Poll: Your Preferred Kind of Magic

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The Lugz

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demoman_chaos said:
What type of magic do you favor most, and why? Are you an avid pyromancer, or do you prefer playing with the dead as a Necromancer?

I prefer Electromancy myself. I have always enjoyed thunderstorms, and electric magic seems most adaptable and useful.
Purple, that's a magic, right?

basically my thoughts on arcanistry, there are too-many 'fire mages' and not enough of anything else. yes fire is a nice tool but for heaven's sake stop trying to weave it into shields, teleportation spells and food... i like a good char-grill, but even that's getting old.

I guess we just kept the arcane arts a little too secret, and some of us forgot what they were.
 

Fijiman

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I have to go with pyromancy with electromancy being an extremely close second. Although I'd much rather have both, kind of like fire benders in Avatar.
 

Heronblade

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So, different flavors of elemental magic, psionics, or necromancy? Sorry, but this poll is quite limited. Entire categories of magic are going ignored.

Personally, I've always been a fan of thaumaturgy (as generally described by fantasy lore, not the definition found in religion), also known as computational magic. Less flashy than others, and a heck of a lot tougher to master, but far more versatile than most, and if used right, more effective.

It involves understanding and then screwing around with the laws of reality. For instance, where an elemental mage might be flinging magic energy bolts around to defeat his enemies, a prepared thaumaturge could simply remove the oxygen from an area, or cause the metal in their arms and armaments to have a melting point below room temperature, or cause a target to temporarily be immune to all changes in momentum (thereby flinging them off the face of the Earth)

MHR said:
Hydromancy if that includes frost magic. I think it does.
Depends on the context, games tend to organize it that way for their own reasons. But in "reality" frost magic would actually be another aspect of fire magic. They're both manipulating the exact same thing.
 

Davey Woo

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I like pyromancy, but mainly because hydromancy is never done properly in the games I've played. Either it just doesn't exist, like most games or when it does it's kind of, not really hydromancy. The main one I'm annoyed about is Guild Wars, where 'water' magic is actually all ice spells. I know ice is frozen water but I WANT TO SUMMON GIANT WAVES OF WATER TO FLOOD MY ENEMIES not 'chill' them with hailstorms and shit.

I liked 'drown' from Neverwinter Nights though. Target takes a constiution check, if they fail, their lungs fill up with water and they die. If they succeed, they take A LOT of damage anyway.
 

Timedraven 117

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Sanquilurgy

Or Blood Magic. Think of it, it has many uses, controlling bloods every aspect can be a powerful tool for healing, or a devastating weapon of mass destruction. Not to mention because Blood is made up of water, and iron, i can manipulate those two elements in a lesser fashion. For example, i want some one to tell me something they don't want me to know i can alter their blood chemistry in their brain to aide me. Admittedly it would require lots of practice and training on how blood affects the human body but it just has so many uses!
 

rednose1

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Gotta go with mental magic, just too powerful!
Oh, you can throw fireballs/ice/earth/puppies the size of Manhattan? How cute. You now worship the ground I walk on, and will do anything for me.
Or you now think you're a kitty, depending on my mood.
 

Headsprouter

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I like Aeromancy, especially when in tandem with Electromancy, but I'm perfectly fine with having it on it's own, the only game that I thought did it in a cool way (or at all) was Fable 2, but it was disappointingly weak. Winds are more violent then people give them credit for.

For my love of this type of magic, I was very pleased to see the addition of the Cyclone shout to Skyrim.
 

Izanagi009_v1legacy

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KOMega said:
My top three from your list would be:

Psychomancy: I personally like the type that plays mind games and creates illusions. Telekinesis is definitely a great advantage too.

Electromancy:
Izanagi009 said:
It's vague enough to be able to do anything!

Aeromancy: Just seems pretty practical, especially since it also controls something we constantly need to live, and will most likely have around us where ever we go.

Although I would say the best powers are reality-warping powers or control over fundamental concepts.
so would vector manipulation be one of those better powers?

Accelerator [http://toarumajutsunoindex.wikia.com/wiki/Accelerator#Abilities]
 

DarkhoIlow

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I think Psi abilities are the most versatile that I could use from the list. Mind control, mind read, telekinesis all have their own perks.

I can say that I am mild fan of any magic of any sort, hence why I always tend to pick brawn/agility over magic every other day of the week.
 

Izanagi009_v1legacy

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rednose1 said:
Gotta go with mental magic, just too powerful!
Oh, you can throw fireballs/ice/earth/puppies the size of Manhattan? How cute. You now worship the ground I walk on, and will do anything for me.
Or you now think you're a kitty, depending on my mood.
Fun note about mental control, It requires overriding electrical signals in the brain and forcing firing patterns to realign. Guess what two powers can negate this type of attack?

A stronger Mental controller can prevent your overriding patterns and an electromaster can create disrupter fields in and around neurons to prevent control.

Also let me ask something, power beckons competition to see who's stronger but what if there was a power so great, so absolute that no one would dare challenge you, no one would fight you, and all kneel before you?

Ladies and gentlemen, I present to you "the one who wields the power of god", the only one close to having that absolute power

Accelerator [http://toarumajutsunoindex.wikia.com/wiki/Accelerator]
 
Sep 14, 2009
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lightning or wind, i can't take psycho seriously after seeing this episode:


just lol'd too hard at it to ever think of mind magic of anything but hilarious
 

RJ 17

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demoman_chaos said:
What type of magic do you favor most, and why? Are you an avid pyromancer, or do you prefer playing with the dead as a Necromancer?

I prefer Electromancy myself. I have always enjoyed thunderstorms, and electric magic seems most adaptable and useful.
Don't know if anyone has pointed this out in three pages, but just for the record: Geomancy is earth-based magic. :p

As for me, I tend to have a bit of a temper, Pyromancy matches my personality quite well. I like the thought of letting out a yell of rage and/or frustration and having crap just burst into flames around me.
 

klaynexas3

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Chaos Magic. Seriously, it's not inherently evil, it's just unpredictable and unstable, all the more fun to use. It's deconstruction and reconstruction and, depending on what limits you feel like setting, can be damn near broken simply due to it's unstable nature. It's chaotic, so I could, theoretically, make everyone in the world into flying llama-elephants with the wings of a Balrog and all have the voice of Gandalf. It has no set limits or boundaries in of itself because it is what it is, chaos.
 

Izanagi009_v1legacy

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Heronblade said:
So, different flavors of elemental magic, psionics, or necromancy? Sorry, but this poll is quite limited. Entire categories of magic are going ignored.

Personally, I've always been a fan of thaumaturgy (as generally described by fantasy lore, not the definition found in religion), also known as computational magic. Less flashy than others, and a heck of a lot tougher to master, but far more versatile than most, and if used right, more effective.

It involves understanding and then screwing around with the laws of reality. For instance, where an elemental mage might be flinging magic energy bolts around to defeat his enemies, a prepared thaumaturge could simply remove the oxygen from an area, or cause the metal in their arms and armaments to have a melting point below room temperature, or cause a target to temporarily be immune to all changes in momentum (thereby flinging them off the face of the Earth)
Odd concept and for some reason reminds me of a Touhou character

Yukari Yakumo [http://touhou.wikia.com/wiki/Yukari_Yakumo]

The youkai of boundaries, all boundaries, conceptual or otherwise, can be manipulated by her. Space, Time, even the concept of "who is stronger" is completely at her whim and can be rend apart and reorganize for her victory.

Your power would manipulate reality's laws, her's would warp it's boundaries. I'm not sure who would win

Edit: to illustrate what I mean by boundary control, a friend told me an odd feat of hers. She saw a reflection of a moon on a lake and jumped into it. After that, she had landed on the moon.

My guess is that she reorganized what is considered the boundary between the lake and the moon by making it the lake surface instead of the atmosphere and space or she reorganized what is considered the boundary between the object and reflection and by jumping onto the reflection, actually jumped on the object
 

Fox12

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Hagi said:
Jolly Co-operator said:
Aero. I wouldn't want to attract a lot of attention, and air seems like it would be a lot more subtle than the other options.
There's that, which is awesome.

But you shouldn't forget about the less-subtle parts of Aeromancy. Better known as flying.

I mean seriously, flying. How can any of the other magics beat that?
Technically psionic powers could, though not nearly as fast. Besides, if someone annoys you, you could probably just sever an artery in the brain. Not flashy, but effective. And that's nothing if not subtle. *Enemy suffers aneurysm on the floor, you go back to quietly sipping your tea while everyone wonders what happened.*
 

Xdeser2

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I guess the closest to what I would want would be Necromancy, though technically Necromancy is only part of what I like...



Because, really, who doesn't want a Dremora Lord to do their bidding?
 

mrhateful

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I think necro is definitely the coolest but if it was IRL i think psycho would be the most useful
 

Kae

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Geomancy, I like the idea of being able to manipulate the earth, create chasms, cause earthquakes, raise and destroy bridges at will, it'd be awesome, specially since I picture myself as one of the wandering types and I get in trouble quite easily, the ability to manipulate the environment would allow me to escape rather easily without having to hurt anybody and if I had to fight I could use it defensively, not to mention I could travel using a rock as a vehicle.
 

KoudelkaMorgan

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I would choose water magic.

It would have many uses. If you can control water, you can control pressure and temperature. You can manipulate weather by proxy, the course of rivers, the tides, and all those skinbags full of water that roam the earth. Freeze them, boil them, drown them, or metroid-style desiccation.

You can crumble mountains, create oasis, and potentially make interstellar travel easier as you could create comets and fling them towards Mars so that the water would already be there and not require all that extra fuel and space on the spaceships. Or you could keep a small forest alive on the ship by forcing the water into a natural set of processes rather than leave it to do its own thing and potentially kill the plants.

That would require a team of people because I doubt one person would want to regulate all the plants 24/7, and realistically we'd make machines to do it.

Defensively you could become pretty resistant to kinetic weaponry, and though it would be extremely difficult you might be able to effectively breathe underwater by splitting the oxygen right out of the water. That would be pretty dangerous, and not at all practical, but you could definitely explore the ocean floor if you could lessen the pressure locally or even effect a large mobile air pocket. The sheer amount of power required to shift all that water away from you would be ludicrous.