Yeah, getting where I was I think I had about 10 universal traders and 3 or 4 factories. Probably about 40 ships total... But still, my income was such getting a destroyer or something like that would take like 20 hours or more even where I was.Fractral said:In X3:R the best way to get money is complex building or capturing, since the Bulletin Board missions are a massive pain and pay out with bugger all. Having 20 Universe Traders and a large complex somewhere safe like Avarice or Antigone Memorial works out fairly well, but is still a colossal grind. I finished Reunion with just an M3+, never bothered with the higher level ships.CrystalShadow said:But... There's more to life than combat, and more to spaceships than blowing stuff up, which you can't really do much with if the universe itself is very minimalist.
Although I have to admit, the progression of these 'space trading' games is very tedious.
I played X3:Reunion for 300 hours or more, just to be able to get the cheapest grade of capital ship (a station transporter)
Given how my trading empire was doing, I'd probably need to play it for 1000+ hours to stand a chance of owning a single properly equipped capital class warship.
I can see how that would incredibly frustrating even if you're OK with trading.
We're not talking like, 5-10 hours of trade here after all. We're talking 100's to 1000's of hours to get this stuff...
That's a bit extreme...
Terran Conflict makes it a lot easier to get large sums of money. Run through a few storylines to get some good ships (the main storyline gives you one of the best M3+ ships for free) and raise your combat rank, then do combat missions for a few hours. I managed to get a 100+ station complex as well as a TL, three M7's and a fully outfitted Boreas M2+ in under 100 hours. It's a lot more fun than Reunion was. Albion Prelude is totally broken in that regard; the Siezewell Stock Exchange can be accessed from the start of the game and allows you to get 100 Million credits in an hour of real time.
Not sure about Terran Conflict & Albion prelude. I have both, but having played reunion for so long it feels a bit much trying to do it all again from scratch...
I can see from what I've been doing in Space engineers it does have a lot of potential for building and mining, but yes, it lacks much motivation to do anything else. (and trading isn't even an option.)Aetrion said:Yea, personally my favorite space game right now is Space Engineers, which is all about building ships and the various production lines that give you the materials to build them.CrystalShadow said:But... There's more to life than combat, and more to spaceships than blowing stuff up, which you can't really do much with if the universe itself is very minimalist.
That game also falls flat as the "total space experience" because it doesn't have any trading, and combat is just a drain on your resources, you never really gain much by it.
What I personally think Space Engineers does better than most games is give you the feeling of space exploration, in the sense that you aren't just a trader who's doing laps between well established stations, you can go out into the yonder and armed with drills, refineries and assemblers build new ships from scratch. The problem with space engineers is that just like space trading games don't really let you have that sense of exploration and adventure, Space Engineers never lets you have the satisfaction of coming back into port, taking on missions, conducting trade etc.
To me trade is an essential part of a sandbox game in any setting, because it's one of those "infinite activities" that you can do to to make money, but it shouldn't be the only part of the game.
Now, I haven't played it enough to get a great sense of it, but while you can build all manner of things, and gather the raw materials to build it with, once you have a ship, there doesn't actually seem to be much purpose to having it...
Like, you build a ship, go mine some stuff, repeat. It's impressive what you can build, but it doesn't seem to serve much purpose beyond just gathering more materials, and building more stuff...
Combat has no obvious purpose, exploration is undermined by the fact that it's all just random asteroids, trade is meaningless because there isn't anyone to trade with in the first place...
It's good at what it does allow, but feels a little incomplete in a more general sense.
(OK, so it's still considered 'early access' or something anyway, but still...)