Prefered method of RTS battling

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Knusper

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Sep 10, 2010
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Firstly, I capture all the resource points near my base and have a portion of my army guarding every entrance with some turrets. Then, I go to the toilet or make a cup of coffee and by the time I'm back, I have loads of resources so I build up my army; select them all; then they all go around in a big bunch trashing the place. Sometimes I use some tactics like transport ships dropping in heavier close combat units into the middle of the base, but the majority of my army just tramp about everywhere.
 

Sir Boss

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Mar 24, 2011
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Tanks, tanks and cannon fodder, the cannon fodder forms my front line, tanks and artillery in the back, they can't target my tanks if there's a line of meat beings in front of them can they?

Also, I try to both harass and turtle at the same time, if this plan fails (which it does,) it does so spectacularly.
 

hoockhand

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Mar 30, 2009
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I love to harass peoples economy to keep them on edge till they are able to counter it, and wait to see what kind of unit composition the other person is going with then counter it.

Or scout their base and find out if they are getting a offensive/defensive unit structure late or early. If its late I love to send in a few units to punish them for it.

Or Build up a massive ball of units that allow me to counter almost everything (although this can be really risky as it requires lots of tech and quite a bit of time)
 

Capt. Crankypants

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Jan 6, 2010
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Starcraft 2 broke the mould for me. I press in early, and press hard (Zerg player here). Sometimes zergling rush, but often just a medium size harrassing force of lings and hydras, until greater strength can be gathered, and broodlords can make the winnings happen. :D

However, as I said, it broke the mould for me. Most other strategy games is was a combination of extremely solid base defence, and not engaging unless victory was assured through SiN or superior firepower.
 

JaceArveduin

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Mar 14, 2011
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I'm a rusher. Goblins in BFME2, spam like hell, attack from all sides, and sneak attacks via the tunnel system when the enemy army is away from their base. This is one of the main reason I haven't gravitated to other RTS games well, the idea of sending just that one lonely soldier, and maybe his mate, to go and do any actual damage seems laughable to me.

For those of you who don't know, BFME2 had battalions, usually in the 12ish area, though for normal units it could go down to 6, or up to 20, the latter being the case for goblins.
 

BaronOfStuff

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Sep 12, 2011
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Constant harrassment with artillery units and reinforcing my allies with whatever else I can build.
 

Jimmybobjr

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Aug 3, 2010
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Rush/Turtle/Tech/Steamroller

My first plan of any RTS or Stradergy game- Everything from Age of Empires to Civilization and currently Total War: Shogun 2 is to quickly mass a army and take over all nearby outposts, resources and undefended cities.

The second step is to stop and consolidate my forces, cities and fleets, if applicable. After this, i spend all avalable resources on gathering more resources and defending my base. All of this takes place while i attain Technical Superiority.

After this, Step three starts. I begin to build a massive army out of the resources and Tech i have gained in Step 2. All of this while defending my outer borders with the once-offensive army. With my now tactialy superior army, i begin steamrolling. if at any point my army fails, i quickly build another one, thanks to my masses of resources.

For example, in my current campaign as the "Shimazu" (Samurai builders) i have conquered the entirety of the small island they start on. Since the island only has one good entry point, this is where i am currently defending. I am now in the process of starting Phase 2, and have two of the 7 Trade posts all to myself.

Another example is "The Lord Of the Rings Battle For Middle Earth 2: Rise of the Witch King"

In this, i either play as Angmar, The Elves or the Dwarves; the stradergy in them is mostly the same.

For each Faction, they all field powerful archers, with Angmars having the best Strength/Cost ratio. I quickly Build all the farms/trees/Mines/Mills i will need, and tech up to gain the Archer unit and the Upgrade aplicable to them; Ice Arrows for Angmar, Silverthorn Arrows for Elves, Fire Arrows for Dwarvern Men of Dale/Forged Axes for Axe Throwers and so on. Then, i build a wall of towers and fortify all of my men inside those towers- This creates a nigh- Impregnable wall for the enemy to bypass. From there i can attack the enemy at my liesure.

However, i usialy lose the match at this point, cause i suck. However, i once sucessfully held Helms Deep with three Max Upgraded Mirkwood archers against three of my friends... for three hours. They got so bored at being unable to defeat me, they Raged. :D

the third stradergy i use is a modifyed version of the above tactics.

Instead of spending resources on Teching up my Faction, i build ab out Twenty training buildings, and build a quick army of Cheap, Expendable units and Charge the enemy base. At this point, my army either wins or dies, taking a great number of the enemy down with them.

But by the time that the enemy has rebuilt his army, i allready have another army build from my ~20 baracks.

I just steamroll.
 

Xpwn3ntial

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Dec 22, 2008
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Depends.

In Dawn of War, I usually get resource upgrades as quickly as possible while killing my opponent's builder units. If I'm playing Guard, I hold the line. If Tau, guerrilla tactics and try to win halfway through the tech tree.

In Starcraft, I prefer to send ~9 Marines out while turtling. 9 Marines can usually solve whatever problem I need them to.

Command and Conquer: Grenades. Lots and lots of grenades. Grenades work with any long-term strategy.
 

skeliton112

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Aug 12, 2009
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A combination of the turtle and the boomer.

I focus on defense first, and once my defense is strong enough to ward off attacks I boom and get as rich as possible. Once I can build near unlimited units I steamroll, replacing anyone that dies as soon as possible. Works against everyone except for practiced rushers and fellow turtles.
 

dave1004

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Sep 20, 2010
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I'm a rusher. Let's put it in WC3 FT terms...

I'll start out as orcs. I'll create around 20 peons, and a Blademaster. I'll send the peons to the enemy base (Or scout if I need to find it), and then build burrows right outside their base. I'll then put all my peons in said burrows, and create a barracks close by. I'll pump out troll headhunters, while harassing the enemies resource-gathering units with my Blademaster.

Effective? Yes. Extremely annoying? Yes.
 

Da Orky Man

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Apr 24, 2011
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Initially, grab the resources near me and consolidate it, ensuring defence against any rushers. I then turtle down my main base, sending out fast units to harass enemy resourcing operations. A trick I found while playing LAN Age of Empires 2 was that the people I play against actually got scared about sending out any resourcing operations without a full escort. So while most of his force is protecting gold mines and the such, I strike. Since I overwhelmingly outnumber them, they die quickly.
Ad another thing - In Age of Empires, I can usually avoid my opponent ever finding my central base. Seriously, I've had games that go on for three to four hours without them even seeing my base, let alone attacking it. Not much good against AI, but I've watched massive, siege-based armies circle the map looking for me while I pick them off with Manguadai. Good times...
 

Aeshi

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Dec 22, 2009
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Build up a well-defended base and bombard them with Artillery & Aircraft. When it's time to attack I prefer a Slow-but-Mighty type army, though sometimes I'll use Fast Attack units as well.
 

pwned123456

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Feb 4, 2011
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i train a huge army and send 2 small attack forces to the front and left and wile they are distracted i bring the rest om my force in from the back
 

SonofaJohannes

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Apr 18, 2011
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Only focus on upgrading my base, forget to build turrets and soldiers, get completely crushed when my enemy sends a single squad.
I don't play a lot of RTS's.
 

Smooth Operator

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Oct 5, 2010
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Until I know the game well enough I go with a standard turtle run.

But when I know m way around I do a harass and ambush combo, build a few strong or fast melee units and go annoy the opponent while setting up ranged units for an ambush.
Sooner or later the opponent gets brave enough to push my melee units back and start a counter attack and then I do the ranged pounce, then keep up the pressure to hinder retaliation.

Works well with AI but on most hummies it only works two or three times, then you haveto mix up the parties to keep them guessing.
 

Torrasque

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Aug 6, 2010
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I used to be a hardcore turtler, and still am quite a turtler now, but I devote less of my resources to static defence structures, and more to units. I still turtle like fuck, build up my units, then sweep the map in one fell swoop, but my bases have less turrets, cannons, and sunken colonies.
Also, depending on the game and race I am playing, I either upgrade everything, or upgrade a little bit.
WIth Protoss? 3/3/3 everything.
Age of Empires? Whatever my opponents have +1 will do.
 

Candidus

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Dec 17, 2009
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I'm a rusher and multitasker.

In SC2, I start with one scout and attack with my first Stalker or two, and gradually escalate this to include blink/observer plateau harassment, all the while going 1/1/0 and expanding. I augment my offense by using a second probe in their half of the map to deploy pylons that I really need in places that are useful rather than safe- and this is usually okay, because I've got map control.

In Supcom, I liked to open by building a dozen t1 land factories pretty much straight away, having them all pump out a mix of t1 land including AA and artillery. On the pretty rare occasion that this knife-edge-economy assault strategy didn't kill the opponent outright, I'd disable six factories, build two air factories and begin improving mexes one at a time. With one t2 mex, I'd grab t2 building for my ACU. All the while, I'm still using t1 hovering artillery to attack remote enemy mexes and, when the air factories are done, ghetto gunships to harass enemy builders. (This is as Aeon or Seraphim)

I take a similar approach in everything I play. Basically, I try to give my opponent as much as they can possibly deal with straight out of the gate, intimidating them and strangling their supplies while not neglecting my own tech and economy. When I lose, it's to people who are better at doing the same thing (usually), and not so much to turtles, fast expand or fast tech.
 

Naeras

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Mar 1, 2011
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I prefer playing flexible openings: the kind that allow me to exploit any hole in my opponents teching or positioning while not punishing me if my opponent plays flawlessly. However, my playstyle is in general more about slow, constant pressure than it is about rushing. Outmaneuvering my opponent to slowly push him into a corner and then beat him to a pulp feels so much more satisfying than just all-inning and hope that he screws up.