I'm with Dele and Mariena on this. To recap, the developers of WWII games:
- recycle the same battles over and over. This is doubly stupid considering that gamers of today have little knowledge of, or personal attachment to these battles anyway.
- can't stomach anything other than Allied forces as player characters (and even then, the character better be an American or Brit, not some ungodly "foreigner" who might even speak a different language)
- not explore deeper gameplay with things like teamwork and tactics, or supporting/being supported by armor, artillery, air force
- not take advantage of fictional possibilities even where reality sows pretty awesome seeds for them. Operation Sea Lion, superweapons, a wealth of various commando operations.
So even if these same devs moved to WWI, Korea or wherever, what's the point? Caged by the same self-imposed limitations, the result will be the same run and gun. Not only that, but they will do their damnedest to butcher the authentic weapons and tactics of *those* eras to keep the gameplay as close to Counter-Strike as humanly possible.
No thanks. I'd rather they made yet another WWII game, but went out of their way to be fresh, interesting, challenging, maybe even emotional. The obsession with every title being "moar epic!" than the last one has got to stop. Games lose to movies on that front anyway.