[Possible spoilers] Fallout 4 loot, crafting locations, components and tips

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Barbas

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A fair few people are having some difficulty getting their hands on the crafting components they need, or wrapping their head around the workbench system itself. I thought it'd be helpful to have a thread in which we can drop helpful suggestions, guides and locations that we know of to find the stuff needed.

If you feel that a location contains spoilers and/or is related to a quest, please give an indication beforehand for the benefit of other posters.

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[HEADING=2]Corvega Assembly Plant[/HEADING]

- Raider base, quest-related.

Danger level: formidable. Bring good armour, an accurate weapon, plenty of health and some ammunition.

This is located southeast of the town of Concord and is flagged up as a quest after you visit Tenpines Bluff for Preston Garvey and talk to the initially suspicious inhabitant. He wants you to head there are kill every bandit in the plant, though I managed to achieve the objective by taking out their leader.

Notable danger(s): The outside of the plant is patrolled high and low by raiders who will likely be armed with grenades to rain down on you. An accurate firearm is recommended to take out the one in high locations, and to shoot turrets from behind partial cover. The 'boss room' encounter is likely to be the deadliest in the building. Remember the danger of cars from the previous Fallout - watch what you shoot and where you shoot it from! If you wish to sneak up on the raiders undetected, you should be wary of roaming searchlights, though you may prefer to shoot them out instead.

Notable loot: In the 'boss room' of the plant, as well as outside the plant and in a lower tunnel, you can find machine-gun turrets to loot and destroy for parts to build your own settlement defenses. The leader of the raiders carries a key to a safe in the same room that may contain a random modded pipe weapon and other loot. On a desk in his office there is a copy of Grognak The Barbarian that will raise your melee and unarmed damage. On the edge of a high walkway at the southwestern roof section of the plant is the Repair Bobblehead.

Notable components: There are plenty of containers in the plant complex that will contain a source of Oil, Steel and sometimes, in the case of coffee pots, Asbestos. Look for table lamps, light bulbs, hot-plates and fuses for a source of Copper.

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[HEADING=2]Cooking adhesives:[/HEADING]

At a campfire in your settlement (you will find one of these outside the first house in Sanctuary Hills), you can combine several vegetables you have gathered with purified water to make vegetable starch. It is a wise long-term strategy to hold onto any fresh vegetables you find and plant them in your settlement for farming later.

Ingredients: In the cooking menu, find the Vegetable Paste recipe, which requires 3 Mutfruit, 3 Corn, 3 Tato and 1 Purified Water. Codsworth will occasionally give you Purified Water (approx. every 24 hours), or you can build a purifier and hook it up to a generator, causing Purified Water to appear periodically in the workshop inventory.

While Tato can be found in plentiful supply at the southwestern Abernathy Farm (under the electrical pylon), the best supply of Mutfruit and Corn is to be found at Grey Gardens, between Diamond City and Lexington. The produce is all unowned, so don't worry about theft.
 

Joseph Harrison

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One tip I have is to bring any junk you have back to one of your settlements and drop it on the ground. Then use the workshop ability to scrap all of the junk. It drastically reduces your weight in inventory cuz Desk fans and Gas canisters, which hold vital components like screws and oil, are 3 lbs a piece so reducing that weight is really important to avoid being over encumbered.
 

BloatedGuppy

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Joseph Harrison said:
One tip I have is to bring any junk you have back to one of your settlements and drop it on the ground. Then use the workshop ability to scrap all of the junk. It drastically reduces your weight in inventory cuz Desk fans and Gas canisters, which hold vital components like screws and oil, are 3 lbs a piece so reducing that weight is really important to avoid being over encumbered.
You can just use the workstation in all settlements and "store" the items in question in the workstation as though it were a container. It will automatically remove the necessary components from it whenever you require them for a recipe. There's no need to manually scrap them.
 

Joseph Harrison

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BloatedGuppy said:
Joseph Harrison said:
You can just use the workstation in all settlements and "store" the items in question in the workstation as though it were a container. It will automatically remove the necessary components from it whenever you require them for a recipe. There's no need to manually scrap them.
Yeah but you can only use those components when you're in that settlement right? Or does it count for all settlements?
 

BloatedGuppy

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Joseph Harrison said:
Yeah but you can only use those components when you're in that settlement right? Or does it count for all settlements?
Once you set up supply lines, I believe it can be all settlements.
 

happyninja42

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BloatedGuppy said:
Joseph Harrison said:
Yeah but you can only use those components when you're in that settlement right? Or does it count for all settlements?
Once you set up supply lines, I believe it can be all settlements.
I actually asked this question in a separate thread, because what I've personally experienced, and what the game seemed to tell me don't seem to synch up 100%. When I established a supply line between 2 of my communities, what I noticed was that I didn't get access to my large amount of supplies from the destination location. Let me clarify.

I set up a supply line with a resident of Town A, and told him to go to Town B. When I manually went to Town B, I didn't see any access to my supplies from Town A. I only had the paltry amount of stuff I had stored previously in Town B. I suspect, though I haven't verified it yet, that you have to establish an "upstream" and "downstream" to have access to everything everywhere. So, I suspect, that once I send a resident of Town B, on a supply line to Town A, I will then have access to my horde of stuff in Town A.

I've yet to confirm this yet though, so I could be wrong. If someone else more in the know about this specific aspect of the game could chime in, that would be awesome.
 

BloatedGuppy

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Happyninja42 said:
I actually asked this question in a separate thread, because what I've personally experienced, and what the game seemed to tell me don't seem to synch up 100%. When I established a supply line between 2 of my communities, what I noticed was that I didn't get access to my large amount of supplies from the destination location. Let me clarify.

I set up a supply line with a resident of Town A, and told him to go to Town B. When I manually went to Town B, I didn't see any access to my supplies from Town A. I only had the paltry amount of stuff I had stored previously in Town B. I suspect, though I haven't verified it yet, that you have to establish an "upstream" and "downstream" to have access to everything everywhere. So, I suspect, that once I send a resident of Town B, on a supply line to Town A, I will then have access to my horde of stuff in Town A.

I've yet to confirm this yet though, so I could be wrong. If someone else more in the know about this specific aspect of the game could chime in, that would be awesome.
My understanding is that making a link from A to B should make the materials from both available in both. It's only available in building mode, you won't see the supplies in the workbench, or be able to manually extract them. And it doesn't work for food/defense/water/etc.

I presume you have the requisite perk?
 

happyninja42

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BloatedGuppy said:
Happyninja42 said:
I actually asked this question in a separate thread, because what I've personally experienced, and what the game seemed to tell me don't seem to synch up 100%. When I established a supply line between 2 of my communities, what I noticed was that I didn't get access to my large amount of supplies from the destination location. Let me clarify.

I set up a supply line with a resident of Town A, and told him to go to Town B. When I manually went to Town B, I didn't see any access to my supplies from Town A. I only had the paltry amount of stuff I had stored previously in Town B. I suspect, though I haven't verified it yet, that you have to establish an "upstream" and "downstream" to have access to everything everywhere. So, I suspect, that once I send a resident of Town B, on a supply line to Town A, I will then have access to my horde of stuff in Town A.

I've yet to confirm this yet though, so I could be wrong. If someone else more in the know about this specific aspect of the game could chime in, that would be awesome.
My understanding is that making a link from A to B should make the materials from both available in both. It's only available in building mode, you won't see the supplies in the workbench, or be able to manually extract them. And it doesn't work for food/defense/water/etc.

I presume you have the requisite perk?
Yes I've maxed out the Local Leader perk, I just haven't fiddled with it much. So, what you're saying is that if I go to the Transfer screen from the lower resource location, it still won't actually show the supplies there, but they will be available to me for crafting purposes? Basically just invisible supplies without showing me them in the list? I guess that makes sense, as it prevents me from being able to magically pull supplies from one location into my backpack at another location. But..then again, that's basically exactly what I'm doing if I'm able to use those supplies for crafting. I dunno, I'd like some kind of little indicator next to the items I guess, just so I can see them, even if I can't take them.
 

BloatedGuppy

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Happyninja42 said:
Yes I've maxed out the Local Leader perk, I just haven't fiddled with it much. So, what you're saying is that if I go to the Transfer screen from the lower resource location, it still won't actually show the supplies there, but they will be available to me for crafting purposes? Basically just invisible supplies without showing me them in the list? I guess that makes sense, as it prevents me from being able to magically pull supplies from one location into my backpack at another location. But..then again, that's basically exactly what I'm doing if I'm able to use those supplies for crafting. I dunno, I'd like some kind of little indicator next to the items I guess, just so I can see them, even if I can't take them.
Correct. You won't be able to transfer them, but you should be able to build as though you had full access to the entire pool.

This is my understanding of how it works. If it doesn't, blame Bethesda!