BloatedGuppy said:
DoPo said:
15 minutes left for me. I'll play it for a bit before going to bed, tonight.
Wish me luck, Commanders.
Good luck, Commander. We will be watching.
So, I started playing. I had the tutorial option on. It was stupid. I don't think I've finished the tutorial yet, however, I did play the first mission where you're not literally given where to move each turn. Erm, played it twice, because the first time it went...not well:
So, I took advantage of the stealth mechanic to move my soldiers into position - I rushed them forwards, as I didn't need to stop and overwatch each turn. So far, so good. I got to the enemies who were still patrolling and Bradford went (essentially) "Hey, use the new concealed overwatch mechanic", to which I answered "Duh" and got to work positioning everybody. Only problem is that one of my soldiers decided it's shorter if he went through open fire. As a result, he was on fire afterwards. Burning works like poison, in that you burn for some damage per turn - eh fine, I thought, I'd just have to take the damage. Only there is another difference - burning soldiers can't go into overwatch. For reasons. I thought I'd just spend an extra turn prepping and if he was still burning, I'd just use him to initiate the combat.
Only, as I suppose have guess, it's not
exactly how everything went down. What happened was that on the turn I was supposed to actually attack, my burning soldier decided to panic, run elsewhere and open fire (of course missing)...thus revealing the squad and ruining the ambush. Oh, and also triggering the second patrol which was nearby. So I spend that turn with only 3 active soldiers scampering to get out of the compromised position and try to turn the tables. Only, the aliens managed to panic another soldier, and then proceeded attacking at all the soldiers still in control of themselves. Turned into a slaughterhouse. At one point, I had 3 soldiers left with combined health of grand total of 3. Against 4 enemies. I decided to just grenade my people and restart.
Second time, it went better. Still lost a soldier and got two others wounded, but in my defence, I lost the soldier to fire again. I'm not entirely sure how fire works - apparently if you interact with something that's on fire, your soldier is also burning afterwards. Not sure why, though - I had to disable a MacGuffin before it blew up and it was burning, the actual "disabling" consisted of the soldier standing
next to the MacGuffin and holding up a tablet with a hacking interface on it. There wasn't any touching or whatever, nor did the soldier stand in a tile that was on fire. Bizarre. The soldier was then doomed, as she had 1 HP left. Well, whatever, though, at least I got the job done.
Two improvements I wanted to mention because I hadn't actually seen them advertised before:
- If something can be done in a radius around a tile, the marking is the way more appropriate outlining of the entire aria where you can be, as opposed to the stupid circle from EU where even if the line passes through a tile, you can't actually use it from there, but you have to be completely inside the circle.
- In combat, you can target explodable objects - one alien was hiding next to a boiler, so I was able to just shoot at that and the explosion took the alien out. The shot didn't show a percentage to hit, so I assume it's an automatic hit.