Poll: Your opinion on our game idea? (Altru Ego Games)

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Altru Ego

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Feb 25, 2012
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Regnes said:
TestECull said:
We have gotten alot of feedback regarding the desire for SP and we'll be taking another look at what we can do there.

As cool as it would be to make diablo in space (and we have toyed with this idea) it's simply too much content for a team our size to handle. All the writing, VO, levels/art, mobs and items to design simply put it too far out of reach... but perhaps one day...

GraveeKing said:
50/50 on the AI. Depends on what game modes we come up with that seem fun. That sort of AI is no problem to develop. That's a nice idea about the match making though. I'll keep it in mind :)
 
Apr 5, 2008
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I like the premise with some caveats. Having played "Nexus II - The Jupiter Incident" and Eve, I may well have been spoiled for space strategy games. Not knowing how deep, refined or polished your potential game might be, I can't fully envisage what it might look like, though as those above suggested, battle scenes from BSG are GOOD!

I'm guessing asteroid fields, nebulae and what have you with ships dogfighting, different weapon/shield/cloak/missile/battery combinations or something, similar to Eve, only real time, twitch based? Could be fun :)
 

Altru Ego

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Feb 25, 2012
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KingsGambit said:
(snip)...real time, twitch based?
Pretty much. Much more control to the player whilst keeping it simple (we are prototyping this aspect atm). :)
 

Altru Ego

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Feb 25, 2012
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versoth said:
Some very similar elements. It's a very good looking game and it has a similar immersive element that we want to go for. That said I do think (hope) our game vision is different enough that to two games aren't really competing with each other.
 

Keoul

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Apr 4, 2010
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Sounds like a cool idea but I has some Qs

Is it gunna be 3D, 2D, or 2.5D?(for those that don't know it's just 2d in a 3d environment)

How is it like Battlefield if there's nothing to destroy in space? (unless everyone's talking about something other than EAs Battlefield in which case please disregard this XD)

What art style?

Good luck guys! :D
 

Starik20X6

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Oct 28, 2009
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So, like the dogfighting multiplayer in StarFox, but with more players and different classes of ship? Colour me interested. Also, what would this be released on?
 

Altru Ego

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Feb 25, 2012
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Keoul said:
Ahaha, I suppose I should have mentioned that huh? It's full 3D. I liken it to BF because of the class system (play a role, each role support the others) and the vehicles; a space ship equivalent is intended. Destructible objects isn't really someone we've looked at yet, I think there will be some but nothing to write home about. Just things that relate to a game mode or the turrets on a large ship - perhaps. Art style is realistic. Many scenes from BSG are a good example but it will depend on what we come up with. It certainly wont be cell shaded or anything like that however.

Starik20X6 said:
Very different to starfox multiplayer, the controls would relate to more realistic space physics and a different feel. The game would be released on PC (steam). Before you ask why only steam, this is because of the various tools that steam offer that would make such a large project more feasible for a small team like ours (and they have 75% of the PC market anyway).

:)
 

Blunderboy

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Apr 26, 2011
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Sounds interesting certainly.
It'd be great if you included a territory map akin to Shogun 2 so that it felt like you were fighting for something.
It?s always more intense knowing that winning a battle will mean new territory/resources for your side. It?s a lot of work and will mean players will have to pick a team and stick with it, but I think it would help greatly to separate your game from the pack.
 

CaptainOctopus

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Oct 5, 2011
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So it will be kinda like the space battles in UT2004? http://www.youtube.com/watch?v=KpVTvQMz3Bo

Don't forget to put something like a planet, a massive spaceship, asteroids or similar in your levels so it will be easier to navigate and get a sense of direction and perhaps even more importantly a sense of speed (think about the death star scene in Starwars ;).

Also try avoid making every spaceship battle just about flying out into empty space, reverse and holding your aim and shooting at the a target until it's destroyed, that gets boring quite fast and is probably one of the main reasons why many spaceship shooters never get very popular. Try instead to make it a lot more fast paced so it will be harder aim/lock onto and hit targets but once you do hit you deal a lot of damage, like the railgun in quake or like in that gay erotic volleyball movie Topgun ;).

When I think about it you should probably don't have too much empty space in your levels at all because as I said that often gets boring and sometimes confusing when you have nothing around you telling you how fast you are going and so on. A battle in an asteroid belt, near the surface of a moon with valleys and mountains, in a space-storm/anomaly or inside a huge space station or even some kind of combination of all that can on the other hand be quite damn awesome if done right ;). Just remember go easy on the bloom, blur and lens flare effects, don't use too much brown/grey/black colors on the spaceships and/or on the environments and well simply don't put anything that makes it unnecessary hard to fly around and to navigate in a level.

And for fuck sake if you really are interested and serious about making a cool, unique and fast paced spaceship-shooter then make it first and foremost for PC without any damn unnecessary restrictions! Don't sit around and think to yourself "-but will this work on consoles if we later want to make a port". That's often a formula for an instant, shallow, boring crap title we all seen too often and a game like that will probably just fail unless you guys have 100 million dollars to put on marketing.

Lastly don't forget about making the game fun and entertaining, if you think about levelup crap, perks or similar nonessential bullshit before perfecting the gameplay, levels, graphics, netcode etc your game will probably suck ass. Good luck and have fun!
 

Rack

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Jan 18, 2008
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I voted I like space games but no. Pretty simple, I don't like multiplayer shooters.
 

Altru Ego

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Feb 25, 2012
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CaptainOctopus said:
Thanks for the big chunk of feedback. Pretty much everything you said was inline with what we intend. The game is intended for PC and nothing else and we are prototyping controls, aiming and so on before anything else :p
 

A Satanic Panda

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Nov 5, 2009
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Altru Ego said:
CaptainOctopus said:
Thanks for the big chunk of feedback. Pretty much everything you said was inline with what we intend. The game is intended for PC and nothing else and we are prototyping controls, aiming and so on before anything else :p
On the topic of controls, PLEASE LET US USE A JOYSTICK! [sub]CAPS BRO, I NEED THEM[/sub]
 

Tipsy Giant

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May 10, 2010
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Yes that would be awesome! online dog fights, different objectives: base protection/elimination, Reach a certain objective/Obstruct others trying to reach it (like a base camp) could be great fun, I think it would be great if it was like Starfox64 multiplayer on a much larger scale
 

steevee

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Apr 16, 2008
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Sounds amazing.
I'd love to see real squad/team based objectives introduced. Such as a single player in charge of a cruiser style ship, with huge weapons, but slow. This ship is needed to take out an objective, or duke it out with the other team's ship. So your team can decide to defend their capital ship, or go it lonesome and try to whizz past and pull off an Episode V kind of win.

Add some nice different classes, light fighter, heavy fighter, multirole, bomber/attack craft etc.

Oh, and gravity! I would love gravity, though I don;t know if you could program that. I'd love to have a star or gas giant in a corner of a map, with gravity affecting you as you move closer to it. Also environment interaction, so shields depleting if you move into a radiation belt, that sort of thing. Space is so versatile, just plain old, open space would be a crime.
 

Blunderboy

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Apr 26, 2011
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I'm not sure my post was accidentally skipped over as it was the last on page 2.
I only bring it up because you seem to be responding to the other feed back.

That and the fact that I'm trying to kill the last 15 minutes between now and when I get to leave the office.
 

Altru Ego

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Feb 25, 2012
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Blunderboy said:
Sorry Blunderboy, didn't mean to ignore you. As much as I like the idea in a conceptual sense, I picture it adding more work than would be preferred and adding problems in key areas. Eg, our starting player base might not be massive, can we afford to force them into 2 segregated groups that will likely result in a portion of our customers having no one to play against etc etc?

It would be very cool indeed but I fear it would be too difficult to work in. More for the MMOs that one. :)