Poll: Your opinion on our game idea? (Altru Ego Games)

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pierre666lol

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Nov 30, 2009
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Sounds like a great idea ! I love the idea of massive spaceships; like death star scale ! Maybe you could give the foot soldiers some bazookas that they have to lock onto certain points in order to destroy the massive spaceships ? Best of luck !
 

El Dwarfio

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Altru Ego said:
The simplest way to explain our game idea would be: Battlefield with SPACESHIPS! You can picture it as being something like the combat scenes from 'Battlestar Galactica' (awesome little fighter ships pulling crazy maneuvers with streams of bullets flying overhead). Add a load-out and progression system similar to Battlefield or 'Call of Duty', and a few massive spaceships to keep things interesting.
I love ship shooters, but personally I can't help but think having players in lots of little ships will just end up like another arcady run and gun, substituting people for ships.

Personally I'd prefer to see a space shooter where you have control of a huge, slow and ponderous battle ship - one where you'd have to plan out your moves way in advance and anticipate what your enemy is planning in order to win, rather than just whizzing around seeing who can move the mouse fastest. I can't help but think the slower pace would make it easier to program as well.

That's just me though.
 

Chairman Miaow

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El Dwarfio said:
Altru Ego said:
The simplest way to explain our game idea would be: Battlefield with SPACESHIPS! You can picture it as being something like the combat scenes from 'Battlestar Galactica' (awesome little fighter ships pulling crazy maneuvers with streams of bullets flying overhead). Add a load-out and progression system similar to Battlefield or 'Call of Duty', and a few massive spaceships to keep things interesting.
I love ship shooters, but personally I can't help but think having players in lots of little ships will just end up like another arcady run and gun, substituting people for ships.

Personally I'd prefer to see a space shooter where you have control of a huge, slow and ponderous battle ship - one where you'd have to plan out your moves way in advance and anticipate what your enemy is planning in order to win, rather than just whizzing around seeing who can move the mouse fastest. I can't help but think the slower pace would make it easier to program as well.

That's just me though.
If you've ever played any of the Mechwarrior games or Chromehounds, do you mean like that? Because if so YESYESYES.
 

weker

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Space shooters are in desperate need of revival, however I doubt your game is the figure head of that move. The idea doesn't seem to have much substance or anything making it stick out from what I read. One important thing I find about space shooters if the graphical fidelity of the game, in other words giant lasers and fire from rockets lighting up the darkness of space. I think a space shooter doing well in short is a bit far fetched with such a small work force and I assume financial backing.
 

laggyteabag

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If you can do a Star Wars battlefront 2-ish space battle system i will be happy, and love you forever =P
 

Elementary - Dear Watson

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Nov 9, 2010
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So will it be a simulator, or an RTS? Or another Genre?

Personally I think the simulator will be more engaging, like an Ace Combat game in space!

Also, a singleplayer campaign wouldn't go amiss! I know a lot of gamers who cannot, for various reasons, play online, and I know some would be interested!

Also, huge Kudos for the method of research! I think it's great for a small dev team to come and ask random gamers of our opinions!
 

NiPah

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One of the issues I see is keeping the environments dynamic and engaging, maybe having some levels near a planet or a nearby Nebula with interesting colors. Another thing that is a turn off to me is poorly done sense of scale, planets should be huge and not just balls that fly by the window. Oh and while interesting visually, don't make clouds move around a planet at mach 7, normal clouds on a planet are pretty much static.

I look forward to a game, keep us updated.
 

loc978

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I love spaceflight sims, but the idea of making one like a pure-multiplayer Battlefield isn't terribly appealing to me. How are the combat dynamics going to work? Will there be no NPC ships at all? No space stations, capital ships, or frigates? Perhaps frigates could be player-controlled tanks (or docking-station healers), but then who controls their massive array of turrets? Will those be automated, or all fire in the same direction, or maybe players log in just to control one turret?
Space combat isn't like ground combat... at least as it has been envisioned by science fiction, it tends to be a 3-dimensional modern (or WWII) naval battle. If there's a class system, DPS, tank and healer aren't going to cut it. You'd be better served falling back on differences in speed, maneuverability and firepower, like most space combat sims. Interceptor, bomber(not that there'd be a point to a bomber class without capital ships to blow up), superiority fighter, gunship(or heavy fighter, or whatever)... basically the faster you are, the less firepower and armor you have... and the harder you are to hit.

...I also think that any space game of this kind should probably start with an idea of what its background is. Just a basic reason for war and what sides exist would be a big help.
 

irishda

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As it stands, you'll need to include new elements or twists on old designs in order to make your game stand out from the usual "kill enemy, get new stuff". Battlefront 2 did space battles very well, and I encourage you to use some of their ideas as a jumping off point (Hard points to attack on enemy ships, boarding parties, etc.)

Consider the boarding parties for example. Transport ships acting as spawn points can be sent into an enemy ship's bay where troops can spawn to destroy hard points inside the ship. Since you want to focus on ship battles instead of marines, what you could have instead is a transport occasionally spawn for both sides and make its way over to an enemy ship. If it's successfully escorted, the enemy ship's "troop number" is diminished by a certain amount as the marines fight their way to the bridge. When enough transports are escorted, the enemy ship is seized for the other side, and its guns brought to bear on what was once it's own side.

As for progression, I encourage you to use it as a chance for players to customize their ships instead of just boosting stats. I imagine your class system would involve a bomber-type for enemy cruisers, an intercepter-type for enemy fighters, and a fighter-type as an all around effective ship. A progression system could mean parts of each ship, like wings, body, weapons, are changeable in order to boost things like armor, speed, or maneuverability, and each level of progression means new pieces. This way players can build the ship that suits their style while also having a unique look.
 

Ashadow700

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Jun 28, 2010
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Spaceship pew-pew-pew multiplayer. Sure, sounds fun, why not? I fact, when you think about it, why have it not allready been done yet?... I think there was some really old Star Wars game on that PC several years ago that was kind of like that, though none in recent memory as far as I know.
Though I would prefer it bieng like a big space battle scenario. A simple 8 vs. 8 skirmish with only fighters sounds rather boring.
 
Sep 13, 2009
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I put meh, but not because I don't like space games. I could get on board with the game, but it would rely wholly on the execution. Most PvP space shooter games I've played (although I don't claim to be an expert in this type of game) end up being overly repetitive and the players end up spending most of their time just circling around each other. If you find a way to make the combat engaging and varied then I'd definitely give it a shot.
 

bojackx

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It sounds like it'd do well, and I'm sure a lot of people could take to that, but I personally don't like space games, or vehicles in FPS games. I hate vehicles in Battlefield and I don't like Halo for similar reasons.

So it's a good idea, has a lot of potential, but isn't something I'd be at all interested in.
 

SycoMantis91

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If you can pull it off, and flesh it out more I'm game. I'm kinda lukewarm on the "only multiplayer" idea since I'm not usually a big multiplayer gamer. But if it's like 40 or 30 dollars (U.S.) at launch, I might buy it. depends where it is at completion. Good luck either way and I'm sure we all agree it's awesome that you're taking the time to pitch your idea to the everyday gamer before anyone else. Wish more developers would do that.
 

Al-Bundy-da-G

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Sounds like a solid idea, but how would it work? Is it simply going to be Battlefield with futuristic weapons and vehicles? I could see it as a success if you had the battles take place take inside a ship that had smaller fighter ships docked to it that you could pilot. But then you couldn't participate in the battle inside the ship. Could remedy that by making the mothership destructable, maybe make the destruction of the mothership the attacking team goal.
 

El Dwarfio

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SmashLovesTitanQuest said:
El Dwarfio said:
Altru Ego said:
The simplest way to explain our game idea would be: Battlefield with SPACESHIPS! You can picture it as being something like the combat scenes from 'Battlestar Galactica' (awesome little fighter ships pulling crazy maneuvers with streams of bullets flying overhead). Add a load-out and progression system similar to Battlefield or 'Call of Duty', and a few massive spaceships to keep things interesting.
I love ship shooters, but personally I can't help but think having players in lots of little ships will just end up like another arcady run and gun, substituting people for ships.
Theres nothing wrong with arcadey run and gun. Making the whole thing a slow, tactical experience is not the best idea. In single player? Sure. In multiplayer? No thanks. Other titles have shown it does not work.
They asked for my opinion, I gave it. Did I ask for your opinion? No.

But thanks anyway friend, your comments were well thought and insightful, they have revolutionised my opinions on gaming.
 

The

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Jan 24, 2012
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So much potential. I'd love to see a game like this, especially when you can do almost anything with an idea like that. You can add sci-fi elements, planets, aliens, robots, all that type of stuff.