So with the recent amount of Yahtzee's bashing of the RTS i took it upon myself to come up with an idea that would blend RTS and FPS in a way that would make for interesting gameplay (that and i want him to read this(very very very very small chance of that) and look at himself and sigh that he couldn't come up with this). Underthoughts aside i think this would be a decent game if done properly. Thank you for reading this completely arbitrary intro paragraph.
The basic chain of command would be like a pyramid, with hundreds of individual soldiers, dozens of squad leaders and so on with less people as you go up and up until you reach the commander. Each officer would have an extended health bar, damage upgrade, larger size, greater mobility, and defense. HOWEVER it is only very small at low rankings(a squad leader being barely distinguishable from a soldier) but the bonuses get progressively larger as the higher up the chain of command you go ending with the commander being able to leave his spaceship safety zone and wreak havoc as a giant destructive boss-like monster.
As i just said you a general,lieutenant,etc. would be able to come out of orbit and play soldier too. But this makes it incredibly difficult to command your forces and insure you stay alive especially since as in soldier-mode you can't see the world map. Also the extras would be leveled out by the re-spawn time it took for each officer(progressively higher of course for each rank) and that every officer would have to spawn close to or at home base.
A secondary goal for each side would be to capture nodes/bases/outposts to gain ground and re-spawn points. Each soldier would be free to 'go Rambo' and attack the enemy or stick with the group. Each officer could relay orders to their troops or decide to disobey and follow their own strategy.
The primary goal of the game would be to destroy the commander/home base. Resources would replenish automatically but would increase in frequency or amount for each node/base/outpost captured. Buildings would be set but no players would need to 'build' it.
You could choose which to be at the outset (soldier/officer) with it being decided randomly but a greater chance of getting a high ranking officer part with more victories in those positions.
Does this sound interesting to you? I have no programming skills so please don't expect this game anytime soon(but if you work for a game company try presenting it(free of charge of course)). I just want to know does this sound like a good genre blend?
Would you play this RTS-FPS game?
The basic chain of command would be like a pyramid, with hundreds of individual soldiers, dozens of squad leaders and so on with less people as you go up and up until you reach the commander. Each officer would have an extended health bar, damage upgrade, larger size, greater mobility, and defense. HOWEVER it is only very small at low rankings(a squad leader being barely distinguishable from a soldier) but the bonuses get progressively larger as the higher up the chain of command you go ending with the commander being able to leave his spaceship safety zone and wreak havoc as a giant destructive boss-like monster.
As i just said you a general,lieutenant,etc. would be able to come out of orbit and play soldier too. But this makes it incredibly difficult to command your forces and insure you stay alive especially since as in soldier-mode you can't see the world map. Also the extras would be leveled out by the re-spawn time it took for each officer(progressively higher of course for each rank) and that every officer would have to spawn close to or at home base.
A secondary goal for each side would be to capture nodes/bases/outposts to gain ground and re-spawn points. Each soldier would be free to 'go Rambo' and attack the enemy or stick with the group. Each officer could relay orders to their troops or decide to disobey and follow their own strategy.
The primary goal of the game would be to destroy the commander/home base. Resources would replenish automatically but would increase in frequency or amount for each node/base/outpost captured. Buildings would be set but no players would need to 'build' it.
You could choose which to be at the outset (soldier/officer) with it being decided randomly but a greater chance of getting a high ranking officer part with more victories in those positions.
Does this sound interesting to you? I have no programming skills so please don't expect this game anytime soon(but if you work for a game company try presenting it(free of charge of course)). I just want to know does this sound like a good genre blend?
Would you play this RTS-FPS game?