Whatever gets me a solid 60fps. I have extremely low standards.
As for aesthetics, I like any game that can use colors other than rust brown, gun metal grey and blood + fire red without seeming toonish or like it's just randomly coloring things. It's not that I hate it because it's "kiddy" I just get bored of seeing rusted walls and blood stained floors. Brink is a good example of my prefered style of color coding; the high tech security live in consistant patterned faintly blue areas as opposed to the course red rusting wreckage the rebels reside in. TF2 is another example of excellent palette work.
But all in all, I'm more of an audio-phile, horror games that faintly whisper scratches on the other sides of walls (System Shock 2, Amnesia). Dialog and voice actors that sound amazing (Mass Effect and Team Fortress). Soundtracks and music that perfectly fit the mood. (Deus Ex)
As for aesthetics, I like any game that can use colors other than rust brown, gun metal grey and blood + fire red without seeming toonish or like it's just randomly coloring things. It's not that I hate it because it's "kiddy" I just get bored of seeing rusted walls and blood stained floors. Brink is a good example of my prefered style of color coding; the high tech security live in consistant patterned faintly blue areas as opposed to the course red rusting wreckage the rebels reside in. TF2 is another example of excellent palette work.
But all in all, I'm more of an audio-phile, horror games that faintly whisper scratches on the other sides of walls (System Shock 2, Amnesia). Dialog and voice actors that sound amazing (Mass Effect and Team Fortress). Soundtracks and music that perfectly fit the mood. (Deus Ex)