Poll: Would you pay for an RPG Maker game?

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excalipoor

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Jan 16, 2011
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EDIT: And the poll is broken. Fantastic. The first option is supposed to be: "Yes. If it's good, it's good." The third option is "no interest in this old-school nonsense."

EDIT2: Let me clarify: I'm not talking about the program itself, but games made on it.

As a hobbyist myself, I've been wondering this for some time now. I know people who make a living developing and selling games built on RPG Maker, but I don't know anyone who actually buys these games (not outside Japan anyway, where there apparently is a huge market for this stuff). So I thought I'd ask here, since it's fairly safe to assume that at least most of you are gamers of some sort.

After Steam's Greenlight was greenlit there was a mass of hastily put together baby's first RPGs submitted by people hoping to make a quick buck. This pissed off not only the Greenlight users, but some of the more serious RPG Maker devs who could have done without the ill will induced. Many of them believe this has ruined their chances of ever getting through Greenlight. There are plenty of other portals that aren't quite as picky about the games they sell, but again, I don't personally know anyone who shops at, say, Big Fish Games.

Despite its name, RPG Maker works just as well for creating visual novels or adventure games, among other things. The programs contain tools to build a rudimentary game without any knowledge of programming (stock art assets included), and for those with the required skills the engine is flexible enough to do essentially anything, as long as you stay within the realm 2D.

Most finished RPG Maker games end up being shared for free among friends, filled with inside jokes nobody else would find funny anyway. Those with too much ambition end up getting burnt out and not finishing their games, which leads to very few games released that are actually worth sharing, or indeed, anyone's time. Then you have the fangames... The less said about those, the better.

For those who aren't familiar with the engine, I've got some examples for you:



I'm sure at least some of you have heard of To the Moon. It's relatively widely known, and one of the only RPG Maker games on Steam. As far as I know, no RPG Maker game has made it on Steam after it, and it had a decent following even before that.

There's still plenty of stock graphics being used, and the engine is practically untouched, but it does a good job of making them its own. It's also not really an RPG at all. The gameplay is mostly exploration and puzzles.

[small]That blatant mapping error on that tree on the right bugs the crap out of me though...[/small]



Ash, on iOS, isn't actually an RPG Maker game (the engine doesn't support platforms outside PC), but it might as well be. It uses RPG Maker VX stock graphics (that a representative of Degica, the company localizing RPG Maker, told me they don't have a permission to use...but who knows), the battle system is as bare-bones as they come, though people tell me the writing is good.



Hilarious. I haven't played Ash myself though, so I'm not going to make a judgment on the overall quality of the game. This is, however, what the laziest of RPG Maker efforts look like.



A shmup in RPG Maker XP. U.S.G. may not be in the same league as your CAVEs and Touhous, but it's a nice example of what the engine CAN do, besides cut & paste Dragon Quest clones.

Then there's games like Cthulhu Saves the World. CStW uses its own engine and art assets, but it could have just as well been made on RPG Maker. Let's face it, it doesn't look like much, and the mechanics are nothing to write home about. I wonder if anyone who enjoyed it would think less of it if it had used RPG Maker instead?

Don't get me wrong. 90% of RPG Maker games aren't worth anyone's money, but I don't see that as a problem with the engine, but its users. So my question is this: do you care? Do you give a rat's ass what the game was made on? Does using a "toy" like RPG Maker devalue the game or your experience?
 

piinyouri

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Mar 18, 2012
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Eh, probably not.
I had a friend who has it downloaded and sat and played with it for an afternoon.
Fun, and not too difficult to get into but I just couldn't justify paying as much as they want for it.
 

excalipoor

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Jan 16, 2011
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piinyouri said:
Eh, probably not.
I had a friend who has it downloaded and sat and played with it for an afternoon.
Fun, and not too difficult to get into but I just couldn't justify paying as much as they want for it.
Let me clarify: I'm not talking about the program itself, but games made on it.
 

piinyouri

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Mar 18, 2012
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excalipoor said:
piinyouri said:
Eh, probably not.
I had a friend who has it downloaded and sat and played with it for an afternoon.
Fun, and not too difficult to get into but I just couldn't justify paying as much as they want for it.
Let me clarify: I'm not talking about the program itself, but games made on it.
Oooops, apologies.
Then no. I mean, there have been some pretty decent games and a few exceptional ones made, but I just can't imagine paying for them.
That's not to say I don't think the creators shouldn't get paid, as the good ones put a lot of work into their games, and deserve all the credit and rewards, I just couldn't pay for one myself.
 

Smooth Operator

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Oct 5, 2010
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If the price was very very low and your game is very very good then perhaps, quality of engine sadly does keep these from being worth much.
And while enthusiast claim the engine is very flexible that is actually bollocks, it will let you do elements of 20 year old JRPGs real easy, anything else however requires an absurd amount of workarounds that will just waste time and mostly end in unusable nonsense.

Anyone who is serious about making commercial games for the love of god pick up good tools that allow you to stretch your legs.
 

Rack

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Jan 18, 2008
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I lied a bit in the poll since I did buy To The Moon (as part of a bundle iirc but still) and said no. To The Moon is pretty much the only thing I'm likely to buy in RPG maker, and that's only because it's a purely narrative experience. If someone attempts to add any sort of gameplay into an RPG maker title then they'll end up with a JRPG (or some weird curiosity that would be way better in a "proper" development platform). As I intimated in my response, do not want.
 

Maximum Bert

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Feb 3, 2013
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Havent bought one yet and apart from to the moon which I may pick up at some point I cant see myself paying for any others. That said a good game is a good game and if it appeals to me I will pay for it regardless of what engine was used to make it.
 

FFP2

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Dec 24, 2012
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Not really... Although I do have Hotline Miami.

It depends on how good the game is to be honest.
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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If a game is good, what engine it is made using is irrelevant.
So yes, I would pay for a game made in Game Maker.
 

Vhite

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Aug 17, 2009
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Yep, love them. It just have to be really good and not like hundreds of average ones you can get for free.
 

Snotnarok

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Nov 17, 2008
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That's a hard thing to ask considering the quality varies greatly. A well done RPG/game? Well...yeah why not? But bare bones RPG maker XP stuff with stock everything? Er...no
 

Dan Dairam

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Jul 12, 2011
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If it's good, then I don't see the harm in giving the creator(s) some money for it. "To The Moon" was fantastic, and I would have been willing to pay $20-30 for "The Way" given how much content it has.
 

somonels

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Oct 12, 2010
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I'd only return to such depreciated mechanics on a portable device or in a browser.
 

RevRaptor

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Mar 10, 2010
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In theory I guess I would buy one but it would have to be extremely good and lets be honest browsing through RPG maker games is kinda like jumping into a sewer without ya gumboots on.
If it was like a dollar and was something I could happily play on my phone then yea I'd buy it but I'd be pretty reluctant to spend anything over 5 bucks.
 

Ed130 The Vanguard

(Insert witty quote here)
Sep 10, 2008
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If the game is good, then yes.

I own a few RPG Maker style games, including On the Rain Slick Precipice of Darkness Episode 3 and the aforementioned Cthulhu Saves the world.

But they have to be real good as I'm not into the standard JRPG formula.

And now I have the 8-bit music from that level in Episode 3 inside my head again.
 

Bad Jim

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Nov 1, 2010
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I'd say it's possible to make an RPG worth playing, worth paying good money for even. However, the effort required to make an RPG as good as say Planescape Torment is pretty huge, and dwarfs the amount of effort you save by having the code and generic art assets done for you. At that scale, it's better to code your own engine so you don't hit an artificial brick wall when you discover that some trivial feature you need doesn't exist in RPG maker. It also means that you can fix any bugs, which you can't do if there is a bug in RPG maker that affects your game.