That isn't a bet I would take. Reality may be different, but in a game; nah. Wanna test the morality of the player? Place a bomb in a house. Set a timer for 30 seconds. In one room, you've got a mother and child. In another, you've got a shiny new sniper rifle. 30 seconds. Send the player in and see what they choose; the burden of two defenseless followers; or a tool that enhances their own survivability.Steve Butts said:I'm making the assumption that most players are decent enough to save babies who don't happen to be related to them. I realizethat may not be the case.Earthmonger said:Also, is there a reason to protect the mother and child in that house? Without a family connection I doubt I'd feel anything for them. Hope the game doesn't force you to save them.
It's not a scripted objective necessarily. If the Koreans get close enough to kill the baby, it's a sure bet you've already been killed anyway.
Unless they meant something to me, I know what I'd choose. Except in the event that the developers installed some cheesy Achievement for shackling that extra meat to my back.