KingsGambit said:
Joccaren said:
-Skyrim; Arguably screwed. Spent a lot of time with it, but didn't enjoy it all that much
I'm sorry, but WTF? Arguably screwed? What does that even mean? There were hours upon hours of gameplay footage available of the game way before it was released.
Lets be honest here, gameplay footage means fuck all. It really does. It tells you almost nothing about how the game actually feels to play, and is usually presented as the most polished part of any production. Had they highlighted the number of bugs and glitches in the gameplay footage, and how utterly shallow all the gameplay was, maybe I'd see a little bit of an argument. They didn't though. There's a reason lots of people want games to have demos, despite gameplay footage usually being available for many if not most games these days.
There were zero pre-order bonuses, didn't matter which retailer you bought it from.
Where you live at any rate. For one my pre-order came with a map. For 2 if you want a Limited edition and anything that comes with that, you're going to want to pre-order. Why? Because its a LIMITED edition, without infinite copies that could well sell out quite fast.
There was no Day 1 DLC witheld from the game.
No, just DLC withheld entirely from one platform for over a year, and withheld from another for a month or so after release.
It was universally acclaimed and won several GotY awards. It's patched regularly and still supported 15 months on with fixes, content and DLC.
Do you know how little I care about what critics think about the game, or other people? Seriously, that means fuck all as to whether I enjoy the game or not. There's a reason I don't check game reviews these days, and instead get my friends to buy the game first and tell me about it - because reviews are NEVER 100% right, and are rarely even half right as to my tastes in games.
And supporting your product 15 months after its been released isn't exactly brilliant. Its expected really, especially if your game is as buggy as Skyrim was at launch. On top of that continuing to make DLC also isn't anything to be amazed at, considering DLC exists as a further way for them to make money. You can argue that you enjoy their DLC, IMO its overpriced for what it is though.
Unless you played it for less than 2 hours, or bought it randomly without any idea of what you were buying and are now filled with the worst case of regret and "buyer's remorse" ever, you were not even remotely "screwed". Listing that you were "screwed" by acclaimed, AAA titles from established developers that offered plenty of insight into their games is not it. You may not have liked a game, but chances are you would have bought them after release if you hadn't pre-ordered.
Less than 2 hours?
Since when has a game cost $2?
I go by the $1 = 1 hour of enjoyment so far as costs of games go. If I spend $100-$120 on a game like Skyrim [Dem Australian Prices], I expect 100-120 hours of entertainment in return. Skyrim netted its money in play time, but enjoyment? No. It killed time, but it was kinda like drawing scribbles on a notepad - it somewhat negates your boredom, but its not what one would call entertaining.
As for going into a game with no idea of what I'm buying; MOVIES. They release footage of the movie before release quite often, with movie trailers especially being made up of 90% in film footage most of the time, as well as plot summaries and reviews and all sorts of things.
Despite this fact, you still have no idea what you're getting into when you go to see a movie, and just because everyone raves about it and it looks somewhat interesting doesn't mean you'll enjoy it - take the Avatar movie as an example.
Oh, but of course it doesn't matter. It was a good enough experience unless you walked out after 2 minutes of the movie right?
This especially is what I find wrong with your opinion;
Listing that you were "screwed" by acclaimed, AAA titles from established developers that offered plenty of insight into their games is not it.
You see, the thing is they don't provide plenty of insight into their games. They provide plenty of hype and marketing for their games, and as little insight as possible. Why? Well, read that article on how demos decrease game sales - providing too much info kills people's curiosity, and they no longer want to buy your game. AAA developers especially take the good parts out of their game, put them up on display, make a flashy trailer with them, and tell you that's what the game is, regardless if its only 10 seconds of the most epic section in the game that lasts the whole of 1 minute with the rest of the 4 hours being mediocre.
Additionally, I said SOMEWHAT screwed. Its not to the level of Duke Nukem, or Mass Effect 3, but I'm not exactly satisfied with my purchase.
As for buying it after release, maybe. If I got bored and there wasn't a lot else for me to buy I would have, however more likely I would have heard about its shallow gameplay and story, and how, for the most part, its more a hiking simulator than a game, and figured "Hey, maybe this game isn't quite so epic as all the fanboys make it out to be. Surprise surprise!", and not bought it as such.