Poll: Zombies: Slow or Fast?

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LogicArmour

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I prefer my zombies slow. Not at a snails pace, just regular walking speed. To compensate they're impervious to anything short of a headshot, decapitation or complete incineration.
 

Zorg Machine

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I follow the teachings of Max Brooks. read Zombie survival guide for a full explanation on the real zombies.
 

Astoria

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Keith Reedy said:
Astoria said:
Yeah I agree with you. Pretty much all zombies are 'infected' now not actual zombies. Fast zombies are a lot scarier in my opinion because they combine their speed with their numbers. They make less sense though because shouldn't they turn on each other too?
I suppose that depends on how whatever infected them behaves and alters the person
Well take 28 days/weeks later as an example. They get filled with rage so shouldn't they just attack whoever is closest to them? Not just the closest uninfected person?
 

Keith Reedy

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Astoria said:
Keith Reedy said:
Astoria said:
Yeah I agree with you. Pretty much all zombies are 'infected' now not actual zombies. Fast zombies are a lot scarier in my opinion because they combine their speed with their numbers. They make less sense though because shouldn't they turn on each other too?
I suppose that depends on how whatever infected them behaves and alters the person
Well take 28 days/weeks later as an example. They get filled with rage so shouldn't they just attack whoever is closest to them? Not just the closest uninfected person?
LIke I said it depends on how it affects them another infected may be changed to give of a scent that keeps other infected from attacking them while inciting attacks and rage against the non-infected
 

Brawndo

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The "ghouls" of Night of the Living Dead are arguably even more different than slow zombies today. They could use rudimentary tools - I remember a scene with a zombie picking up a stone and the little girl zombie uses a trowel as a weapon. Also, they were afraid of fire.
 

Hummmy

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VaudevillianVeteran said:
I believe slow, if only because that's how traditional zombies are portrayed, while the scarier/faster zombies are seen as 'infected', still good though.
I quoted you just to say; Holy shit dude, you have 61105 posts!?

I voted slow by the way.
 

Astoria

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Keith Reedy said:
Astoria said:
Keith Reedy said:
Astoria said:
Yeah I agree with you. Pretty much all zombies are 'infected' now not actual zombies. Fast zombies are a lot scarier in my opinion because they combine their speed with their numbers. They make less sense though because shouldn't they turn on each other too?
I suppose that depends on how whatever infected them behaves and alters the person
Well take 28 days/weeks later as an example. They get filled with rage so shouldn't they just attack whoever is closest to them? Not just the closest uninfected person?
LIke I said it depends on how it affects them another infected may be changed to give of a scent that keeps other infected from attacking them while inciting attacks and rage against the non-infected
Hmmm I didn't think of that. The infection could spread to animals too though so would it still work? Anyway it's all much more complicated than just the living dead.
 

StargateSpankyHam

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Well, fast zombies are undoubtedly more difficult to deal with than the slower ones, if all other things are equal.

Shaun of the Dead Zombies = Easy Mode
Zombieland Zombies = Hard Mode

I enjoy a challenge...so I prefer the faster zombies. After all, what fun is it with an enemy whose ONLY viable tactic is 'outnumber the survivors a thousand to one'?

Personally, I don't think 'fast' is enough. I'd like to see cyborg super-zombies with jetpacks and plasma cannons built into their arms.
 

Asita

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Depends on how they turn. If they die and are brought back in minutes (ala Resident Evil), make them fast. If there's some mystical force raising the dead like puppets, by all means make them slow.

Part of my reasoning is the early stages of the zombie infestation. First zombie? Only so much it can do. Slow zombies are only effective en masse. Take away that advantage and they lack power. 5-6 shamblers are easily dealt with by local forces. Fast zombies in the early stages are harder to deal with, and can escalate the situation faster than people can respond. Of course if you start off raising a cemetary then the point is moot, as you start off with a small zombie militia to overwhelm and/or divide and conquer.
 

Keith Reedy

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Tuesday Night Fever said:
I voted slow.

While I don't hate fast ones (I love 28 Days Later!), I feel like the slow ones are actually more menacing.

Like Maddness666 said, they represent a sense of inevitability. That death is slowly coming for you, it's not going to stop, and the longer you wait to do anything about it, the more futile escape is going to be. Add on top of that the fact that slow zombies are typically shown as being incredibly durable to weapon damage that doesn't directly destroy the brain. Though the game series is incredibly campy, I always liked the moment in the introductory cutscene to Resident Evil 3 where you see the Raccoon City Police Department and S.W.A.T. deploy themselves and their vehicles as to create a wall across the road and an effective firing line. The police open fire on the wave of approaching slow zombies with handguns, shotguns, and submachine guns doing very little visible damage to the approaching zombies. Despite their best efforts, the police are completely overrun, one of the last moments of the cutscene being the reflection on a bloody S.W.A.T. helmet visor of a zombie shambling through the police barricade. To me, THAT is what slow zombies are all about, and what makes them (in my opinion), more threatening than the fast-but-incredibly-fragile variant.
I have a small point about this scene, if the cops fired on the zombies lower parts(legs) the bullets would either break the leg bones or shred enough muscle to stop the zombie from walking and since they're slow anyway they will have ample time to do this and can then calmly finish off the undead with headshotz, the lack of speed simply allows for better tactics on the surviving side
 

Brinnmilo

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How could a dead man run? Having said that, how could a dead man walk? Meh, I would rather they walk/shamble as they probably lack the coordination required for running.

And then I saw this http://www.bbc.co.uk/news/world-us-canada-15268321
 

Keith Reedy

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Brinnmilo said:
How could a dead man run? Having said that, how could a dead man walk? Meh, I would rather they walk/shamble as they probably lack the coordination required for running.

And then I saw this http://www.bbc.co.uk/news/world-us-canada-15268321
depends on how long they have been dead. If the zombie contagion got them while they still lived it could make them dead and they're body still be fresh flexible and strong allowing them to run
 

SL33TBL1ND

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As with every other question like this, it depends. The original RE's would be awful with running zombies. But L4D needs the runners to keep tension up.
 

Reaper195

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Pff...slow zombies. They were cool before they were cool and then overused and then nothing and then runners arrived and then they were overused again with out becoming cool.

Except in Video games, because I can never get enough of finding different ways to kill zombies. So...more zombie games, less zombie movies. More good movies, less comic book adaptions which somehow get more attention than original films not based on anything.
 

Trippy Turtle

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Slow but in ridiculous amounts because when I die in a horde of zombies I want to be out of ammo helpless and trapped in a corner stabbing to my last breath. Zombies should make survival hard rather then make death easy.
 

Brinnmilo

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Keith Reedy said:
Brinnmilo said:
How could a dead man run? Having said that, how could a dead man walk? Meh, I would rather they walk/shamble as they probably lack the coordination required for running.

And then I saw this http://www.bbc.co.uk/news/world-us-canada-15268321
depends on how long they have been dead. If the zombie contagion got them while they still lived it could make them dead and they're body still be fresh flexible and strong allowing them to run
Well it depends on what happens to the brain. I don't think there is any definitive soft science to go either way on the topic but if they are the "undead" then that means they have suffered brain death, which would stop all movement, yet they've been re-animated by something. So I guess it depends how much brain activity being a zombie gives you.
 

Keith Reedy

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Jan 10, 2011
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Brinnmilo said:
Keith Reedy said:
Brinnmilo said:
How could a dead man run? Having said that, how could a dead man walk? Meh, I would rather they walk/shamble as they probably lack the coordination required for running.

And then I saw this http://www.bbc.co.uk/news/world-us-canada-15268321
depends on how long they have been dead. If the zombie contagion got them while they still lived it could make them dead and they're body still be fresh flexible and strong allowing them to run
Well it depends on what happens to the brain. I don't think there is any definitive soft science to go either way on the topic but if they are the "undead" then that means they have suffered brain death, which would stop all movement, yet they've been re-animated by something. So I guess it depends how much brain activity being a zombie gives you.
Makes sense if the zombification does prevent or death by zombification not cause damage to the motor sections of the brain then they could run
 

WolfThomas

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Fast then slow. It makes sense, at first zombies would run and quite fast, as they're like people crazy on meth and don't feel any pain. But inevitably they strain and tear muscles or tip and break bone, slowing them.

Unless they're Crossed, then everyones screwed.
 

Fieldy409_v1legacy

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Fast zombies are an actual threat. I dont see how slow zombies would ever be a danger if you kept moving and never let yourself get surrounded.