Poll: Your DnD Stats, and I Mean YOUR Stats

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ErrrorWayz

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the December King said:
ErrrorWayz said:
Str - 8 (I am weak)
Dex - 12 (but I am quite good at dexterity based sports)
Con - 15 (I never get ill)
Int - 15 (The evidence suggests I am pretty clever but not "rain man" smart)
Wis - 3 (I have no common sense, I make awful decisions, I was drunk / on drugs for my formative years, at any given moment I may slip back into that)
Cha - 16 (IRL when I am not drink or drugs people tend to like me a lot and do what I want, on here, less I so)

Class - I am always the wizard but seeing as that's not an option I shall go rogue.

Edit - looking at other people's stats I seem to have maybe pitched these high, seem a bit arrogant now.
Nah, it's just a game. No sense playing if some points of ourselves can't be exaggerated to some extent, or else most of us would end up playing with almost the identical stats (the differences likely being negligible between units as broad as 3-18).

PS: the ability to be critical of ourselves like you were in your edit lends itself to suggest that your WIS score is likely higher than 3... at least in my opinion!
Ha ha, how kind of you to say! I am having a good Wis day clearly :)
 

IamLEAM1983

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Here be LEAM's Stats of Average Shittiness, +1 to Blandness

STR - 08
DEX - 09 (+2, Expert Typist Skill Acquired)
CON - 10 (+1, Frequent Hospital Visits Perk)
INT - 14 (+2 when Literacy skill applies)
WIS - 12 (+2 due to previous Bad Life Choices)
CHA - 10

I guess I'd make a decent Wizard or could start as a passable Cleric, as long as you're not expecting my wisdom to reach preternatural levels. I'd need a staff for balance-maintenance purposes as we'd trek across the lands of our Generic Fantasy Setting, and would come packed with a bunch of negatives to all physical stats that would come into effect in even slightly difficult terrain or low light conditions. Call it my roleplaying my own Cerebral Palsy.

I'd be a decent mage for inner-city political stuff, essentially, but don't ask me to crawl through sewers or goblin-infested hovels, I'm liable to just throw my shit down and mime to the little green ragamuffins that I'd rather be lunch than risk braining myself on some rocks.
 

demoman_chaos

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Raddra said:
You didn't list all the classes.
If you read the OP, you'd know why. In this world we can't do magic thus we can't exactly be a class that does can we?

So very few people seem to have read that bit though, as quite a number of people have assigned themselves as magic classes despite the fact they can't do magic.
 

Satinavian

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The magic classes still have a lot of class skills that are missing for the other classes.

Actually that the only kind of scholar among D&D classes are magic users can make asigning classes difficult. That is why we get so many rogues here. They are certainly not real people that are good at backstabbing, traps and pickpocketing. They are just city dwellers (= no ranger) who are not uneducated combat brutes (= no barb or fighter, yes, fighter class skills are bad) and the bard with his key feature of songs that actually do something is rarely a good fit either.

If something like artificer or alchimist had been part of the list, we would see that a lot as with some refluffing, low-level-assumption and handwaving we could model a lot of real world abilities that way.

And yes, i already mentioned expert in my first post, but first that is boring and second it is a catch-all-class for someone not actually fitting somewhere else but has valuable skills, so it would actually reveal anything about a person.
 

Chimpzy_v1legacy

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demoman_chaos said:
So very few people seem to have read that bit though, as quite a number of people have assigned themselves as magic classes despite the fact they can't do magic.
Maybe we can solve that little problem by just thinking of those classes as their closest real life counterpart. Something like:

Wizard > physicist or some other kind of scientist
Cleric > priest or doctor. Maybe some kind of counsilor.
Artificer > engineer
Bard > musician or actor
Druid > eh, wiccan?
Paladin > police officer or perhaps the more controversial jihadist[footnote]because from their point of view, they kind of are holy warriors fighting against corruption, heresy and injustice[/footnote]
 

Glongpre

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STR: 13 (Pretty strong for my size I think, but I don't consider it anything above average)
DEX: 10 (My agility and fine motor skills aren't great)
CON: 13 (I think I am pretty tough, haha, feels funny to say)
INT: 13 (I think I am intelligent, but nothing above average)
WIS: 13 (Same as int)
CHA: 9 (Not very charismatic. I can be, but only when the mood strikes me. Honestly, my CHA has been rising as I age and get more comfortable being me)

I think I would be somekind of fighter/thief character. I forget what the classes are, maybe like a swashbuckler? I am probably, ermmmmmm, neutral good? Something in the good area.
I have a big knife at home. Guess I would use that, along with my body, as I trained in Muay Thai and a little in Jiu Jitsu.
Don't have anything for armour...since I am in Canada I guess I would wear my winter hat, my jits gi under my winter coat, and wear hand wraps. Oh and wear my steel toes! Hahaha
 

demoman_chaos

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Chimpzy said:
Maybe we can solve that little problem by just thinking of those classes as their closest real life counterpart. Something like:

Wizard > physicist or some other kind of scientist
Cleric > priest or doctor. Maybe some kind of counsilor.
Artificer > engineer
Bard > musician or actor
Druid > eh, wiccan?
Paladin > police officer or perhaps the more controversial jihadist[footnote]because from their point of view, they kind of are holy warriors fighting against corruption, heresy and injustice[/footnote]
A cop isn't a paladin, nor a scientist a wizard. They are just guards and scholars.
 

the December King

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demoman_chaos said:
Raddra said:
You didn't list all the classes.
If you read the OP, you'd know why. In this world we can't do magic thus we can't exactly be a class that does can we?

So very few people seem to have read that bit though, as quite a number of people have assigned themselves as magic classes despite the fact they can't do magic.
Bards actually do magic, they just sing it instead of cast it. Better ditch Bards if this "no magic" is the rule in your game. Otherwise you're just choosing to ditch wizards and clerics.

And to be fair, I think most people read about making their own stats for themselves, and got excited, and then ignored the caveat.

But in the spirit of your intent, and an amendment to my original post, I'd continue to advance as a commoner or perhaps advance as an expert.

If you prefer one of your presented examples in the OP, then if I received extensive training, including more martial arts, strength training, cardio, and some survival skills, I'd consider advancing as a fighter- try to recapture some of my nimbleness, and continue to specialize in the katana (try to focus on striking, as I suspect I'll be a bit of a glass cannon, even if I get really fit).
 

Chimpzy_v1legacy

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demoman_chaos said:
A cop isn't a paladin, nor a scientist a wizard. They are just guards and scholars.
Never said they are exact matches. They're just the closest approximation that exists in real life that I can think of.
 

JUMBO PALACE

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barbzilla said:
STR: 14 (I am sticking to 14, but after reading the numbers in the carry weight and lifting scores, I should put a 17 as I can dead lift 275lbs without hurting myself easy)
This is confusing the hell out of me. I've been reading through this thread to try to get a sense of what kind of metric people were using. I pulled 445 yesterday and I don't consider that particularly strong. Maybe for the average person it's decent weight but nowhere near peek human performance. If 275 warrants a 17/18 on strength I could apparently beat the shit out of every Pathfinder hero ever created. Either this is a typo or the creators of Pathfinder have no idea how fitness works.

Anyway, I'll see what I can put together trying to be honest and realistic

STR- 15 I'm 6'2 200lbs and I lift 5-6 days a week. Hybrid hypertrophy and strength training. My perspective of what is strong may be skewed by following strength athletes though. Maybe I'm a 16.
DEX- 12 I'm realtively quick on my feet with decent reflexes but my flexibility is terrible
CON- 13 I'm pretty good at dealing with pain and powering through illness. Plus, I'm very determined when I set a goal.
INT- 13 I'm no genius but I had a 3.8 GPA in college and try to stay sharp
WIS- 12 Slightly above average here again. I'm usually the one my friends and family turn to when they need advice and I feel like I'm somewhat in tune with how people feel/think. However, I am a little lazy and have trouble making big changes in my life.
CHA- 11 I'm no prince charming but I can hold my own and be interesting in conversation and navigate social situations with care.

I'm assuming I'd probably be a fighter of some kind. I don't think I'm dumb and brutish enough to be a barbarian. I don't have much in the way of weaponry or armor. I do have some old swords and machetes from the War of 1812 and the Civil War and Korea I inherited from my Grandfather.
 

Armadox

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the December King said:
demoman_chaos said:
Raddra said:
You didn't list all the classes.
If you read the OP, you'd know why. In this world we can't do magic thus we can't exactly be a class that does can we?

So very few people seem to have read that bit though, as quite a number of people have assigned themselves as magic classes despite the fact they can't do magic.
Bards actually do magic, they just sing it instead of cast it. Better ditch Bards if this "no magic" is the rule in your game. Otherwise you're just choosing to ditch wizards and clerics.

And to be fair, I think most people read about making their own stats for themselves, and got excited, and then ignored the caveat.

But in the spirit of your intent, and an amendment to my original post, I'd continue to advance as a commoner or perhaps advance as an expert.

If you prefer one of your presented examples in the OP, then if I received extensive training, including more martial arts, strength training, cardio, and some survival skills, I'd consider advancing as a fighter- try to recapture some of my nimbleness, and continue to specialize in the katana (try to focus on striking, as I suspect I'll be a bit of a glass cannon, even if I get really fit).
A non-magical bard is a swashbuckler with a lute. There have been entertainer builds that keep the bard name, but don't dabble.
 

Glongpre

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JUMBO PALACE said:
barbzilla said:
STR: 14 (I am sticking to 14, but after reading the numbers in the carry weight and lifting scores, I should put a 17 as I can dead lift 275lbs without hurting myself easy)
This is confusing the hell out of me. I've been reading through this thread to try to get a sense of what kind of metric people were using. I pulled 445 yesterday and I don't consider that particularly strong. Maybe for the average person it's decent weight but nowhere near peek human performance. If 275 warrants a 17/18 on strength I could apparently beat the shit out of every Pathfinder hero ever created. Either this is a typo or the creators of Pathfinder have no idea how fitness works.
Lmao, 17 for deadlifting 275, that is funny. Yeah idk how he figured that. If someone has 17 str, I would say that is upwards of 600-700 lbs for a deadlift.

Shit, I am 5'7" 155 lbs and I pull 355 for sets of singles. I put myself down for 13 str, but I could see an argument for 11 or 12.

445 lbs, I would say you would be around 15.

The trouble with weightlifting is no matter how strong you actually are, you always feel like you are too small and too weak. Or maybe that's just me.
 

the December King

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Armadox said:
the December King said:
demoman_chaos said:
Raddra said:
You didn't list all the classes.
If you read the OP, you'd know why. In this world we can't do magic thus we can't exactly be a class that does can we?

So very few people seem to have read that bit though, as quite a number of people have assigned themselves as magic classes despite the fact they can't do magic.
Bards actually do magic, they just sing it instead of cast it. Better ditch Bards if this "no magic" is the rule in your game. Otherwise you're just choosing to ditch wizards and clerics.

And to be fair, I think most people read about making their own stats for themselves, and got excited, and then ignored the caveat.

But in the spirit of your intent, and an amendment to my original post, I'd continue to advance as a commoner or perhaps advance as an expert.

If you prefer one of your presented examples in the OP, then if I received extensive training, including more martial arts, strength training, cardio, and some survival skills, I'd consider advancing as a fighter- try to recapture some of my nimbleness, and continue to specialize in the katana (try to focus on striking, as I suspect I'll be a bit of a glass cannon, even if I get really fit).
A non-magical bard is a swashbuckler with a lute. There have been entertainer builds that keep the bard name, but don't dabble.
While true, that is not what the OP mentioned at all. I wouldn't be surprised if there were several other classes that remove magic that could technically be played.
 

Zaltys

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the December King said:
While true, that is not what the OP mentioned at all. I wouldn't be surprised if there were several other classes that remove magic that could technically be played.
Indeed.
A bard without magic is merely a thief who's skilled in music.

So I didn't see much point in restricting my pick to ones listed in the poll. A druid without spells would be a horse whisperer / Steve Irwin type of character... or possibly a shaman, since people still practice shamanism in modern ages.
 

JUMBO PALACE

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Glongpre said:
Lmao, 17 for deadlifting 275, that is funny. Yeah idk how he figured that. If someone has 17 str, I would say that is upwards of 600-700 lbs for a deadlift.

Shit, I am 5'7" 155 lbs and I pull 355 for sets of singles. I put myself down for 13 str, but I could see an argument for 11 or 12.

445 lbs, I would say you would be around 15.

The trouble with weightlifting is no matter how strong you actually are, you always feel like you are too small and too weak. Or maybe that's just me.
Well we both gave me a 15 so it seems like we have a similar perspective. And you're absolutely right. I mean obviously I'm proud of my progress but there's always that feeling that you could be better, which is good I think. Everyone should feel like they have to keep pushing.
 

barbzilla

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Dec 6, 2010
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JUMBO PALACE said:
barbzilla said:
STR: 14 (I am sticking to 14, but after reading the numbers in the carry weight and lifting scores, I should put a 17 as I can dead lift 275lbs without hurting myself easy)
This is confusing the hell out of me. I've been reading through this thread to try to get a sense of what kind of metric people were using. I pulled 445 yesterday and I don't consider that particularly strong. Maybe for the average person it's decent weight but nowhere near peek human performance. If 275 warrants a 17/18 on strength I could apparently beat the shit out of every Pathfinder hero ever created. Either this is a typo or the creators of Pathfinder have no idea how fitness works.

Anyway, I'll see what I can put together trying to be honest and realistic

STR- 15 I'm 6'2 200lbs and I lift 5-6 days a week. Hybrid hypertrophy and strength training. My perspective of what is strong may be skewed by following strength athletes though. Maybe I'm a 16.
DEX- 12 I'm realtively quick on my feet with decent reflexes but my flexibility is terrible
CON- 13 I'm pretty good at dealing with pain and powering through illness. Plus, I'm very determined when I set a goal.
INT- 13 I'm no genius but I had a 3.8 GPA in college and try to stay sharp
WIS- 12 Slightly above average here again. I'm usually the one my friends and family turn to when they need advice and I feel like I'm somewhat in tune with how people feel/think. However, I am a little lazy and have trouble making big changes in my life.
CHA- 11 I'm no prince charming but I can hold my own and be interesting in conversation and navigate social situations with care.

I'm assuming I'd probably be a fighter of some kind. I don't think I'm dumb and brutish enough to be a barbarian. I don't have much in the way of weaponry or armor. I do have some old swords and machetes from the War of 1812 and the Civil War and Korea I inherited from my Grandfather.
I am well with you on the strength numbers but I'll link the page to the information on lifting objects, and it says that the max you can lift overhead is your max carry weight (which for 17 is 260) http://www.d20pfsrd.com/alignment-description/carrying-capacity.
 

barbzilla

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Glongpre said:
JUMBO PALACE said:
barbzilla said:
STR: 14 (I am sticking to 14, but after reading the numbers in the carry weight and lifting scores, I should put a 17 as I can dead lift 275lbs without hurting myself easy)
This is confusing the hell out of me. I've been reading through this thread to try to get a sense of what kind of metric people were using. I pulled 445 yesterday and I don't consider that particularly strong. Maybe for the average person it's decent weight but nowhere near peek human performance. If 275 warrants a 17/18 on strength I could apparently beat the shit out of every Pathfinder hero ever created. Either this is a typo or the creators of Pathfinder have no idea how fitness works.
Lmao, 17 for deadlifting 275, that is funny. Yeah idk how he figured that. If someone has 17 str, I would say that is upwards of 600-700 lbs for a deadlift.

Shit, I am 5'7" 155 lbs and I pull 355 for sets of singles. I put myself down for 13 str, but I could see an argument for 11 or 12.

445 lbs, I would say you would be around 15.

The trouble with weightlifting is no matter how strong you actually are, you always feel like you are too small and too weak. Or maybe that's just me.
As per my previous quote, the OP said we were to use Pathfinder 3.5 edition rules, so I looked up what the requirements for each stat are before making the reply that had the quoted text in it. Feel free to check it out for yourself. Honestly I'd say that an 18 Str should be able to dead lift at bare minimum 900lbs (considering the champ is a bit over 1k).
 

Satinavian

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demoman_chaos said:
A cop isn't a paladin, nor a scientist a wizard. They are just guards and scholars.
Sure, so lets pick the "guard" and "scholar" class of the list.

What ? They don't exist ? What is the closest match then ?

A policemen would be a fighter type (trained with a variety of martaial weopons, full BAB) who has (or should have if competent) special training in law and how to deescatale situation and handle criminals. So ideally Class skills diplomacy, sense motive and knowledge (law). Also it should be either restricted to lawfullness or at least exclude chaotic types.
Obviously we have problems finding a match with the base classes. But why do you think one of your list (fighter, barb, rogue, ranger, bard) is a better fit than paladin? They all fit less than paladin.

It is worse for scholar. None of those classes are scholar or come even close to a wizard in emulating scholar (all knowledge skills class skills, scribe scroll as first level special class feature)

I already mentioned artificer and alchimist as better fits for technicians and scientists but those are not common base classes over various editions of D&D. You could probably find some even better fits that are more obscure. But don't be surprised if people don't pick one of your listed classes when none of them even remotely fits.


at lifting :

A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).
So strength 17 can lift 520 lbs and walk around with it infinitely without getting tired but really slow. With 260 he would be able to run, jump, climb, evade strikes in combat, tumble around and so on as if he would wear heavy armor. Pathfinder doesn't provide numbers for situations like actual weightlifting contests but when earlier editions did, they matched Str 18 to (at that time) world records.
 

JUMBO PALACE

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barbzilla said:
JUMBO PALACE said:
barbzilla said:
snip
I am well with you on the strength numbers but I'll link the page to the information on lifting objects, and it says that the max you can lift overhead is your max carry weight (which for 17 is 260) http://www.d20pfsrd.com/alignment-description/carrying-capacity.
Thanks for the link! RP games have always interested me even though I've never had a group to get into them with.

I hope I didn't come across as combative. I didn't mean to put you down or come across as comparing our lifts. a 260 overhead press is definitely strong and I can understand that being a 17 according to Pathfinder. You just can't take that value and apply it to the deadlift though. Pathfinder's idea to link carry weight and overhead pressing doesn't make sense to me.
 

SlumlordThanatos

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Hmm...let's see.

STR: 10
DEX: 10
CON: 12
INT: 14
WIS: 8
CHR: 10

Physically, I'm average. I don't hardly get sick (hence the extra CON), but I can catch and throw a baseball and do the odd pullup. I'm not weak, but I'm not super-strong either.

Mentally, I'm of above-average intelligence...but I really can be kinda dense, and while I excel at acting and public speaking, things tend to break down when I'm trying to strike up a conversation with someone I don't know.

I'd probably wind up being a Wizard or something, while taking points in armor proficiency.