Poll: Would Half - Life be ruined by Iron Sight's?

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Farther than stars

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Jun 19, 2011
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No. Just because it's there, doesn't mean you have to use it.
Personally I don't use iron sights that much because there's nothing they can do to help you play better than good old crosshairs can't do. All it really does is lower the sensetivity a bit to help weaker players and lower the spread a few percent, which may be useful in online shooters, but against regular Half-Life AI it wouldn't do much.
 
May 29, 2011
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No, I hate the iron sight.

All my friends say it adds realism and immersion but i disagree. All it does is block half the screen and make aming fucking retarded.
 

Farther than stars

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Jun 19, 2011
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Captain Pancake said:
It's a moot point, iron sights aren't really Valve's style.
It wouldn't exactly say that. Of course there's a point to discussing it. There's always the possibility of Valve improving itself. And establishing the popular opinion is a crucial part of that.
 

KaizokuouHasu

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May 19, 2011
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No, I think adding an iron sight inspection simulator (courtesy of Yahtzee) to Half-Life after all this time of not using it would be pretentious. I don't particularly like iron sight aiming anyway. To start with Half-life is not like the other war-simulator shooters out there, so it would be naive to think that Half-life can be improved by trying to be more like them.

There is nothing wrong with the current interface of Half-life. It is familiar, approachable and neat. It doesn't need to change for the sake of change. Just bring us the friggin' finished product already!

Oh, I don't get why some people are talking about iron sight aiming is 'relevant' in gaming, or that it is hard to stay relevant without them. What the fuck does that mean? That's like saying that a FPS is not relevant in today's market because the main character isn't wearing a helmet, or is using Velcro on his boots.
 

Funkysandwich

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Jan 15, 2010
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All of the guns in Half Life 2 have sights of some kind on them, and you can use them in Garry's Mod, but not in the actual game.
 

ImmortalDrifter

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Jan 6, 2011
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I just hope that they made different crosshairs for different weapons. The HL2 CH does not work with a crossbow.
 
Jun 11, 2008
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No but it wouldn't be true to the type of game Half Life is and wouldn't fit in the universe. Half Life is not meant to be pseudo realistic(CoD/BF) or realistic(Arma/Red Orchestra) it is meant to be bull shit insane to a degree(having 10+ weapons at once[What people wanted DNF to be in a way]).
 
Dec 27, 2010
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alrekr said:
Wanderer787 said:
It wouldn't work for Half-Life, but I hope they implement it in the new Counter-Strike!
Counter-Stike doesn't need to change its gameplay. All that is needed are some new maps, weapons and a tad of rebalance. Heck mabye even some more player skins. With iron sighting it could easily turn into a crappy battered COD.
No, lack of change would turn Counter Strike into another COD, iron sights would be used for long ranged sniping. Let's face it, nowadays a shooter without a zoom function would seem out of place, and like Fallout 3 showed, that zoom function might as well be iron sights.

OT: Can't see them ruining the game, but I'm not sure if they would be really necessary though.
 

ToastiestZombie

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Mar 21, 2011
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Zanaxal said:
Theres not a option to : no because the series already has been ruined by naging mandatory npcs and silly storyline aswell as shortened and recycled gameplay which even valve seems to have given up on (yay spend more on dota2)
Oh god, there always has to be someone who posts something like this

OT: I think that it would be a good idea, but they need to do it right. I dont want them feeling like the iron sights from games like borderlands where they dont move at all, i want them to feel like the iron sights from CoD, where they actually move depending on where you're looking
 

Garrett Richey

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Apr 6, 2010
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smearyllama said:
It'd be alright.
The game feels a little archaic, even though it still looks and plays really well.
I'd like to see some updates, without changing too much.

Some Modern Warfare type setpiece moments might be nice, if done well.
Set pieces like Modern Warfare are the last thing any Valve game needs. Valve does atmosphere amazingly and putting MW style setpiece moments would just feel tacky.

OT: Ironsights wouldn't necessarily ruin the game, but I don't see them adding anything either. Adding features that don't add anything meaningful to a game is something I would hate to see Valve start doing. Maybe if Valve were to release a new IP I could see ironsights coming in but not in an established IP.
 

CorvusFerreum

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Jun 13, 2011
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Half Life just doesn't need iron sights. I have no problem if games have them, but why dshould they be everywhere? I can see them as a feature that works great in many games, but they are NOT "the future" (TM).
Why do some people think every feature that works has to be crowbared in everywhere?
 

Vivi22

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Aug 22, 2010
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Iron sights might not ruin Half-Life, but they wouldn't improve it. Half-Life is very much a fast paced action game where you are moving around quite a bit while dodging/firing at enemies. Iron sights in a PC game serve two functions, to slow you (and by extension the pace of the game) down, and obscure half your field of view. If you play on a console they serve another function: giving people an aiming speed that lets the 90% of people who can't hit anything even with all of the other aim assists out there an aiming speed they can deal with without gimping their ability to turn while on the move.

They work fine in something like COD where you'll spend half of your time behind cover waiting for your health to regenerate while popping up intermittently to fire a few shots off, but they have no place in a game like Half-Life where you are either on the move or your a sitting duck 99% of the time.
 

Pyro Paul

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Okysho said:
Isn't it called "eye-in-sight" not "iron sight".

You're placing your eye down the sight of the gun... I think people have been mis-hearing it
Iron sights are the default sights on a weapon with no modification. they are usually 2 peices of metal at the front and rear of the gun which aid in precision aiming (orginally made of iron). 'Iron Sights' excludes aim assist devices such as holo-sights and the multipule types of scopes.

the request of 'iron sites' is usually the request to add the ability to look down the sites on all the guns, not just the sniper weapons, as traditionally in FPS games those are the only ones that have the ability to be 'precision aimed'


while most games imply that you're looking down the barrel of the gun, some recent games (the call of duty's) have implied that the simple idle holding of the gun means that you're holding it at the hip and thus give you craptastic accuracy unless if your looking down the sights of a gun.
 

Alleged_Alec

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Sep 2, 2008
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I don't see a reason to. Iron sights are usually a sign of slower gameplay in which you actually have to take a somewhat accurate aim. The Half-Life series, on the other hand, has so far been quite fast and frantic in its shooter elements. And HL doesn't need to slow down. Half the fun is that it is such a fast(er) paced shooter, and deviating from that too much would only serve to alienate the fanbase.
 

teebeeohh

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Jun 17, 2009
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if you just add iron sights as a graphical thing it wouldn't hurt, the problems are the baggage that come with iron sight aiming, namely that without it you can't hit a barn door 3 meters away and with it you are slowed down so every encounter that isn't decided by getting the jump on someone or sheer luck when it comes to hit detection it sloooooooooooooow.
 

LordDarkPhantom

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Apr 23, 2011
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Vivi22 said:
They work fine in something like COD where you'll spend half of your time behind cover waiting for your health to regenerate while popping up intermittently to fire a few shots off
You obviously haven't played enough CoD. You die very quickly and even if you are trying to cover and stick out for a few seconds, if someone has their sights trained on you, you'll die without getting back to cover (assuming they have decent skills, ofc).
 

Pyro Paul

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SirBryghtside said:
What do ironsights actually do? I know what they are, but... really, what do they do?
precision aiming.

you have 3 firing stances when shooting.

From the hip.
down the barrel.
down the sight.

each one is more accurate then the last, but also obscure your vision more then the pervious.

shooting from the hip is the least accurate but does not obscure your vision in the least. this is never presented in video games... ever. in general this is commonly used by ill trained individuals and is usually a reactionary or impulsive action used to defend ones self in engagements between 1 to 20 feet.

Down the barrel is the most common representation in video games, but in more recent games has been confused with 'aiming from the hip'. soldiers are often trained to aim down the barrel as it gives a rather good referance of accuracy while allowing them visual awareness of their surroundings and other squad members. Primarly used for engagements of 10-100 meters.

down the sights is for pricision shooting and hitting targets at 100+ meters. recent video games try and present this (incorrectly) as 'aiming down the barrel' which is what is commonly taught to soldiers for engagement at the ranges most video games display.
 

Captain Pancake

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Farther than stars said:
Captain Pancake said:
It's a moot point, iron sights aren't really Valve's style.
It wouldn't exactly say that. Of course there's a point to discussing it. There's always the possibility of Valve improving itself. And establishing the popular opinion is a crucial part of that.
I see your point, but the thing is that most of valve's games (half life, left 4 dead, team fortress) are fast and frantic and don't lend themselves to precision as well as other games with iron sights features do. Call of duty, for all it's high octane chases and explosions, requires a lot more hiding behind cover and picking off your assailants deliberately, while half life is more point and shoot. The style of the games just can't facilitate a feature like that without changing the whole nature of the games.