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DerekWillis

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Jan 23, 2009
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All through this forum I have found topics complaining about how "all games are the same," "they are so generic," "they rip each other off."
Well, stop complaining and do something about it you whiney hipocrites! Post some game ideas here, and if someone goes and steals your idea and makes it into a game then at least you got the game you wanted right?

here is an idea I came up with earlier.


A MMOFPS for consoles that is basically that you are in a cloning facillity, training to become a soldier, except you don't know it. You think you live in a dystopian world where everyone is insane and going to kill you. After a few hours of gameplay you come across a glitch in the programming of this VR world. You investegate and get stuck in a library with no doors or windows. No secret passages either. You search the shelves and come across a book about hypnosis / mind power. after reading it time lapses, you realize the only way to get out is to use mind power. You wake up in the cloning facillity, and must make your way to the outside world. You start torward the door when a chip that was implanted at "birth" sets off an alarm and sends a shock through your system that temporarilly paralizes you. Robot guards come in and take you to a giant holding cell where you find out that you weren't the first to find the glitch, 999 other people that don't look alike (due to gene crossovers and randomized allels) are in the cell, all NPCs, that have a similar story as you. This number is not random as within minutes of being hurled into the room a mechanical noise starts and the entire room starts falling. Everyone is flattened against the ceiling as consiousness starts to fade. The walls start to glow red hot and your back is severely burned. Then the room slows its descent. The room takes about 2 minutes to slow down to the point that you can't tell if it is still moving. You hear anther loud clank. Gas starts fuming in from seemingly nowhere and everywhere at the same time. Some people pass out, others have died from the G-forces during the fall. You hold on to the brink of consiousness, watching a wall split in two, as people with gas masks and assult rifles check the body count. One of them mumbles about "the damn trackers have a longer lifespan than them. The rest of the wall is now gone and the opposite wall starts to come closer. Eventually the wall pushes all of these people (not the guards, they walk out as this happens) through the door. You are then sat in a line where you hear the statistics, of the 1000 that started only 826 survived, including someone you met when you first entered the room. This will not be predetermined but of the people you chose to talk to one of them will die. As a drill sergent walks past you you have multiple options of what you can do, each option mapped to one of the face buttons or pull the left trigger to pause the game in "Decision Time" to see every thing you can do.what happens from then on is determined on how you play, if you're a sergent's pet you will be treated as a good soldier, if you decide that you're getting the hell out of this complex right then and there you better time your actions right because this is a millitary installation. You could could get killed before you say the words "Yes, sir." If you decide to participate in the training, time lapses, you do some drills where you get options to determine how the next event will go, i.e. you try to sabotauge the commanding officer and expect the next scene to start off with you getting beaten to a bloody pulp. Of course you can try to escape any time you want, this is just for the in depth gameplay and maybe something special if you go all the way to the end of the story line where you are stationed at a random corperation, again attempting to leave will result in severe consequenses. But if you make it to the outside world, you find it MUCH WORSE than the virtual reality world. Up till now you haven't really been able to die, just extremely bloodied up. You want to, of course, try not to die because once you do bye-bye dystopian world. Anyway, you soon learn about a platoon of people whose names are randomly generated. Due to the unstableness of the city and human curiosity, you undoubtedly will kill someone of some relation/friendship/combination of the two of one of the major officers in the platoon. By the way, this platoon does not take kindly to that and has an amazingly large hold on the city, turning one in every five people against you. You are given the option by the leader to flee the city if it was in self defence and witnesses saw it, but if you were alone or you fired/swung first you will be givin no warning. Eventually, when you die, be it: killed, an accident, an illness, or old age; the screen fades to black and slowly back to yellow as your character is staring at cushining on the wall two inches in fron of his nose. This becomes the main menu as before you just had press start and it loaded up the last save. You can slip back into your coma and: continue that life, go back to the cloning facillity, go back to the millitary installation; or you can try your luck at the outside world and attempt to escape. If you escape it turns into a MMOFPS rather than just a FPS by you immediatly getting caught up in World War Three, and just so you know, it's every nation for itself and you randomly spawn in one of the countries so if you don't want to be in that one's army, you better catch the next flight out of there. All of this is done in first person view, even public transportation, and the travel times are based on the estimated load time of that region. Then you are drafted where ever you land (crash or normal, depending on how good at dodging flak your illegal pilot is). Of course you can go AWOL and join the "Antarticans", a group of survivalists that don't actually live in now soggy Antartica. Oh and as a final note, the war started over whose flag got the, accidentally, highest made pole in front of the latest league of nations. (not the League of Nations proposed by Woodrow Wilson, but a UN type organization.)