Porting From PC to Console Is Doing Things Backwards, Says Rage Dev

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Callate

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As primarily a PC gamer, I find the attitude annoying. More practically and realistically, he's got a point, especially as far as controls go. And, yeah, Rage will undoubtedly sell more on the console than on the PC.

The thing is- forgive me, I know this is going to sound PC elitist- the mouse and keyboard is a superior interface for first-person shooters. It just is. Even with all the touches designers have developed to make it easier to play FPSs on the console- some of which, I can honestly say, are quite ingenious in their implementation- it's still far easier to line up a headshot with the precision of a mouse than with a analog stick.

And even as we stall on unveiling the next generation of console hardware, modern PC hardware completely overpowers that of any of the consoles. I genuinely worry that in taking "the easy route" developers are cheating gamers on both sides of the spectrum. We need more lens flare like we need a hole in the head, but things like physics, AI, and dynamic changes of player goals and level layout- areas where we could see real, game-changing improvements- risk stagnation if designers stop trying to stretch.
 

GamingAwesome1

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Eh. At least they are honest and up front about it. Scores some brownie points with me.

I don't have a problem with devs and publishers focusing more on consoles, I mean that IS where the bigger market share is. I just don't like it when they half-ass a PC port.

Either do the port properly or don't make a PC version.
 

Double A

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Azaraxzealot said:
Double A said:
RPGs should be played on PCs, though, as they don't handle nearly as well on consoles.
Fallout and Oblivion seem to do just fine.

Along with Dragon Age, Fable, Torchlight, Castle Crashers, The Witcher 2 (which is coming out on xbox), Demon's Souls, and the upcoming Skyrim.

maybe you mean "classic" RPGs?
I can't say anything about Torchlight, The Witcher 2, Demon's Souls, or Skyrim (yet), but every game you mentioned except for Castle Crashers and Fable I enjoyed more playing on my computer than on a console.

So basically anything by Bethesda or BioWare is more fun on a computer, as well as classic RPG's.
 

Treblaine

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El_Ganso said:
So, Mr. Hollenshead, you should do whatever the hell CEO's do and leave the tech decisions to Mr. Carmack :D
Perhaps being a good CEO that includes lying if it helps sales?

Maybe MR CEO had a chat with his PR agent who told him:

"We aren't resonating well, too much of the target market think we are a PC focused company that will make poor port to consoles, doesn't help that super-geek Carmack keeps praising PC every time get talks in public... saaaaay, if a reporter ever sticks a Mic in your face, remember to focus on how much committed we are to consoles.

Don't lie... just be selective with the truth"

Maybe the truth is the tech has been PC focused but the gameplay has been more console focused.

Fact is a consensus of opinion:
-Carmack talks rendering tech.
-Hollenshead talks gamepads and mouse+KB.

My tentative conclusion: Rage will look and run best on PC, though you may be better off plugging in a USB gamepad.
 

Twilight_guy

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So the controller is the most important part of developing a game? Silly me I though it was how the game was coded. It's not like you can lay out your controller in advance of ever even making the game by planning them out and writing them in a game document, something that you can't do for the more complex job of coding. Good controller design and fell is ice but if that's what you're pushing you may need to rework things.
 

ecoho

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Jordi said:
The_root_of_all_evil said:
Jordi said:
OS-agnostic
Aside: I do love the idea of having a computer that philosophises on the nature of OSs.

Like I said, it's much easier to then say that the XBOX version will be fixed at a certain setting, than it is to later make the game run at higher graphical levels for the PC.
It really depends. Some PC specialist games have graphics options so far up the wazoo as to be unachievable at the moment. Beyond a certain point though, I think it's just fluff. In an FPS, how long are you going to pay attention to something before getting headshot? I'm still running on 1024x768.

Once you've got a general level of graphics that work across all the systems, then you can leave flourishes to post-production. They're the least important parts really, as they're the first things people turn off for a better FPS.
I agree, but I think that a lot of PC gamers would be really pissed if they had to run a game on "console graphics" on their monster gaming PC. I don't think this is something that developers can easily get away with.

The_root_of_all_evil said:
The thing is that both controllers are better at different things and sometimes you need to adjust the gameplay for that. For instance, focusing on an enemy with a controller is much slower than with the mouse, so difficulty, number of enemies and possibly even the level design need to be "adjusted" to take that into account.
True...hadn't thought of that. But still, does that make that huge a difference?
I think so. It is very important to have balance in your game and you need to present a fun challenge. I think the whole "cover-based shooter" mechanic was basically invented for consoles.

The_root_of_all_evil said:
Ideally, a game could be developed that is optimized for both, but I understand that sometimes that isn't really feasible. However, it would be nice to see developers at least make an effort to make the PC port decent.
I think most developers (See Gearbox) are terrified of innovating because the base audience is looking for the no-scope, instakill as standard; and will return the game with a torrent of criticisms if it doesn't keep up to their standards.

I'm just thinking pipe dreams here, but how about if the consoles had a keyboard you could plug into one of the ports? Mad idea I know...
I'm pretty sure I heard you could already connect a keyboard and mouse to modern consoles. But I don't really think that that is what most console gamers want. I don't think anyone disagrees that the mouse is superior to the game pad in terms of reaction time in a shooter. But that doesn't mean that the gaming experience is also objectively better. Sometimes being handicapped in what you can do can lead to more fun game play. Furthermore, with a game pad it's much easier to just slouch on you couch, which may be more relaxing than sitting with a keyboard and mouse at some sort of desk or table. These things come down to preferences, and I bet that most console gamers prefer the "console" way of gaming to the PC way, and vice-versa.

ecoho said:
Jordi said:
I don't have any problem with focusing on consoles as the primary platform. But unfortunately what this usually means is not "we will focus only one third of the energy on PCs", but "fuck PCs, you guys are getting a crappy port".

The_root_of_all_evil said:
If you want to reduce the input, graphics and options - I guess it makes sense to work on the easy version first.
Actually, if you have any intention of doing both versions right, I think it is a lot better to develop primarily for PC (but with a controller). Basically the PC needs extra features/complexity and it is far easier to make a console version from a PC game than the other way around, because you can just fix most of the settings at whatever will work for that console.

The control scheme is a little different of course, so I understand they want to get that right on consoles first. However, I don't think there is any reason why they can't also keep the PC (and keyboard + mouse) into account when developing the game.
ok i went back and reread the article and heres what ive got from it and what i think he was trying to say. they are making it on the pc but not syincing the controls to anything but controllers now. now when you think about it this is a great idea, see one of the reasons ports from pc games fail is that they dont take the time to optimize the controls for consoles, which is in fact a hell of a lot harder to do then PC, so the game flops and the publisher losses money. now if you do what they are doing making the controls (not the graphics as some have incorrectly assumed) for consoles the main focus they wont screw over their majority and still have a great game for the minority as they can do the pc right in less time(a keyboard and mouse are not that hard to work out controls for expessialy if its a pc developer) so relax my PC brothers its not the devil.
This is only a great idea if you are not a PC gamer. It's interesting to hear someone being concerned about a crappy console port, because almost every game nowadays is developed primarily for consoles and then (crappily) ported to the PC. I don't know if it is harder to get the controls right for consoles, but I can tell you right now that it is apparently not that easy to do for the PC either, because a lot of PC ports fail completely at this.

I understand that most games nowadays are developed primarily for consoles. They are right: that's where most of the money is. But I think forbidding the developers to use the PC control scheme goes a little far in my opinion. After all, if two thirds of the sales will be console games, doesn't that also mean that one whole third (or fourth, whatever) will be PC sales? In my opinion that means that the PC should also get some love, and not "how dare you use a keyboard!". They have made it very obvious that they are making the PC control scheme an afterthought. And that does not bode well for the quality of the PC port.

you seem to be forgeting that id has been doing pc games for a long time so the controls should be easier to impliment on the pc for them then then the controller. now remember they are developing the game on the PC from a tech and gameplay standpoint just not with a mouse and keyboard.
 

RhombusHatesYou

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Treblaine said:
Maybe the truth is the tech has been PC focused but the gameplay has been more console focused.
I wouldn't say that the tech is PC focused, I'd say it's made with high level scalability as a focus so that no platform gets the shitty end of the stick. That's potentially good for everyone when the game engine itself doesn't have built in biases... It makes true multiplatform development less frustrating and should also lend itself to making ports of relatively equal performance. Of course, it's potential that requires game developers to use it in that way.


Fact is a consensus of opinion:
-Carmack talks rendering tech.
-Hollenshead talks gamepads and mouse+KB.

My tentative conclusion: Rage will look and run best on PC, though you may be better off plugging in a USB gamepad.
As the idTech5 engine's flagship title, they'd be fools not to take every advantage possible on each platform. Play to their strengths, as it were.

End of the day, though, neither of these blokes are the lead design on Rage.
 

Treblaine

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RhombusHatesYou said:
Treblaine said:
Maybe the truth is the tech has been PC focused but the gameplay has been more console focused.
I wouldn't say that the tech is PC focused, I'd say it's made with high level scalability as a focus so that no platform gets the shitty end of the stick. That's potentially good for everyone when the game engine itself doesn't have built in biases... It makes true multiplatform development less frustrating and should also lend itself to making ports of relatively equal performance. Of course, it's potential that requires game developers to use it in that way.


Fact is a consensus of opinion:
-Carmack talks rendering tech.
-Hollenshead talks gamepads and mouse+KB.

My tentative conclusion: Rage will look and run best on PC, though you may be better off plugging in a USB gamepad.
As the idTech5 engine's flagship title, they'd be fools not to take every advantage possible on each platform. Play to their strengths, as it were.

End of the day, though, neither of these blokes are the lead design on Rage.
Well what I'm saying is a lot of the controls and the fundamental game design can be designed much more for consoles than PC.

That has not so much to do with the integrity of the engine and suitability for a given platform. We're talking about more than the engine, the actual game design. For example if there is a lot of driving in the game then that would favour the gamepad's thumbstick for steering. That's just a small example.

But id software seem sensible enough not to completely screw the controls for a PC version.

Now I'm happy if it only really works with a USB gamepad but...

-still needs re-mappable buttons/functions
-gamepad aim-assist needs to be the same as console versions
-let me drop in mouse-aim when it is best

And so on.
 

4li3n

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bombadilillo said:
If you watch the whole interview he is very clear that PC's are 10x more powerful and its shocking how mediocre the difference is given that difference in hardware. Of course it will look better on PC, everything does. The difference is NOT EVEN CLOSE to what you would expect from 10x superior hardware.

It was a good interview he talked a lot aboiut development cycles and how shooting for top teir graphics can hamper your development.

That's because Carmack wasn't talking just about the sHINY part that everyone seems to think is all that matters (which is why he emphasised how much he fought for 60fps)... loading zones not being every 5 steps would be my first choice for improvement (say hi Portal 2).

...

And i'm not even taking into account the fact that the port could easily not be taking advantage of even half the capability of the hardware and the visual improvement is just regular higher resolution and AA. But imo graphics are at a point where any improvement in the sHINY isn't worth relinquishing gameplay, map size or responsiveness...


ecoho said:
you seem to be forgeting that id has been doing pc games for a long time so the controls should be easier to impliment on the pc for them then then the controller. now remember they are developing the game on the PC from a tech and gameplay standpoint just not with a mouse and keyboard.
You missed what the real problem is...

And that is that if you design the controls to be as effective as they can for PC then you'll have to go back to the drawing board for the controller, as it has way less buttons, so if n the keyboard setup you have more buttons each with it's own unique function you have to combine them for the console etc.

While if you do it backwards then you can just use the controllers setup and simply make Button X(1...8) into Button Y(1....8) on the keyboard, and give it the same functionality...
 

SL33TBL1ND

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As far as optimising goes though, that's a ridiculous approach. Make all the hi-res textures and assets for the PC and then scale down for the console versions.
 

Treblaine

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The more I look into the tech of Rage the more I am impressed. It's not just well designed IT IS SMART. How it deals with screen tearing, so good.

The CoD games use a highly modified id-3 engine (formerly known as Quake 3 engine) to get the 60 frames-per-second that makes the game so smooth to play, but at a cost of resolution and dame detail

But id-5 is able to offer 60-frames per second and 720p, with superb graphics, this engine alone could easily extend this generation's lifecycle well into 2015, but one problem:

The benefits only go for Xbox 360. The PS3 version slogs along at 20-30 frames/sec.
 

The Lunatic

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Doesn't matter who you do first as long as you don't screw one over.

Console ports don't have to be bad. The engines that companies use are more than happen to play on PCs or consoles, however, it's a matter of the developers actually taking advantage of this, which, sadly, doesn't happen as often as it should.

If the controls suck, I know who to blame however.
 

4li3n

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The Lunatic said:
Doesn't matter who you do first as long as you don't screw one over.
Well if the controls are made for PC and you already have the capability to re-assign them (like any PC game should) it should make remapping them to a controller easier then having to separate functions of the same controller button for the keyboard...

So if they really wanted not to screw anyone over they would start with PC, but they don't because it takes less effort to just use the console scheme on a keyboard, which is really annoying when 1 button does 5 things when the keyboard works better with the functions spread out...
 

scotth266

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And immediately, the PC "master race" types jump in with their usual DURRRRR GAME GONNA BE BAD CUZ CONSOLE PORT hysteria, despite that the guy only mentions controls. He's not even talking about things like graphics optimization, but certain people (you can see who from their posts) are already starting to whine that they're getting a shoddy product made for inferior systems.

This so far seems to be a rehash of what was said ages ago: they're developing a game they expect people will likely play with controllers, so they tested gameplay with the controllers first. Nothing to get riled up about, but that won't stop the usual suspects from jumping on the console hate bandwagon.
 

JohnDoey

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Omnific One said:
Guys, let me remind you that this is about the controller, not about the entire game (which was dev'ed on PCs).

I mean, I'm a PC gamer, but Christ... some of you need to chill.

It's a hell of a lot easier to make tight PC controls; plus, PC gamers can change the hardware mouse sensitivity and related elements, while a console gamer can't without controller mods.
This. Most of you it seems barely read the article and just reacted to the(frankly inflammatory title) chill the hall out.
 

Sebster 105

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"two thirds of our sales will be on consoles"

Of course two thirds will be on consoles you fucking idiot.
One third for Xbox, one third for PS3 and one third for PC
With that logic pcs are just as important.

Yeah consoles are pretty much identical but there's still a massive hole in his logic.
 

4li3n

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scotth266 said:
And immediately, the PC "master race" types jump in with their usual DURRRRR GAME GONNA BE BAD CUZ CONSOLE PORT hysteria, despite that the guy only mentions controls. He's not even talking about things like graphics optimization, but certain people (you can see who from their posts) are already starting to whine that they're getting a shoddy product made for inferior systems.

This so far seems to be a rehash of what was said ages ago: they're developing a game they expect people will likely play with controllers, so they tested gameplay with the controllers first. Nothing to get riled up about, but that won't stop the usual suspects from jumping on the console hate bandwagon.
A good control scheme is more important then graphics... the Dungeon Siege 3 demo was awful without the classic mouse control scheme every other ARPG has...