Prefered method of RTS battling

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Randomologist

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Aug 6, 2008
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It depends where I am on the map and if I'm in Singleplayer or I have allies. If I'm far away, then I may forsake defence and rush up my tech, and steamroller the enemy- or I may build defences for my front-line comrades. On my own, I'm much the same as OP, build up a basic force, keep the enemy busy until I unleash a swarm of high-tech units on them.
 

WaReloaded

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Jan 20, 2011
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I'm quite partial to the Turtle, however, I generally send wave after wave of lower tier units to my opponents base (whilst building up a nice amount of defences), and attempting to build a sturdy army with spare resources so that I can try and win by actually defeating them in proper combat. My "stronghold" is essentially there as my backup plan.
 

BaronUberstein

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Jul 14, 2011
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Find a few good areas on the map and fortify, keep a strong defensive force at the base. Create a Tobruk scenario where they can't risk moving past those areas and those areas are very hard to take. If you do it right, these positions can also watch the main approaches to your base w/ machine guns and AT weapons.

For the final attack, I find a mixture of transports and heavy infantry works best. The transports keeps them from being suppressed by machine guns, and when they encounter tanks, nothing says scrap metal like 6 squads w/ Panzershreks.

Company of Heroes is a nice game because there is a cover mechanic, meaning they can shell the hell out of your position but if you do things right you're still there in strength. Sadly that works in reverse, you're not hurting a strong enemy position until you have ~2 howizters or ~4 Nebels.

As you may be able to tell, the only RTS I really play is CoH. I also play Hearts of Iron 2/Victoria 2, but those are kind of grander scale. I tend to just try to encircle over-and-over when playing those games so enemy troops are completely destroyed (This really helps when fighting Russia, because you don't want to still be fighting a full-strength-on-paper Red Army when you're stretched all the way to siberia...)
 

Sir Shockwave

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Jul 4, 2011
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I plan for the long term, as well as adapting as quickly as possible to my enemies plans and attempting to counter them, before dealing the final blow.
 

dark-mortality

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Apr 7, 2011
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I am the 'defensive gatherer'. I use a LOT of my resourches on turrets, towers, whatever defensive units there is, Spam the 'get resourches guys', spam more defense, and when I all resourches are depleted from the map, spam the attacking units... So yes, maybe I am a spammer instead then.
 

JochemDude

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Nov 23, 2010
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I'll often go for a strong defense which I'll build at a steady pace and deploy elite units, small units allow for much more devious tactics.
 

Soveru

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Jul 12, 2010
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Hold out for as long possible while I build a force large enough to steamroll over the whole map
 

gg4u2

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Dec 7, 2010
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Three phases
1. a quick early attack to throw my opponent off balance
2.Using the advantage gained from step 1 build a sizeable amount of tanks.
3. Rickroll opponents.
Rinse and repeat
 

Sprinal

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Jan 27, 2010
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Okay this one depends on the style RTS I am playing.

If I am playing a total war or sins of a solar empire style game then I start with an extremely quick land grab. That way I can get huge armies quicker (that are also bigger). (assuming I am not attacked by a concentrated force I can hold on to these bases/planets/cities)


If playing a starcraft style RTS then I start by finding their base and then distracting/annoying with a few units is fun while I build a large army of marines and thors etc...


If it is C&C (4 doesn't count) Build lots of base level tank with lots of aircraft (like venoms) and then destroy everying... (also get upgrades)
 

Davey Woo

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Jan 9, 2009
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Playing against other people, usually no matter what I try I'm not fast enough or strong enough to take down my opponent.
I usually get caught up researching technologies instead of making units, one unit of upgraded swordsmen is nothing compared to a screen full of enemies.

I like to Grunt-Rush on Halo Wars, if that counts.
 

Sansha

There's a principle in business
Nov 16, 2008
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I'm masterful at economic progress. I can pool the resources of several players very quickly. I usually play 3v3, me being the economic powerhouse and supplying my friends who do all the heavy lifting.

If anyone wants an SC2 or AoE3 partner contact me ;)

In AoE3 I play defensibly, using spies to see what my enemy is up to and pooling titans of resources together while constructing appropriate defenses. Culverins are stupidly effective at blowing up artillery and I always keep them surrounded by melee cavalry and musketeer infantry.

It doesn't always work, but then again no one method will. I'm good at building traps, too.

What I'm not good at is assault. I'm terrible at properly organizing an invading force and usually just hand over control of my armies to my partners.
 

Gunner 51

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Jun 21, 2009
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If we're talking about Red Alert 3:
First and foremost, build turrets and other defences. Once a good defensive perimeter is established, I send out a scout to find harvesters or tell-tale signs of any bases. If I find a harvester, I won't attack it - but follow it, instead.

Once the enemy base is found, I deploy a small number of grunts to test the enemy's defences. Based upon what I see, I choose my units accordingly.

If I can, I will also try to use a convoy of APCs to capture any structures. However, only one of them will have an engineer in them, to keep the enemy's attention away from the tank/air/grunt rush that follows them.

This will weaken their base considerably - then all that's left is cleanup.

But then again, I suck at RTS games online.
 

L3W15 M

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Jul 28, 2011
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Build a rock solid defence. After defeating a large attacking force move on his nearest base knowing he is scrambling to rebuild an army and thus low on troops and resources.
 

Robert Ewing

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Mar 2, 2011
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It depends what game, if it's a very pretty game with destructable environments, then definitely...

- Get a unit with ranged explosive rounds, get lots... LOTS. Use trainers to raise the unit cap to 9999

- Aim at a single unit in the enemy compound, and fire.

- Some people just want to watch the world burn.

- Inspect Hiroshima for any survivors, if you find one, retreat, and do it again.
 

Circusfreak

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Mar 12, 2009
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build a bunch of barracks and just start building tons of the cheapest units, never moving, never advancing. then pour out all my units on the battlefield.
 

__Anarchy__

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Sep 17, 2009
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SC2
Depends on the match up, but usually i love me some mass Econ/Macro play.

ZvZ - i like to 10 pool early into fast banelings and seedlings and try to end the game early or wall off my ramp with roaches into a fast +1 and speed push.

ZvP i like to fast expand and and depending on the opponents build go for a fast thiird base and transition into either a roach/hydra/corrupter game or a mass ling/bane/infestor game with bane drops on the mineral line.

ZvT always a fast expo into ling/bane/muta with a large emphasis on harass and mass expanding then eventually tech into infestors and brodd lords
 
Mar 30, 2010
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I usually open with an initial rush of cheap units to unbalance my opponent, then settle down for some serious turtling. When my tech tree is satisfactory, I'll begin harassing my opponent with repeated aerial attacks before steamrollering in with what is, in military parlance, a fuckton of heavy armour.
 

Denamic

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Aug 19, 2009
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Make as few units as possible while building up an economy and keeping my opponent busy.
When I've established a superior economy, I simply overwhelm them.