Sorry, this is a little bit off topic, but this just an idea that occuried to me today, and I want to put it somewhere. Not big enough for its own thread.
Valve have been saying they've only scratched the cerface with Portal and Portal 2 could do more. This has really had me racking my brains, as the I really don't know how you could expand apoun the portal gun. I had an idea that maybe Cell could attach a snipe to it with duct tape or something, allowing you to travel hundreds of miles in second by zooming in on the scope, meaning an open world. But that would destroy the whole atmosphere of portal, having the game outside, rather than in the sergically clean halls of AS. Then, this idea came to me.
How about scaling portals? What I mean is, changing there size. This may not seem like much, but what if what traveled though them was scaled. Lets say you have the portal gun. You turn a dial on the side of the gun and lights on your gun become brighter. Then, you fire at the wall, creating a portal twice the size of a normal one. Then, you create a normal sized portal next to it, pick up a cube, and throw it though the portal. It comes out the other side massive! I really think this could add a whole new set of puzzles and dimentions to portal and really open it up.
Another idea I had was using water with portals. Create a portal on the wall, and put another under water, and the water starts to pore though the hole in the wall. You could then use scaling portals and water together, making the water smaller so a jet like stream is shot out.
This would be a ***** to program, I know, probley not this gen. But these are the guys who created the source engine, and its not like there going to bring out portal 2 for...say...the next few decades. I could see this being a reality.
Anyway, you can have your thread back now.