I know it was reviewed quite well, but it wasn't such a critical success; at least, I don't think so.
Arcanum: Of Steamworks and Magick Obscura
It's one of my favourite games and I still waste countless hours playing it. It's so diverse and open-ended, but arguably slightly unbalanced in favour of magic. I didn't realise this until I stopped playing gunsmith characters and played a mage instead ("Ferdinand the Angry Gnome"). The first-level dark necromancy spell, Harm, is very very powerful. The trade-off is that if you overdo it, you pass out. I guess that worked to balance it a bit better?
At least with guns you can run away when you run out of ammo.
Still, I'd urge anyone who's not played it to go and buy a copy from GOG.com. It is excellent value for money and scratches that high-fantasy/steampunk itch that I know a lot of you suffer from.
Arcanum: Of Steamworks and Magick Obscura
It's one of my favourite games and I still waste countless hours playing it. It's so diverse and open-ended, but arguably slightly unbalanced in favour of magic. I didn't realise this until I stopped playing gunsmith characters and played a mage instead ("Ferdinand the Angry Gnome"). The first-level dark necromancy spell, Harm, is very very powerful. The trade-off is that if you overdo it, you pass out. I guess that worked to balance it a bit better?
At least with guns you can run away when you run out of ammo.
Still, I'd urge anyone who's not played it to go and buy a copy from GOG.com. It is excellent value for money and scratches that high-fantasy/steampunk itch that I know a lot of you suffer from.