be an rpg as well.BreakfastMan said:Um... Aren't Zelda games kind of like an RPG to begin with? You have sidequests, the ability to grow more powerful as the game progresses, in-depth, lengthy stories, loot (in the form of rupees), dungeon crawls... Sounds like an RPG to me, just not in the way we typically think of RPG's. I mean, if Deus Ex and S.T.A.L.K.E.R. can be considered "RPGs", I don't see why LoZ games cannot.