Power armoured marine or girlish boy with big sword?

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carlosvader77

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Simon_TR post=9.69967.676624 said:
Armored girly space marine with a huge sword!

I prefer whatever fits the story/game. If you're in space fighting aliens, why not be a space marine? Also, if you're in a super-stylized fantasy world you should definitely have the biggest sword possible.
Very true, it just depends on the game. But I actually prefer neither stereotypes. I actually like leading character like Gordon Freeman (doesn't need to talk) or like in Call of Duty in which you play not the loner hero, you actually feel you are part of a bigger team.
 

DarthNader26

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M0rp43vs post=9.69967.676402 said:
-A bald headed motorcyle and battle cruiser driving marine in green
-A mutated female telepathic super soldier who is now evil and ruler of a giant alien swarm
-A humanoid mouthless alien with an awesom psychic blade and a wispy cloak that makes him invisible
(Cookie to the person who figure's em all out)
Fellas, please. All 3 show up in the little window at the bottom of the interface in Starcraft.

-The guy driving the Vulture Hoverbike and the General in charge of the Battlecruiser
-The Zerg hivemind
-The Protos Leader (WE REQUIRE ADDITIONAL PYLONS!)


As for the topic, I cannot sympathize with a character who's sword and hair defy every known law of physics, dresses like he tripped into the dumpsters of TJ Max and landed on a handgrenade, and who is so stuck up his own rear end that he is oblivious to all around him, including the slew of female supporting characters wanting to bob his snarky preteen nob. And the whole cliche emo/hippie personality behind them just sets me off. It's a personality thing on my part, I suppose. Regardless, I sympathize much more with a big burly soldier who is working over his grief of losing his family in an enemy firebombing by turning their faces into pancake batter rather than some adolescent in skimpy cloting whining about his sister being kidnapped by some dude with some world destroying motive etc.etc. It's just too out there for me.
 

poleboy

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nathan-dts post=9.69967.676656 said:
Indigo_Dingo post=9.69967.676389 said:
I have some emotions about him too - most of them disgust. At least the Japanese guys aren't arrogant.
I really aspire to be as big a SONY fanboy as you. (not sarcastic even though it seems it
That really doesn't make any sense. Sony don't make (a lot of) JRPG's.

It doesn't matter that much to me. But I'll admit that I'm getting tired of Squeenix basically trying to re-invent Cloud over and over. Okay, we get it. FF VII was a huge success. But maybe it had something to do with say... it was the first one that was oficially released in Europe? Or that it was on a new system that was wildly popular among westerners? Just guessing here, I'm sure it was all the big sword and spiky hair.
If we look past the protaginst though, JRPG's often have a few cool or interesting characters such as Auron or Balthier. And most JRPG's before FFVII don't suffer under the big sword full of emotions burden.

To bash a bit on the other side, male protagonists in western action games are equally laughable. Their emotions usually range from mildly annoyed to berserker rage. Way to stereotype men.
 

khululy

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marcus a grumphy space marine, haze space marine, halo another armored dude all fightning alien scum. Even if the character backgrounds are strange it's far more creative than ... space marine and little is known about him.
And what about all those fighting games? Don't hear anyone complain about them. half the male cast of tekken is prettier than the female cast (or so it seems).
Even japanese games have hulky man look at barret from VII. mostly Jrpg characters are quite cliche but just as cliche as those space marine thingies.

Command and Conquer series(1995-present) Global Defense Initiative
Doom series (1993 - present) - the United States Space Marine Corps
Halo Series (2001-Present) - UNSC Marine Corps
Killzone series (2003-present) Interplanetary Strategic Alliance Marines
Mass Effect (2007-present) - Human Systems Alliance Marines
Metroid (1986) - the Galactic Federation Marine Corps
Quake series (1996-present) - the Space Marine Corps
StarCraft (1998) - Confederate Marine Corps later succeeded by the Dominion Marine Corps.
TimeSplitters 2 (2002) - Space Marines (Sergeant Cortez & Corporal Hart)
TimeSplitters: Future Perfect (2005) - Space Marines (Sergeant Cortez)
Turok (video game)
Warhammer 40,000 (1987-present) - Imperial Space Marine Chapters
Wing Commander Franchise (1990-1999) - Terran Confederation Marine Corps

a list of games with space marines.. and what do you know? they are in space... fighting... aliens... how...creative
 

GloatingSwine

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They should make a game about the Blood Angels primarch Sanguinus. he's a girly long haired emo pretty boy musclehead in giant space armour.
 

God's Clown

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Lets see, a lot of people claim Final Fantasy games have girly men with giant swords, lets count.
FF1-6 - They all midgets, so don't matter.
FF7 - yes, clouds is 2 big. Sephiroth on the other hand is just extremely long, by no means would it be heavy.
FF8 - the Gunblade of both Seifer and Squall are both useable, but impractical.
FF9 - Zidane's daggers were perfectly useable, even the double bladed things would be as well.
FF10 - Tidus and Auron's swords are not really that big.
FF11 - claymores?
FF12 - all the weapons are basically good sized. I mean, you wouldn't see me running around with the Holy Sword, but thats just cause i hate holy things, unless used by Ciel(<3)(Tsukihime for those who don't know)

So far I count 1, 2 if you include Sephiroth, but he isn't girly, just has a big sword. The first 6 are all 8/16 bit, so they can't really look girly. The rest yeah, most of the main protagonists are quite girly. I just pass it off as Square and crap wanting female gamers to like the games, and how many girls have you met that want Clouds love child?

Yes, I may be an idiot, some of my facts may be wrong. Honestly though, it makes sense to me, and thats all I give a damn about.
 

GloatingSwine

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cainx10a post=9.69967.676618 said:
Just because he is a badass doesn't make him a hero, Space Marines remind of me of Japanese soldiers during WW2, thinking their emperor is god, and his will is supreme. They are just mindless killing machines, like any other W40K races, maybe except for the Tyranids, they just want to eat.
The difference, of course, is that the Space Marines are correct.
 

DarthNader26

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GodsClown post=9.69967.676910 said:
Sephiroth on the other hand is just extremely long, by no means would it be heavy.
That's bollocks. For a sword to be that long AND capable of combat, it needs to be folded over MANY times, making the metal very DENSE. If it wasn't dense, it would snap like a twig. With something that dense, it was probably remarkably heavy. Learn the basics of physics and chemistry before you make statements like that.
 

Kraj

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philman15 post=9.69967.676403 said:
Depends - Which of the games plays better?

I don't care, if a game sounds interesting and plays well, I'll buy it, regardless of the protaganist.

Even if that means she's a vegetarian PETA Activist who's flat as a wooden plank and has a unibrow. If said woman were, say, killing ninja zombie monkeys with blenders, swords, and a head of lettuce, goddamn, that'd be my friggin game of the year.
toasted. saluted. applauded. awarded.
 

God's Clown

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DarthNader26 post=9.69967.676915 said:
GodsClown post=9.69967.676910 said:
Sephiroth on the other hand is just extremely long, by no means would it be heavy.
That's bollocks. For a sword to be that long AND capable of combat, it needs to be folded over MANY times, making the metal very DENSE. If it wasn't dense, it would snap like a twig. With something that dense, it was probably remarkably heavy. Learn the basics of physics and chemistry before you make statements like that.
Uh...its a game? I was saying, if you just took it by image, not by combat usability, it wouldn't be that heavy. I never once claimed it was practical to use.
 

xitel

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I have to say, I like Dante from Devil May Cry 3. I don't care what they look like or how big their sword is, so long as the character is a good character with good dialogue. Plus, for all you folks yelling that Cloud's sword is too big and unrealistic, I have two things to say. First of all, according to classical texts, a sword is supposed to measure "from the base of the pit of your arm to the ground". Second, Marcus Fenix has a chainsaw on a gun and is shooting giant sentient bugs. How realistic is that? You're playing a video game, not real life. It's not supposed to be reaistic, that's not fun.
 

DarthNader26

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GodsClown post=9.69967.676944 said:
DarthNader26 post=9.69967.676915 said:
GodsClown post=9.69967.676910 said:
Sephiroth on the other hand is just extremely long, by no means would it be heavy.
That's bollocks. For a sword to be that long AND capable of combat, it needs to be folded over MANY times, making the metal very DENSE. If it wasn't dense, it would snap like a twig. With something that dense, it was probably remarkably heavy. Learn the basics of physics and chemistry before you make statements like that.
Uh...its a game? I was saying, if you just took it by image, not by combat usability, it wouldn't be that heavy. I never once claimed it was practical to use.
The total implausibility of most JRPG weapons is just one of those things that rubs sand in my crack. It's a kneejerk reaction.

xitel post=9.69967.676994 said:
I have to say, I like Dante from Devil May Cry 3. I don't care what they look like or how big their sword is, so long as the character is a good character with good dialogue. Plus, for all you folks yelling that Cloud's sword is too big and unrealistic, I have two things to say. First of all, according to classical texts, a sword is supposed to measure "from the base of the pit of your arm to the ground". Second, Marcus Fenix has a chainsaw on a gun and is shooting giant sentient bugs. How realistic is that? You're playing a video game, not real life. It's not supposed to be reaistic, that's not fun.
First, I'd like you to source that text. Maybe a longsword, but those were expensive and only lords and knights owned them. Claymores were supposed to be roughly the height of a man. Most common swords (they were anything BUT common, however, because they were very expensive) were about as long as the owners arm from the shoulder to his wrist. Shortswords, broadswords, arming swords, etc all fell into this catagory. Dirks and the like were even shorter. Bastard swords fit in between claymores and longswords, and were meant to give knights on horseback the flexibility once they were knocked over. Cloud's sword was twice his size. No sword in HISTORY has ever rivaled that.

Second, my favorite games are firmly grounded in reality. The characters look and act like real people in extraordinary situations. Sure, zombie invasions or militaristic alien regimes may not be very realistic, but the characters look and act like REAL people would under the situations. Look at STALKER. Most of the NPCs are just ordinary guys looking to make some money or to escape from something. In Half Life, you are an ordinary (abiet very smart) guy who gets thrown into an extraordinary situation. Shoot, even in games like Mechwarrior there is an air of realism. You feel like you are actually a part of this universe, and while it may be very different from ours, it is still firmly grounded in reality with people acting and reacting like they should. And anyone who denies the popularity of games like Ghost Recon and Splinter Cell need to have their heads checked. Realism in games is DEFINITELY fun.
 

Swift Tactix

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I pick someone in between, an average Joe. I don't know maybe someone like Gordon Freeman. Not all heroes have to be muscle guys or a girly man.

But I guess If I had to pick from only those two options(which I do in this thread) I would pick badass marine guy. I can't remember the last game that I played and liked that had a girlish boy as the main character.
 

PedroSteckecilo

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Gaming in general needs better characters. Most of them are either Camera's with Arms (Gordon Freeman), or Cliche's (everyone that isn't created by Tim Schafer, pretty much).
 

PedroSteckecilo

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Swift Tactix post=9.69967.677015 said:
I pick someone in between, an average Joe. I don't know maybe someone like Gordon Freeman. Not all heroes have to be muscle guys or a girly man.
GORDON FREEMAN IS NOT A CHARACTER! He's a Camera with arms, get over it.

(oops, should have worked this into the previous post)
 

hamster mk 4

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I want my in game avatar to have as little character as possible. That way I can put my own character into them. That is why Gordon Freeman and Master Chief don't say much. After all I'm pulling the trigger, I should be decide weather the character is happy or not about what they are doing.
 

PedroSteckecilo

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hamster mk 4 post=9.69967.677032 said:
I want my in game avatar to have as little character as possible. That way I can put my own character into them. That is why Gordon Freeman and Master Chief don't say much. After all I'm pulling the trigger, I should be decide weather the character is happy or not about what they are doing.
I bet your also one of those people who don't like "story" in your games right? *sigh* I don't know why I bother.