I would disagree. I mean yes, PC wise it's waaay more a risk as you can't get your money back (unless you purchased through Origin) and trading in is non existent, but in general I don't see it as a bad thing. The benefit for consumers buying the disk is that they are guaranteed a copy on the day it comes out. If you really want the game, you don't have to worry about the store selling it running out before you get the chance to purchase it. As for the "You don't know the quality of the game argument", that's more a trust issue. Yes it'd be easy for a company to do a bait and switch, I'm not saying Colonial Marines doesn't exist, but what's the next best thing to do? Most "professional" reviews don't come out until a few days before or on the day itself that the game is released, and regular people still have to buy the game to then let other people know how the game is. So either you start putting trust into "professional" reviewers or you throw a few people under the bus so that you come out with the benefit.Agayek said:The problem with pre-orders comes hand in hand with the major remaining issue of digital distribution:
How do you recover from a bad purchase?
The reason people dislike preorders is because they are blatantly anti-consumer. They give no benefit to the customer and lock them into a purchase of an item that they have no way to know the quality of. You get shit like Colonial Marines, where millions of preorders went through, and the game was utter shit and the customer is left at the mercy of their store of choice whether or not they can get their money back. It's an atrocious business practice that actively punishes the consumer in order for the publisher to have a more solid bottom line.
I do understand that it can be used to fuck people over, trust me, I got fucked over by PAYDAY 2, I know that feeling of betrayal. However I don't see why I should condemn a practice for the minority of bad occurrences.