Poll: YuGiOh or Magic:The Gathering, which is better?

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ERROR989

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I like them both, but get Magic as it has a larger player base. Finding Magic players is easy, while finding YGO players is like trying to find a needle in a pin factory. Unless you already know some YGO players or are willing to look online, go with Magic.
 

Suijen

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I like how Yu-Gi-Oh moves faster. The land accumulation thing in Magic means that it takes a while for the battles to get interesting.
 

RedEyesBlackGamer

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Xzi said:
The7Sins said:
As this is not a dedicated card games forum I'll not go into my usual scathing review of Magic so as to hopefully avoid Mod wrath to my nice shiny new account on this great forum.

However the simplified bit is Yugioh is better than Magic for not only being a more fun game thanks to no resource system but Magic as a game is bad due to the rotating sets. (I have a long rant I could go into as to why this is bad but it is not something I'm certain is good for this forum or my account as it is not a dedicated card game forum)
You're telling me that Yu-Gi-Oh never releases new cards or revises which cards are legal on occasion? If that's the case, it must be INCREDIBLY imbalanced and poorly designed. But I know that's not the case, so stop trying to find non-existent advantages for one over the other, and let's instead just stick with the facts, shall we?
Trust me, card legality is constantly revised. For good reason. "Honest" has bounced around a lot. Limited to 2 per deck then 1 and he might be outright banned. And Yu-Gi-Oh! has finally gotten competitive on a serious level. Most of the ban list are cards from the early days when the game was broken as hell. Now it is very balanced. And flexible, if you know the game. If someone really wanted to get into the game, the Tag Force series is great.
I don't play Magic, but I respect the game. I just hate the people who mindlessly bash on Yu-Gi-Oh! whose only knowledge of the game is from 6-7 years ago. The game is completely different now.
EDIT: Oh lord, Raigeki still haunts me.
 

KedynCrow

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I played Magic in middle school. YuGiOh came out when I was pretty much past the whole collectible card thing. Honestly, I like the mechanics of old school Magic. But I have seen the newer sorts of cards, and am sort of disillusioned. Seems like where it used to be a matter of strategy and "outside the box" thinking, the whole shebang has come down to these relentless infinite combos and exploits...

Sort of like online gaming.

TL;DR Collectible cards are a fun money-sink, no matter which you choose. +1 for Magic.
 

RedEyesBlackGamer

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linkvegeta said:
James Nixon said:
Feel like getting into a card game and can't decide between these two. Played quite a bit of YuGiOh on the PSP and played Duels of the Planeswalker on the PC and enjoyed both. Can't afford to buy cards for both so I'm wondering which is more fun in the longterm.
Honestly, yu-gi-oh used to be better but now they added ridiculous cards that threw off the balance of the game, so I would have to say magic.
Since when? I challenge you to find cards more broken than Raigeki, Cyber Stein, Cyber Jar, Magical Scientist, etc.
 

Broady Brio

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Magic.

Simply because it's more complex. Such as the different coloured decks you're able to get.
 

Gametek

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Meeelvin said:
Gametek said:
] And pot avarice [how was called the one that let you draw two card?], raijeki, and bla bla, bla. Fun fact is that most of this card have no reason to be banned.
Ehm are u ??? Have you got ANY idea about the word balance?!?!!?!? These cards did a very powerful job with low costs and they were fine on start but with the new cards they started to become horrible overpowered combinations...

For examply heavy storm just got banned in yugioh online(banlist here [http://www.yugioh-online.net/v3/pages/fobi]) because traps/spells are less effective and the game is focused more on monster effects and swarming through special summoning. And in return we got back dark hole which instead destroys all monsters for no cost that is quite helpful against swarming which happens often.

If you just play dumb single player games and cant feel awesome without using those overpowered cards because you cant win dont blame the game

If you have no idea about a game's metagame then stfu and save us time from your horrible opinion that is wrong 100%
Well, that opinion is born from the fact thaat I actually dislike the last ygo pack. They feel downgrade, you know. I was spoiled by playing incredibly strong monster incredibly fast. This was for me the attractiveness of the game. When they banned most card, and substitute them with the new series... like you say, more centered on fusion... I disliked it. Mind it, my actual deck on mtg is a stasis one, but I dislike the fact that they took away from me part of option to build a deck. That, the fact that the anime is more shitty with every season, and the actual attack to my intelligence that sincro monster was. Quited ygo whit that expansion.

On second note, what is your problem with playing "dumb overpowered card"? If I like to play powerhouse that beat the crap out of anything, what is the problem? That, to, is a playstyle.

Ps: what is swarming on ygo? On Mtg is playing an horde of weak creature to outnumber any monster my opponent can have, on ygo?

Edit: And I may answer even for
No-one Special said:
Go with Magic. It's a lot more complicated
It's because everyone that play yugiho think at the anime. That, especially on the last season, is simply an attempt to masochism. It's blandly horrible. Especially at advertise a game that ask you a little of skill.

But in anycase, Any expansion pack of magic is based on novel. That change every years. This mean that the game mechanic, the monster type, the graphic and aesthetic of the monster itself change after any set base. Every monster feel deep, even the most weak and stupid can be used in a good deck. He don't even need effect, I will give them to him via spell.
On the paper it seem something that even ygo do, but not in the same way. Monster and their effect are everytime important. And most gamer remember a game to easy with no lore background to the monster. Awful for immersion.

Bad as you are offending me, and Meeelvin to, do you have actually played magic? Any color except green? It's good if you played even only an espansion pack or a deck. Does that deck feel less compless than ygo? I've played a blu deck that played around the idea of divination, making you decide what you would have draw next [not actually all that powerful as it sound, but still...]. Can you provide the example of a ygo deck whose core game play idea blown out your mind? Like one where you summon monster like they was actual magic card [play their effect/block an attack/attack then discard]?

And the card image feel more serious, if you don't like manga draw style.
 

Gametek

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RedEyesBlackGamer said:
linkvegeta said:
James Nixon said:
Feel like getting into a card game and can't decide between these two. Played quite a bit of YuGiOh on the PSP and played Duels of the Planeswalker on the PC and enjoyed both. Can't afford to buy cards for both so I'm wondering which is more fun in the longterm.
Honestly, yu-gi-oh used to be better but now they added ridiculous cards that threw off the balance of the game, so I would have to say magic.
Since when? I challenge you to find cards more broken than Raigeki, Cyber Stein, Cyber Jar, Magical Scientist, etc.
Victory Dragon? In any case, I would go with the fusion dragon with 5k/5k, Megamorph, that spell who gives you a plus 500 for any magic/trap on the field, and I can't remember the other... but I have a list. Still, I miss drawing two card with a single spell

As for the new series, you say they are now balanced. Since the union expansion or the exceed? I my take a look to the new card, if you tell me which expansion. You know, the yugiho that I remember is everything but not deep and with a plethora of combination in the deck department.
 

RedEyesBlackGamer

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Gametek said:
RedEyesBlackGamer said:
linkvegeta said:
James Nixon said:
Feel like getting into a card game and can't decide between these two. Played quite a bit of YuGiOh on the PSP and played Duels of the Planeswalker on the PC and enjoyed both. Can't afford to buy cards for both so I'm wondering which is more fun in the longterm.
Honestly, yu-gi-oh used to be better but now they added ridiculous cards that threw off the balance of the game, so I would have to say magic.
Since when? I challenge you to find cards more broken than Raigeki, Cyber Stein, Cyber Jar, Magical Scientist, etc.
Victory Dragon? In any case, I would go with the fusion dragon with 5k/5k, Megamorph, that spell who gives you a plus 500 for any magic/trap on the field, and I can't remember the other... but I have a list. Still, I miss drawing two card with a single spell

As for the new series, you say they are now balanced. Since the union expansion or the exceed? I my take a look to the new card, if you tell me which expansion. You know, the yugiho that I remember is everything but not deep and with a plethora of combination in the deck department.
Victory Dragon was a promotional card that was banned, Megamorph is purely situational and can backfire, F.G.D can be stopped with Bottomless Trap Hole, Mirror Force, Lightning Vortex, etc. And Mage Power? Mystical Space Typhoon, Dark Bribe, and the disadvantage of having to set cards on the field. It has been balanced for a while. Synchros were a great addition.
 

Palademon

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I prefer Yu-Gi-Oh! since there's more crazy stuff you can do, however some wording problems with cards would be solved if monsters had as many sub-categories as Magic The Gathering cards do.
 

GeorgW

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James Nixon said:
Feel like getting into a card game and can't decide between these two. Played quite a bit of YuGiOh on the PSP and played Duels of the Planeswalker on the PC and enjoyed both. Can't afford to buy cards for both so I'm wondering which is more fun in the longterm.
The thing about that is that the YuGiOh games are usually really good and the magic games are all crap.
In the real games, it completely depends on your preferences. I like them both for different things. But seeing as you could play a magic game and still like it, I recommend that. It's also better for really longterm, as its community is bigger and older, and therefore more stable.
Also, if you're friends don't play it or you can find others that do and lets you join, don't even bother.
 

Demonicdan

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I've never played magic and my only experience of yugioh in the last decade has been watching the abridged series, but the few people I know who play magic would probably stab anyone who dared to compare yugioh with magic.
 

Gametek

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RedEyesBlackGamer said:
Since when? I challenge you to find cards more broken than Raigeki, Cyber Stein, Cyber Jar, Magical Scientist, etc.
Victory Dragon? In any case, I would go with the fusion dragon with 5k/5k, Megamorph, that spell who gives you a plus 500 for any magic/trap on the field, and I can't remember the other... but I have a list. Still, I miss drawing two card with a single spell

As for the new series, you say they are now balanced. Since the union expansion or the exceed? I my take a look to the new card, if you tell me which expansion. You know, the yugiho that I remember is everything but not deep and with a plethora of combination in the deck department.[/quote]
Victory Dragon was a promotional card that was banned, Megamorph is purely situational and can backfire, F.G.D can be stopped with Bottomless Trap Hole, Mirror Force, Lightning Vortex, etc. And Mage Power? Mystical Space Typhoon, Dark Bribe, and the disadvantage of having to set cards on the field. It has been balanced for a while. Synchros were a great addition.[/quote]
Mystical typhon on raigeki, Cyberstein cost 5k of life point per activation and require either a F.G.D or a final w.d.b.e. to be worth it, Cyber jar was that card who discarded any card from my hand, that of my opponent, and all monster on the field, right? I alredy said the back fire, Magical Scientist summoned card are destroied next turn.

Synchron is simply Union, with some little tweak to don't be forced to have a combination, and a new name. And union was fusion without the magic card to play it. Not really an addiction, but an upgrade/simplyfication.

As for the balance issue, since when? Can you recall this expansion what had? Hero monster? Sincro? Exceed?
 

WorldFree55

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Yugioh for me. Because it's actually a game anybody can play and a lot more fun in my opinion. Seriously i played MTG several times and tried to like it but i don't see the fun in the game, nor the challenge either. In yugioh, every turn could be your last and no matter who is winning, one card can kill your whole deck by not being careful.

I just find the whole concept a lot more fun with yugioh. Just my two cents.
 

RedEyesBlackGamer

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Gametek said:
RedEyesBlackGamer said:
Since when? I challenge you to find cards more broken than Raigeki, Cyber Stein, Cyber Jar, Magical Scientist, etc.
Victory Dragon? In any case, I would go with the fusion dragon with 5k/5k, Megamorph, that spell who gives you a plus 500 for any magic/trap on the field, and I can't remember the other... but I have a list. Still, I miss drawing two card with a single spell

As for the new series, you say they are now balanced. Since the union expansion or the exceed? I my take a look to the new card, if you tell me which expansion. You know, the yugiho that I remember is everything but not deep and with a plethora of combination in the deck department.
Victory Dragon was a promotional card that was banned, Megamorph is purely situational and can backfire, F.G.D can be stopped with Bottomless Trap Hole, Mirror Force, Lightning Vortex, etc. And Mage Power? Mystical Space Typhoon, Dark Bribe, and the disadvantage of having to set cards on the field. It has been balanced for a while. Synchros were a great addition.[/quote]
Mystical typhon on raigeki, Cyberstein cost 5k of life point per activation and require either a F.G.D or a final w.d.b.e. to be worth it, Cyber jar was that card who discarded any card from my hand, that of my opponent, and all monster on the field, right? I alredy said the back fire, Magical Scientist summoned card are destroied next turn.

Synchron is simply Union, with some little tweak to don't be forced to have a combination, and a new name. And union was fusion without the magic card to play it. Not really an addiction, but an upgrade/simplyfication.

As for the balance issue, since when? Can you recall this expansion what had? Hero monster? Sincro? Exceed?[/quote]
Typhoon cannot stop the activation of a card. Look up Cyber Stein OTKs. Union isn't Synchro Summoning, plain and simple. The material monsters go to the graveyard and the material monsters aren't specific. Union can equip, unequip, and is, well, different. Yu-Gi-Oh has slowly evolved and gradually become more balanced.
 

escapistrules

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freakonaleash said:
I bet Magic would be funner, but I really wish they had some sort of guide that explained how to play, because I can't find any sort of instruction for it.
just look up the rules on youtube, thats what i did and im half way decant at it.

on to subject, i had the same problem. i liked both but i was cheap and didnt want to buy the cards. but i did find this website you may like. its tradecardsonline.com. you can, as the name suggests, trade cards online. but you can also build a virtual deck and play against other people on the site. and its more than just yugioh and mtg, it also has pokemon and a variety of other card games too. just be aware that unless you are a premium user, you may have to wait a while for a table to open up to play. but i enjoy it, and i suggest looking it up if you feel interested.
 

Gametek

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RedEyesBlackGamer said:
Typhoon cannot stop the activation of a card. Look up Cyber Stein OTKs. Union isn't Synchro Summoning, plain and simple. The material monsters go to the graveyard and the material monsters aren't specific. Union can equip, unequip, and is, well, different. Yu-Gi-Oh has slowly evolved and gradually become more balanced.
A. there must be a card that stop other one activation, or the whole idea of chain would be pointless.
B. Cybrstein OTKs what? Is it a card or what?
C. The fact that the requirement and effect have change, don't change the fact that is still a fusion. I don't want to troll about it, but it's still sacrificing two monster to acquire a better one.
D. Since what expansion pack? Ok, I understand that Yugioh have become more balanced now, but from what expansion pack? How can I even look the 10k+ card that yugioh have to even be able to debate on the point?


Now that I think of it, in what sense "balanced"? On mtg it mean that there is no color better then the other, even if each color have different tactic. On yugioh exactly what?
 

Zhadramekel

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I'm just going to say YuGiOh because I know absolutely squat about Magic: The Gathering. Although in terms of card games like these, I'm more of a collector than a player.