i kindof agree with the new vegas system of factions, but i also believe your reputation in the eyes of the factions shouldn't be swayed by one single action against one certain thing. you kill half the faction, fine, they should hate you pretty well... but if you kinda piss off one specific person in a way that has no dire consequence to the faction itself then there should be no harm to your reputation. However, with the whole Fallout system, as with a lot of other games, you shouldn't suffer the consequences of your actions if nobody knows about what you did. i go into some guys house, rob him blind and kill his family, then leave without him waking up, how exactly does he know i was the one who did it? fine, its an *evil* action, but if nobody has caught me for it then why is my reputation/karma getting hurt for it? That should be more like, as more things keep happening against a town the town gets more and more on edge, maybe they get a little twitchy about stuff (pretend to be sleeping, accusing ppl, more on edge around everyone, etc.) and have that keep building up until either the town snaps and starts attacking each other, or someone catches you in the act and your reputation takes a massive dive. im tired of needing to do nice things to stay neutral because i lose karma for stealing when nobody even know i was doing it, It takes the necessity of sneaking out of the game when nothing is different when they catch you doing it.