Poll: YuGiOh or Magic:The Gathering, which is better?

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Feylynn

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Feb 16, 2010
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I like magic because it's a lot more free form and has a different sort of strategy.

Small things like your choosing who you send into combat to block or willingly taking the damage gives it a crazy extra level of thought process.
Mana also has just as many bluffing uses as trap card.

So yeah, as much as I liked Yugioh I'm just not into all the newer sets and Magic is still crazy and fun for me.
 
Mar 28, 2011
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Played both and prefer YuGiOh.

MTG just has that whole tolkienesque thing going that always puts me off.

The same thing that stopped me getting into Oblivion
 

DarkRyter

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Dec 15, 2008
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The best Yu Gi Oh card is BlackWarGreymon.

He's the best because he's the strongest pokemon.

Also, he only costs like 2 mana.
 

King Toasty

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Oct 2, 2010
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Magic. Way more in-depth, older, better art. And more people play it.

Also, some kid stole 50 Yu-Gi-Oh cards from me in grade 4. NOT BITTER AT ALL.
 

Grey_Focks

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OutrageousEmu said:
Grey_Focks said:
OutrageousEmu said:
.....where the hell did you people learn to count? That is not turn zero, that is turn one. If you are acting, that is your turn. Like I said, 13 combos that do that. You can't just point out a technicality in the Magic rulebook that the first turn doesn't count as a turn and say that means its a zero turn kill.
...you know, you are making it very hard for me to keep this civil. It is not turn one, it IS turn zero, because neither player has actually even started their turn yet. Literally both players have only drawn and kept their hands, that is it. It's not a technicality that the first turn isn't a turn, that literally makes no sense, a recurring theme in your posts. Again, that combo takes place literally after each players have decided who plays first and that they are keeping their hands. The opposing player literally dies before anyone's turn has even started, since you are doing ALL of that before their turn starts.
If the game has begun, then its someones turn.
Don't apply yugioh logic to every card game. The game having begun does not means it's someone's turn, it just means the game has begun. Seriously, read the cards used in that combo, they literally say that you "start the game with them in play", not that you can put them in at the start of someone's turn, but you start THE GAME with them in play. No one's turn starts until the first upkeep, and this combo happens before then.
 

King Toasty

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Isaiah-Raven Craig said:
Magic imo, because there is more strategy involved with the management of mana. Also, Magic has a more straightforward theme, wheras Yu-Gi-Oh seems to be all over the place in this aspect.
To be fair, though, Magic /does/ have very different genres for different blocks.
Zendikar was surrealist fantasy, Innistrad will be Victorian England-theme.
 

LoFr3Eq

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Oct 15, 2008
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Yugioh is great, Magic is better.

Mostly because if you read a magic card, its is pretty easy to see what its actually does.

If you read a yugioh card, you have to squint your eyes right down, read full text (there are no keywords in yugioh), try to remember all the abilities, remember to use synchros (ruined the game), remember to use Chimeratech fortress dragon if it's a machine and sometimes you have to look up the ruling on the internet even if two cards with the same text are in play, they may have different effects.

Also Zombie Master. He has an effect that still hasn't been given an errata even though the japanesse card has a different effect.

Also I'm a Yugioh judge.

The magic community is usually alot better IMO and there us no good way to play ygo online (like Magic Online).
 

AncientSpark

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Jun 20, 2011
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The7Sins said:
Xzi said:
The7Sins said:
As this is not a dedicated card games forum I'll not go into my usual scathing review of Magic so as to hopefully avoid Mod wrath to my nice shiny new account on this great forum.

However the simplified bit is Yugioh is better than Magic for not only being a more fun game thanks to no resource system but Magic as a game is bad due to the rotating sets. (I have a long rant I could go into as to why this is bad but it is not something I'm certain is good for this forum or my account as it is not a dedicated card game forum)
You're telling me that Yu-Gi-Oh never releases new cards or revises which cards are legal on occasion? If that's the case, it must be INCREDIBLY imbalanced and poorly designed. But I know that's not the case, so stop trying to find non-existent advantages for one over the other, and let's instead just stick with the facts, shall we?
I never said that. Yugioh only bans problem powerful cards that honestly Konami was high when they created it for being all powerful and they release new sets regularly. Magic on the other hand rotates out whole sets forcing people to buy product. It is a concept of greed on the highest order and one I wholly dislike. Konami for all there faults do not force anyone to buy product. You can play Yugioh with just about anything you want as long as it is not banned and very few cards are. However of course you won't be as competitive as others if you don't buy thing on occasion. But its still a better option than holding a gun to the head of the game's addicts forcing them to throw money @ the game to keep there decks legal.
You DO realize that in Magic, there is a format called Legacy that is not only fairly popular, but varied enough that you can play decks that are 10 years old and they're STILL relevant AND the fact that Yu-Gi-Oh also had to create new formats called Advanced back in the day because keeping the same metagame was broken as all hell, right? It's not really so much as greed as much as basic game design balance.

Anyway, the reason why a lot of people call Yu-Gi-Oh "not strategic" is that it's a system that was built on an inherently less flexible base. Sacrificing monsters doesn't allow for enough "tiers" of costs to play cards, so from the 4th Level down, you have a wide swath of monsters that are useless, because you're only going to play the best monster at that level that fits your strategy. By the same token, Spells and Traps are inherently limited in their power level, because the amount of costs you can associate with them aren't inherent to the card type. They have to be constantly appended on to the card's effect and can thus be broken a lot of the time. Magic does not have this problem as much because while you only play, say, the best monster at converted mana cost 1, you have to consider your color choices, what your mana base can support, AND the fact that there isn't only "three tiers" of monsters, but that there's a huge spectrum of monsters.

This is why strategies like Synchro and Fusions are so popular in Yu-Gi-Oh. Upper Deck has to constantly make new kinds of Special Summons like this in order to add more and more available costs to support more and more levels of power. It's also why Yu-Gi-Oh feels a lot more binary to people; you either get some god-like combo or ability to summon a quick high-power monster with some kind of protection back up or you just flop out. In Magic, speed vs power vs consistency is a tradeoff that makes games feel a lot more dynamic to people, since it's completely viable to play less powerful cards for more consistency. I'm not going to say that there's some measure that makes this an absolute fact, but that's really what Magic has going for it compared to Yu-Gi-Oh for a lot of people.
 

Grey_Focks

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Jan 12, 2010
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OutrageousEmu said:
Grey_Focks said:
OutrageousEmu said:
Grey_Focks said:
OutrageousEmu said:
.....where the hell did you people learn to count? That is not turn zero, that is turn one. If you are acting, that is your turn. Like I said, 13 combos that do that. You can't just point out a technicality in the Magic rulebook that the first turn doesn't count as a turn and say that means its a zero turn kill.
...you know, you are making it very hard for me to keep this civil. It is not turn one, it IS turn zero, because neither player has actually even started their turn yet. Literally both players have only drawn and kept their hands, that is it. It's not a technicality that the first turn isn't a turn, that literally makes no sense, a recurring theme in your posts. Again, that combo takes place literally after each players have decided who plays first and that they are keeping their hands. The opposing player literally dies before anyone's turn has even started, since you are doing ALL of that before their turn starts.
If the game has begun, then its someones turn.
Don't apply yugioh logic to every card game. The game having begun does not means it's someone's turn, it just means the game has begun. Seriously, read the cards used in that combo, they literally say that you "start the game with them in play", not that you can put them in at the start of someone's turn, but you start THE GAME with them in play. No one's turn starts until the first upkeep, and this combo happens before then.
So therefore you're using a technicality in the games rules to term that an 0TK. Which is what I said you were doing.
Jesus christ kid, enough. No, it's not a technicality, it's a turn-zero win because the game has literally just begun because nobody's turn has happened yet, as I have explained in just about every way possible. You seem incapable of understanding such a basic fact, so I am done with you. I just hope nobody reads your posts and takes them seriously.
 

daystogo90

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Mar 25, 2010
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Well I have been playing magic since I was in high school(wow graduated 1998) I played yu-gi-oh for a little while..but keep coming back to magic the gathering...just too much fun..so many cards u can make a different deck every time..with a different strategy..the one game I miss playing is Legends of the 5 rings..that was a real good card game too..but yea Magic the Gathering will always be king...just wish they would reproduce the old cards so I can relive the good old days of really really really powerful decks.
 

LitleWaffle

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Jan 9, 2010
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Besides the fact that I feel the Yu-gi-oh! show just got entirely out of hand and ruined it for me, I'll look at this from a more general standpoint.

Yu-Gi-oh
1. Not many people play it anymore
2. Many cards are banned.
3. Newer releases for cards are almost guaranteed to be better than older cards
4. Not that much strategy involved. Sure Traps and Spells are strategically, but mostly it is just summon monsters, kill what you can.

Magic
1. No show to ruin it.(If there is one, do not mention it.)
2. Makes more sense. You have mana at your arsenal so do whatever you can during your turn, as well as counter what your opponents do.
3.More strategy involved. If you have a powerful monster that takes up all of your mana for the turn as well as a card that will benefit you if your opponent attacks next turn, it might be better not to play that monster and defend first. Also, you need to think more about how many lands(mana providers) you want in your deck compared to creatures as well as spells and equipment.
4. Large amount of people play it.

Kind of biased still, but I highly recommend Magic
 

Leonemian

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Dec 5, 2009
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The problem with Yu-Gi-Oh is that it relies almost entirely on how much money you are willing to spend on cards. Yes, this is equally true in Magic, but in Magic, it's a lot more balanced, with good decks and good deck ideas available with almost every single card. Plus, not only is Magic a lot more strategic in my opinion, but there is a lot more depth to the cards, and a lot more flavor. I have the same problem with the Yu-Gi-Oh card game that I do with the Pokemon card game, in that they seem to be entirely about just the cards, which makes me feel less like a player and more like a facilitator for the cards. In Magic, I feel like each set tells a story, and that the characters are emotional and relatable, even when I am only seeing brief glimpses into their mindset, such as it is. There is a lot of symbolism in Magic, starting with and occasionally ending with the emotional and societal traits each color is given. Plus, smacking an enemy in the face with a Goblins until he is down to three and then Lightning Bolting him is among the most satisfying things I have ever done in a trading card game. I am not saying that Yu-Gi-Oh is a bad game, just that I personally had more fun and was more immersed in Magic than I ever was in Yu-Gi-Oh. In the end, it is up to whether or not your friends play Magic or Yu-Gi-Oh, as they are multiplayer games that require a community of people to really enjoy it.
 

General Ken8

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May 18, 2009
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I get the feeling Magic is better, since it's been around for like 30 years, but I play Yugioh all the time and it's pretty fun. I'd be able to judge better if I knew how to play Magic though
 

Composer

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Aug 3, 2009
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Magic hands down
no deck can just flat out win
theres a counter for everything
....except eldrazi....hehehe


The7Sins said:
Xzi said:
The7Sins said:
As this is not a dedicated card games forum I'll not go into my usual scathing review of Magic so as to hopefully avoid Mod wrath to my nice shiny new account on this great forum.

However the simplified bit is Yugioh is better than Magic for not only being a more fun game thanks to no resource system but Magic as a game is bad due to the rotating sets. (I have a long rant I could go into as to why this is bad but it is not something I'm certain is good for this forum or my account as it is not a dedicated card game forum)
You're telling me that Yu-Gi-Oh never releases new cards or revises which cards are legal on occasion? If that's the case, it must be INCREDIBLY imbalanced and poorly designed. But I know that's not the case, so stop trying to find non-existent advantages for one over the other, and let's instead just stick with the facts, shall we?
I never said that. Yugioh only bans problem powerful cards that honestly Konami was high when they created it for being all powerful and they release new sets regularly. Magic on the other hand rotates out whole sets forcing people to buy product. It is a concept of greed on the highest order and one I wholly dislike. Konami for all there faults do not force anyone to buy product. You can play Yugioh with just about anything you want as long as it is not banned and very few cards are. However of course you won't be as competitive as others if you don't buy thing on occasion. But its still a better option than holding a gun to the head of the game's addicts forcing them to throw money @ the game to keep there decks legal.
also what are you talking about? never have i been forced to update my cards to partake in any local MTG get together with cards dating back to time spiral and ive never had an issue
 

KiruTheMant

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Nov 2, 2009
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I say Yugioh,but only because I don't remmeber how to play Magic,and in Yugioh my ancient Gear Deck kills all ._.

So yeah.
 

ZeZZZZevy

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Apr 3, 2011
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Magic! because you can make good decks for a lot less money, and the player base is bigger

You're also a lot likely to get nothing you can use from a pack (magic packs are not only bigger, but often give you a bunch of nice cards instead of just one)

Yes if you play standard/legacy it gets expensive really fast, but it's cheap and easy to build a nice casual deck.