Greek, Roman, Norse, Egyptian mythology -
I'm not an all-encompassing master of these mythologies, but I am VERY well-versed compared to the average person, especially Greek myths.
People just....they don't know shit about mythology.
Everything they think they know comes from some twisted completely messed-up pop culture reinterpretation that has very little relation at all to actual mythology.
For example:
- Hades/Pluto, Dis Pater, Anubis, Thantos, etc etc, being evil.
- Kratos being a god of note.
- The Kraken being a Greek monster that Perseus fought.
- The list goes on and on....
Ninjas -
I'm not an all-encompassing master of knowledge about ninjas either, but I AM a lowly trained ninja, and have been taught a decent amount of actual Ninjutsu history as part of that. Just as with the various mythologies, most people don't know diddly crap about ninjas.
- The number of times I run into people who think ninjas are entirely fictional is...sad. I can understand the idea that ninjas might no longer be around, since, while we're not secretive, we don't really do anything to make the public aware of our continued existence, and we certainly operate in a completely different capacity from the dedicated spies and assassins we once were....but to think that ninjas are as mythical as goblins and dragons...that's just weird to me.
Video Games -
Most of us here are gamers, and that makes video games and "expertise" of ours compared to the non-gaming public.
Beyond the run-of-the-mill gamer, I've also spent years learning from game analysts and critics, and becoming very VERY familiar with the inner workings of the game industry, the way it "thinks", what patterns it follows, trends it gravitates towards, etc etc, and I've recently started going to school for Game Design.
- I'm sure I don't have to tell you guys all the horrible stupid crap the non-gaming public believes about video games. The list of stupid, mind-numbing idiocy we hear about video games from Fox News ALONE....it's painful.
- A lot of ordinary hard-core gamers have really poorly thought out criticisms of various games/franchises.
Not understanding things like certain strengths of a given game being the result of perceived weakness of the game.
Not understanding that time and hardware limitations mean that a game like:
Metal Gear Solid 4 can have almost flawless graphics and super-realistic animation because it's VERY linear and has relatively simple gameplay.
Assassin's Creed can have super-realistic animations and beautiful graphics AND a massive open world at the price of being glitchy as all hell and having a narrow range of gameplay/story options
Fallout and The Elder Scrolls can have pretty graphics, huge open worlds, and a bazillion options and variables, but at the cost of having horrible animation, glitches, and very generic gameplay (it's just a really straight-forward first person RPG control set up).
Ultramarines in Warhammer 40,000 -
People only have a very very shallow comprehension of them based off of simplified descriptions aimed at new players. Or they have a comprehension of them based on the "Ultramarines Series" of books, which are written by an author who appears to be utterly incapable of writing about actual Ultramarines.
The long time Ultramarines players, who've read about the Chapter until they've most all available sources, end up with the understanding that:
- The Ultramarines are about as FAR from a bland "vanilla" Chapter as they could possibly be. They may perfectly fulfill the "bare minimum" requirements of the "standard" Chapter, but they don't JUST fulfill that bare minimum. They do everything as grandly and efficiently as possible. They take all those same parameters and fulfill them all to the max, and THEN add that on top of their vast and elaborate Greco-Roman cultural themes.
- Graham McNeill can't write Ultramarines fluff what meshes with the canon to save his life.
- etc
- etc
- etc
- etc
- I could go on forever
- Eventually you realize that even Games-Workshop is slowly losing grip on the details of the Ultramarines.
I'm sure I can add a bunch more things to this list if I really sat and though about it.
This is just what occurs to me while sitting here in my Game Development class.