Now did everyone else wonder why on earth games still have the "press start" prompt? I understand it's use on old cartridge based games that have no menu, so that the actual game doesn't start before you're ready, possibly causing you to lose a precious life, but what are they here for nowadays?
I for one find it quite tiring that starting procedures on modern console games look like this:
1) Start game
2) Press Start to "really" start the game
3) Press a button to confirm the "don't turn off while HDD light is flashing notification" and continue starting the game
4) Press a button to confirm logging in into some kind of network function
5) Press a button to confirm the availability of lack of new content for the game to continue starting the game
That's especially tiring if there are considerable loading times between the different prompts.
So why haven't games omitted that structure generally and just start witht he main menu and load everything when it's appropriate to do so, or reduce it to one single splash screen that does all of those things mentioned at once?
I for one find it quite tiring that starting procedures on modern console games look like this:
1) Start game
2) Press Start to "really" start the game
3) Press a button to confirm the "don't turn off while HDD light is flashing notification" and continue starting the game
4) Press a button to confirm logging in into some kind of network function
5) Press a button to confirm the availability of lack of new content for the game to continue starting the game
That's especially tiring if there are considerable loading times between the different prompts.
So why haven't games omitted that structure generally and just start witht he main menu and load everything when it's appropriate to do so, or reduce it to one single splash screen that does all of those things mentioned at once?