keideki said:
FalloutJack said:
Mine is a more extreme form of NO. It's the NO that says "Just make a full and complete game and be done with it.". Really, if people want to add more to the game in question, MAKE SEQUELS.
I think that forcing everything into being sequels winds up causing sequelitis. Sometimes it is good for a game to have sequels but other times devs abuse it. You wind up with stuff like the AC games where they make direct sequels that are pretty much the same game with a few new features tacked on that feel like they really could have just been a nice fat DLC pack for the original game.
With the skyrocketing costs of development, I've begun to think that unnecessary boxed game sequels reduced to (feature length/content heavy) DLC, which is to say, new content in the same engine for like, half the price of a generic boxed sequel, might be a good idea.
Only really works for crappy sequels though, so it's kind of a dead end.
As for me 'views', there are enough cases of the good and the bad that I'm not going to apply an 'across the board' viewpoint.
Good: Shivering Isles, Undead Nightmare, Point Lookout, WaW Nazi Zombies maps (to a lesser extent) - adds a ton of new stuff that doesn't cause a detriment to not being in the vanilla versions, it's there if you want it, and wasn't developed during the normal dev cycle; essentially, it's 'there if you want it', which is probably the most important point to make.
Bad: however, as someone mentioned previously, when we're getting into announcing the DLC before the release of the game, a la Battlefield 3, then we're on thorny territory. It's one thing to plan DLC during the development cycle - meaning planning to develop extra content - but if you're apparently that far into planning the DLC as that stage, then why not put it in the damn game anyway? it's not like a map pack is of the kind of scope of anything mentioned above.