Vegosiux said:
Well I'm inclined to agree that the prices are too high, not because of my wallet but because of the quality of most of the products. To me, most of so-called AAA titles are B- at best and most definitely not worth 60 bucks - is why I never rush into buying unless I'm pretty damn sure I want it.
There are some that are worth every last cent, but...I wouldn't say most are, no. That however, has nothing to do with my stance on used games, it's just how I see the pricing on the games - too arbitrary, but I blame the people who are willing to pay that much more than I blame the publishers on this one.
And now the obvious problem is, how do you determine what a B- AAA title is "worth"? Relative to what? If you want to argue that the problem is game quality, that's one thing, but if you're saying that there are no A+ games, the problem is you, not the industry. As has been said, it's not like the price of games has really gone up. And you'll never get me to agree that the general quality of games has gone down. So what, suddenly, is the problem?
Of course there are crappy games, and of course there are games with no real value. Those games drop in price pretty quickly. So that problem is taken care of. (And even if they don't, who cares? Was anyone really waiting at the edge of their seats for Homefront to drop in price?) If you spend $60 on a game and end up feeling it "wasn't worth it", that's really kind of on you for not doing your research. The industry didn't make you buy it.
Well, generalization and absolute statements do nobody any favors here, I agree. I'm just saying that the used game market also contributes to new sales in its own way.
Doesn't really contribute a whole lot. And my only point is that it doesn't contribute enough to overcome those lost sales that so many used purchases are.
(Not to mention that different publishers come into play here....Activision isn't gonna be thrilled if you're trading in a Call of Duty game in order to buy Battlefield...)
We'll see. I suppose it could even out, but still, many gamers finance their new buys off traded-in old games. And the move would be controversial in any case, pissing off a lot of people.
You keep pushing that point, and I never disputed it, all I'm saying is that these people don't drive the video game industry. It doesn't matter that they do this, because the flip side is that if you kill used games, many of those folks will still buy new games. They'll just have to be more selective about what they buy, which as I pointed out, only hurts the lower quality games, which isn't a bad thing. I'm in this group myself.
Well, I'm still going to keep a distinction between what a successful game is and what a good game is, but I suppose you have a point in general. I'm a bit of a pretentious git on a high horse when I judge if a game is actually "good".
The distinction doesn't really matter. You can't make people hate Call of Duty games, and you can't make them love something like Enslaved. But with more people having to do research, maybe they'll actually start paying attention to the hidden gems. And maybe they'll STOP buying games like Call of Duty or Madden when it turns out that they won't be able to just turn around and sell them in a month.
And don't get the wrong idea, I trade in games too. I absolutely benefit from the ability to get rid of my crap, and I also acknowledge that being able to trade games in makes me more willing to buy something like Call of Duty, and without that option, I likely wouldn't buy it, at least not right away. I see the possible end to the used game market, and I see a scenario where I'm buying fewer, but better, games. And I can't see a downside to that.