Poll: Your Warhammer 40K race?

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Nobodyman

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I prefer the Space Marines, especially the Grey Knights. After I finish that army, I was thinking of making a Death Korp of Krieg Imperial Guard Army.
 

Geo Da Sponge

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I liked the Dark Eldar before they were cool. They used to be really underpowered and obsolete, and that's the way the hardcore fans liked it. Now they've sold out with their fifth edition codex, they've got effective wargear and useful special rules. They used to be cool.

Dark Eldar; the indy Warhammer 40K army.

Cowabungaa said:
bibblles said:
This, do you need more reason?

Ow lawd they actually put that in?! AWESOME!!!
They also have the line "It's dangerous to go alone, take this!" for when you give a standard guardsman a special weapon.
 

2fish

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Sep 10, 2008
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Or if that is not an option I serve the =I=nquisition

OriginalError said:
SISTERS OF BATTLE UNITE!

I was very disappointed they did not return in the sequel.
Sisters to me! We grow stronger through conflict so it is only through war we can find the Emperor's light!
 

Aedwynn

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Tyranids for me. Loved 'em since way back in Rogue Trader (when half your army had to be Zoats) - back then - a species that was entirely space-based (decending only to the surface to feed), purely organic and devours whole planets was pretty original. Also, I loved bugs and the Alien movies as a kid - I like the idea of a truly alien alien, something that you can't reason with or understand - and the more you learn the more strange they seem. (The hints in the current Tyranid codex that they've eaten the galaxy once already, untold aeons previous, for example)

On a final note - to those who claim nids are all about the horde, and that they shouldn't do squad-based skirmish scale tactics. Well - yeeeeesss - but remember the Hive Mind is nothing if not pragmatic - during Hive Fleet Leviathan's advance into the Overfiend of Octavius' space the Tyranids found themselves vastly outnumbered, and adapted their tactics accordingly.

However, yeah - I agree in DoW2 the 'nids feel wrong - but for me it's because the Hive Mind is actually talking to me... and it needs a throat lozenge. ;-)
 

RuralGamer

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AnAngryMoose said:
Don said:
All I can say is TYRANIDS OMNOMNOMNOMNOMNOMNOMNOMNOM!!!!!!!!!!!!!

Seriously though, I'm about to start collecting them in the actual boardgame. I so want to get a Trygon or Mawlock for my army; pity they aren't in Dawn of War 2, because the Tyranids could use another heavy hitter IMO;the. Carnifex. is. just. too. slow...


khiliani said:
tyranids definitly. though the way they are done in retribution, and dow 2 in general sucks.
nids are a hoard army, and dow 2 is about small squad based stuff, and the nids would have fitted in so much better in dow 1.
Yeah, they are far too large an army for DoW2 to do justice.

P.S. I would have shown a picture, but no idea how to do it, could someone post a pic please?
Just type [ img ]insert image url here[ /img ] and you're good to go. (Without the spaces, of course)

PS: 'Nids traumatised me as a former Tau player and made me find my way to the Warp. I'll never forget that horrible game. My poor Stealth Suits!


Tyranids have those in the board game, therefore they are awesome (pity they don't have it in Dawn of War 2 though...)

Cheers to khiliani for that.

Edit: khiliani is right; Tyranids suck in DOW2
 

AnAngryMoose

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Don said:
AnAngryMoose said:
Don said:
All I can say is TYRANIDS OMNOMNOMNOMNOMNOMNOMNOMNOM!!!!!!!!!!!!!

Seriously though, I'm about to start collecting them in the actual boardgame. I so want to get a Trygon or Mawlock for my army; pity they aren't in Dawn of War 2, because the Tyranids could use another heavy hitter IMO;the. Carnifex. is. just. too. slow...


khiliani said:
tyranids definitly. though the way they are done in retribution, and dow 2 in general sucks.
nids are a hoard army, and dow 2 is about small squad based stuff, and the nids would have fitted in so much better in dow 1.
Yeah, they are far too large an army for DoW2 to do justice.

P.S. I would have shown a picture, but no idea how to do it, could someone post a pic please?
Just type [ img ]insert image url here[ /img ] and you're good to go. (Without the spaces, of course)

PS: 'Nids traumatised me as a former Tau player and made me find my way to the Warp. I'll never forget that horrible game. My poor Stealth Suits!


Tyranids have those in the board game, therefore they are awesome (pity they don't have it in Dawn of War 2 though...)

Cheers khiliani for that.
And I thought the Carnifex was bad. o_O
 

RuralGamer

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AnAngryMoose said:
And I thought the Carnifex was bad. o_O
Thanks for the help in posting that image! Yeah, I really want to see stuff like this guy in DOW; the board game has a really nice, large seleciton of units which never make it into DOW sadly.
 

KnowYourOnion

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EMFCRACKSHOT said:
The Tau seem relatively popular here. Mayhaps you are unaware of their true nature.
There is no such thing as an honest alien breed, but the Tau are more dishonorable than any other. Most aliens cowed by the Imperial Guard are obvious and predictable in their methods and we have learned to take advantage of their weaknesses: Orks are stupid, brittle boned and feeble; Eldar are cowardly, cynical and sport archaic and ineffective weaponry, Tyranids are mindless, half blind and confused by sudden movements. The Tau are an altogether more insidious foe. Their preferred invasion method is not honest warfare. They send diplomats and negotiators to vulnerable planets to drip honey drenched words into the willing ears of their victims. Millions have rejected the Imperial Creed in response to this underhanded behaviour.
It is probable that you will be subjected to tau propaganda (the method of controlling the populace by lying and distorting the truth; something the imperium would never stoop to). Remember: the tau lie and have no words for 'honour' and 'truth'.
Particulars on the enemy's degenerate weaknesses
The tau have evolved quickly, leading to huge deficits and weaknesses in their physiology. Use these facts to your advantage and you will prevail:
Tau have hollow bones. Their limbs will break easily under little applied pressure.
Tau have poor eyesight. Anything over ten meters away is a blur
Tau are frightened by fire
Tau are frightened by water
Tau are frightened by thunder
Xenos experts have discovered that the tau are descended from bovine herbivores. They are not predators and fighting is unnatural to them.
Tau have udders, short tails above the base of the spine, and they excrete an enormous amount of methane, especially when stressed
Tau are herd creatures that panic easily. Their usual response to stressful situations is to either wail and lie face down on he grass with their hands on their heads, or run around in circles hoping to confuse their aggressor
In battle, the tau are disorganised and cowardly. They fight from distance and their poor aim makes this tactic ineffective
To compensate for their poor eyesight, they have developed acute hearing. Their eardrums are so sensitive that if you make a loud enough noise (for example, by shouting the litany of death) it causes deafness and immediate confusion
The forces of the Imperial Guard are the Emperors favoured sons and his prime instrument in spreading the glory of the Imperium to the far corners of the galaxy
May you spread the Uplifting Primers knowledge to all those around you :D

Guard are the way forward, stand very still and turn your enemies into a rather thin jam.
 

Cowabungaa

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Geo Da Sponge said:
They also have the line "It's dangerous to go alone, take this!" for when you give a standard guardsman a special weapon.
Awesome! Now I feel like buying DoW2: Retribution. Thing is that I suck at DoW2. Like, badly. The horrible matchmaking system doesn't help either. I don't suppose you could help me get better?
 

SckizoBoy

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Jan 6, 2011
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A Hermit's Cave
Because I feel like it:


This is what a real Tyranid looks like


The reason why Eldar are aesthetically the coolest


'cos everyone loves grand-pappy Nurgle


Someone's always got a bigger gun, so give it up


Since nothing is beyond conversion.

Feel free to buy... if you've got about £1000!
 

hctib_elttil

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Sep 24, 2010
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Vault boy Eddie said:
hctib_elttil said:
BLOOD FOR THE BLOOD GOD!!!!

DEATH TO THE FALSE EMPEROR!!!!
This, Chaos is like the extremists from hell!
not true
well kind of, but you say it like chaos are the only extremists
any follower of the emperor would yell their rhetoric right back just as hard if not harder

and the tau are so blindly focused on their "greater good"
that the only way to argue your point is with a bolter
 

ELD3RGoD

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Apr 23, 2010
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Alot of input has been made, good stuff guys! Some guy previously said he'd like to get into DoW2 but thinks he sucks. Any pointers?

Personally, i'd say -

Play against the AI to build up some rushing strategies.
Play the last stand
Complete the campaign once or twice
When you feel you know the maps and know which places you need to be, relevant to your team's positions, have a crack at multiplayer.

If you are given a good team, aslong as you back them up and hold the VP and resources, you will be okay. But ANYTHING can change in an RTS. My team pulled back a WIN when we had only 16 points left on the meter to their 372!

Working together is key and understanding your units and their weakness can help you vastly.
 

vxicepickxv

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Sep 28, 2008
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LogicNProportion said:
The Pink Pansy said:
Necrons.

Your armies will fall beneath the undead legions!

.... After we get a codex update....
You say that, but the only thing that looks like its changing is that most of your stuff with have T5...but they're getting rid of We Will Be Back.

Besides, nothing can beat the beard-cheese that is Blood Angels and Dark Eldar now.
I take it you haven't seen the new Grey Knights codex then. I've never seen a codex that made me want to rage quit a game that costs several hundred dollars to get into as much as that one.
 

Jaso11111

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Sep 22, 2010
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The Imperial Guard defenedly, beecase they are actualy pepole not giant meatheads stuft in power armor!! They ar pepole like you and me that were forced to go to war ander the trheat of death, infact go read Guants Gousts, a sires of books foolowing the advenjers of an Imperial Guard regementand and theare Commisar Commander.
 

Nouw

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Mar 18, 2009
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"For the Emperor and Sanguinius!"

I have been a fan of the Space Marines for a long time, both in the DoW games and the Tabletop; more so Blood Angels.

However I do have a soft-spot for everyone else because they're all awesome.
[sub]Also the fan-40K humour always make my day.[/sub]
 

ScumbagEddie

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Mar 29, 2011
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On the tabletop, I have to go with Space Marines. More specifically, Blood Angels. Even more specific, convert the entire army to Death Company. I have 4000 points of dudes who have a 50% chance of ignoring any injury sustained. Yes, they cost more than other Marines, but the benefit of having a Chaplain commander who can have 20+ guys in his squad who can all wield power weapons is way too cool. Also, I've gone insane in large games and taken Eldar units as allies, just for kicks. A Death Company force with a few squads of Eldar is too much fun and always has opponents saying "Awesome! Wait. What the hell?"

In DoW it was the Eldar or Necrons for me. Sorry, but the Marines got boring after a while.

DoW2 - Eldar or Tyranids. Not really sure why in that game.

Suggestion for more video games in the franchise - Use the tabletop points system instead of pop cap. In the case of DoW2, have a set point cost you can bring in per mission, instead of a choice between 4 kind of lame heroes. It would be kind of like MechCommander 2, which would be AWESOME!
 

Hristo Tzonkov

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Apr 5, 2010
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I love the Orkz truely ...But I'll have to go with my slow walking terminators.

Edit:I mean the Necrons ofc :p.