Preview: What's New in Dragon Age II

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Xaositect

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goliath6711 said:
Since when should Bioware, or any videogame company, exclusively cater to your specific interests at the expense of mine or anyone else?

All I'm seeing concerning this and Mass Effect 2 are one set of whining fans whining about improvements that were made to satisfy another set of whining fans.
They cant "exclusively cater to my specific interests". They can "cater to my interests" though. Since they arent right now though, and since I PAY FOR THE GAME, I think that entitles me to..... oh thats right, tell them to go fuck themselves if they would rather go after a different market.

If they dont like it, tough shit, its part of ignoring one fanbase over the other. Same applies to any butthurt fanboys who cry because their favourite developer catches flak.

Its simple really. A game that offers me something I enjoy, I will buy and praise (like ME1).

A game that changes halfway through the series to force an unnecessary and over the top focus on a different genre and fanbase, well....... Lets say I think the results are pretty obvious.

Dont worry though, when game developers give me games for free, Ill be more than happy to drop my sense of entitlement. As long as I remain a potential consumer who has to pay with their own money though, those poor little angels at Bioware (or any other developer) are just going to have to deal with that big bad sense of entitlement I get from expecting a product I pay for to cater to some of my interests. Of course by extension, when they no longer do so, they can no longer expect my money, and as a little bonus (given that last I checked I had the right of free speech) I can voice my opinion on the new direction they take.

Im sorry if that disturbs you. Better get on the phone to Bioware and tell them to give their games out for free if they dont like consumer opinions that arent glowing beacons of joy and excitement when they ignore certain groups of customers expected to pay for their games.
 

LazyAza

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I'm liking all the changes they're making. I loved Origins but man that game has weird problems. The difficulty thing is so true, on more than one occasion I ran in to sequences that were unbeatable for the most part. I had to actually leave areas, re-arrange my group, get insane amounts of health potions and then return making sure everyone was constanly healed up just so I could progress. Some people claim these were sections you weren't meant to do yet but this was main story progression stuff and the groups after those hard ones were suddenly normal again. So yeah the difficulty was screwed at times.
 

AtmaPhil

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Most of these changes look awesome and I'll probably still buy the game but having the main character be a preset is moving towards the JRPG way of things I though Bioware hated. Anyway I might be pleasently suprised.
 

Epic Fail 1977

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Dec 14, 2010
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Good article Susan, thanks.

Symbols on the dialogue wheel? Oh good grief. Why do Bioware have such a mental block with the dialogue wheel? It's like they've put a round peg in a square hole and now that they've seen it doesn't fit they've decided to use a giant hammer on it. Wouldn't it be so much simpler to just get a square peg and be done with it?

In other words it shouldn't be all that difficult to properly paraphrase what Shepard/Hawke are about to say, but if that really does pose such a challenge for Bioware (and one can only assume it does, given their offerings so far) then why don't they just cut out the paraphrasing altogether and write on the dialogue wheel *exactly* what is about to be said? Honestly it boggles the mind.

Anyway, I'm not sure yet whether I'm interested in DA2. I didn't get DA1 because it looked - in every way - like a massive step backwards for RPGs. From your article it sounds like the second instalment might drag the DA series into the 21st century, but I'm still not seeing evidence of any real innovation in (or even refinement of) the RPG genre here. Which is a shame.
 

Bullfrog1983

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Dec 3, 2008
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WTF? They took out the combat system? The most fun part of the game was the combat system. Rogues did not feel like warriors, and mages were way different that either of the other two. The normal difficulty was hard at first but after awhile I had to move it up to hard because every fight was taking like 5 seconds. I had the computer version so perhaps the interface made the game easier to play? Anyway, I love how the review touts:

"Hawke isn't a particularly glamorous hero, but that's the point: the theme of DA2 is that there are no chosen ones, no pawns of prophecy - just people doing the best they can on any given day."

Yet, we are confined to be named HAWKE, a person who is a HERO, and not just an ordinary person but a CHOSEN ONE that we MUST control like a PAWN OF PROPHECY whose story is being told by a narrator that follows his lordships' every move.

Crafting:

The crafting process sounds a little less annoying, but you could buy everything in stores in Dragon Age Origins without any problems.

Skill Trees:

"If you want to spend several levels making sure you're deadly with a shield, you can, but your path to other talents is clear if you'd rather not bother."

This doesn't seem better in any way, you could do this in the first one. I don't see why they need to change it from single skill tree progressions.

Visuals:

"It's still hard to argue that the PC version didn't look a bit dated. For all its magic and fantasy, Ferelden was a remarkably brown place and its inhabitants were the same old Lord of the Rings-style creatures that we've seen and killed a thousand times."

So... we won't be fighting any Darkspawn then? That's a relief... what about wolves? Hmm... okay, Ogres...? I'm guessing those will all be in the next game. The graphics looked amazing to me in Origins, so I don't know why the reviewer decided to put that down as a negative in the last game.

The Hero:

I have commented on this to death already, no need to put it down for what it is. Depth traded for a voice (not even your own, but Hawke's) and dialogue for a simple wheel. The rival dynamic is interesting, but might not work that well in practice.

So does it work?:

I don't know, but it sound freakin' horrible.
 

Bullfrog1983

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Xaositect said:
goliath6711 said:
Since when should Bioware, or any videogame company, exclusively cater to your specific interests at the expense of mine or anyone else?

All I'm seeing concerning this and Mass Effect 2 are one set of whining fans whining about improvements that were made to satisfy another set of whining fans.
They cant "exclusively cater to my specific interests". They can "cater to my interests" though. Since they arent right now though, and since I PAY FOR THE GAME, I think that entitles me to..... oh thats right, tell them to go fuck themselves if they would rather go after a different market.

If they dont like it, tough shit, its part of ignoring one fanbase over the other. Same applies to any butthurt fanboys who cry because their favourite developer catches flak.

Its simple really. A game that offers me something I enjoy, I will buy and praise (like ME1).

A game that changes halfway through the series to force an unnecessary and over the top focus on a different genre and fanbase, well....... Lets say I think the results are pretty obvious.

Dont worry though, when game developers give me games for free, Ill be more than happy to drop my sense of entitlement. As long as I remain a potential consumer who has to pay with their own money though, those poor little angels at Bioware (or any other developer) are just going to have to deal with that big bad sense of entitlement I get from expecting a product I pay for to cater to some of my interests. Of course by extension, when they no longer do so, they can no longer expect my money, and as a little bonus (given that last I checked I had the right of free speech) I can voice my opinion on the new direction they take.

Im sorry if that disturbs you. Better get on the phone to Bioware and tell them to give their games out for free if they dont like consumer opinions that arent glowing beacons of joy and excitement when they ignore certain groups of customers expected to pay for their games.
How dare you express your opinions on a web forum! Oh wait, I just did the same thing.
 

Gyrefalcon

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Jun 9, 2009
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Woodsey said:
When was the difficulty balance "way off"?
The part where you meet the Dragon Andraste and her loyal Reaver followers. I tried so hard to do that on normal and after 2 hours I had to give over and drop the difficulty level down for that section. Even though the difficult is supposed to adjust, the number of potions, etc. you have access to can make a huge difference. Especially when you have a save where you can't switch up your party members before an unexpectedly difficult part.

I do dislike that they called the easy setting "casual". Casual is about how much time you have available to spend on a game, not really about difficulty, imho. That I would like to see changed, but it's minor.

I am reaaaally wary about this new edition. I'm afraid it might take break the feel. And I am not a big fan about playing humans. Especially since I can do that in a good 80% of other games. Mass Effect and Knights of the Old Republic are good games, but I don't like them that much. It's a make or break thing for me with Dragon Age 2.

@Susan: Thank you for the detailed review/first look. I may not want to jump on this one the day it comes out, but I am happier knowing what got changed in advance than getting surprised after plunking down a deposit. It's a good article. :)
 

XT inc

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Jul 29, 2009
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I want to be exited about this game, but in all honesty I like the witcher better atm and that game is like 2 years older than DOA, I wish they would really flesh this game out seems like a lot of the depth of the game was sold in the add on, and quite frankly I demand more from full priced games at the get go.
 

Mikeyfell

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Susan Arendt said:
Preview: What's New in Dragon Age II

Dragon Age "looks better, plays better, and has an entirely new story," but is it still Dragon Age? A way better one, yep.

Read Full Article
if Shepard gets a cameo in Dragon Age 2 Oghren should get a cameo in Mass Effect 3

as cool as an idea that that is, Shepard doesn't have a face...or a gender for that matter
it would be hard to pull off
 

Woodsey

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Aug 9, 2009
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Gyrefalcon said:
Woodsey said:
When was the difficulty balance "way off"?
The part where you meet the Dragon Andraste and her loyal Reaver followers. I tried so hard to do that on normal and after 2 hours I had to give over and drop the difficulty level down for that section. Even though the difficult is supposed to adjust, the number of potions, etc. you have access to can make a huge difference. Especially when you have a save where you can't switch up your party members before an unexpectedly difficult part.

I do dislike that they called the easy setting "casual". Casual is about how much time you have available to spend on a game, not really about difficulty, imho. That I would like to see changed, but it's minor.

I am reaaaally wary about this new edition. I'm afraid it might take break the feel. And I am not a big fan about playing humans. Especially since I can do that in a good 80% of other games. Mass Effect and Knights of the Old Republic are good games, but I don't like them that much. It's a make or break thing for me with Dragon Age 2.

@Susan: Thank you for the detailed review/first look. I may not want to jump on this one the day it comes out, but I am happier knowing what got changed in advance than getting surprised after plunking down a deposit. It's a good article. :)
I imagine they scale it slightly for the areas you're "stuck" in and would have to reload a save to escape. With Andraste you have to come back later if you're too low a level.
 

Jeffro Tull

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Sep 27, 2010
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RenegadePacifist said:
Jeffro Tull said:
You definitely have to give respect to Bioware as a company. They are the only company out there with the gumption to re-evaluate everything within a game when they are making a sequel. I have a friend who was complaining about the possible differences when DA2 was first announced. All I could say was that it worked for Mass Effect.
Bioware has amazed me since KOTOR and still manages to capture my interest to this day. They are the best right now, and they can go further.
I too respect a company that can come to realize that they cannot create the same measure of the game as they had done ten years ago and decide to give up on all pretense that they can. Kudos, Bioware.

If it's broken, don't fix it, just tear it out. Kudos to that method, Bioware, kudos.
I sense a bit of sarcasm...
 

Gingernerd

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One simple question goes unanswered for me. Am i going to be completely dependent on having a rogue type character at all times to open chests? It's for that reason that Rogue seemed to overshadow all other choices for the main characters class, it's just plain convenient, not having to switch to Zev or someone every time you saw a treasure chest.
 

etherlance

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They really should have a cameo of commander shepherd in the gameeven if it's for ten seconds just as a laugh at the beginning of the game
 

Avatar Roku

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Fumbleumble said:
Don't care..

Everyone trots out the same tired old BS about Bioware's 'excellent' writing....

Well I say you're all just sheep bleating away and that you wouldn't know HONESTLY good writing if it bit you on the arse.

Bioware's spewings are the same crap reguritated again and again, there isn't an 'original' story in the entire house.

GOOD writing is tight, cohesive and logical, with twists here and there.... Bioware has none of that any longer and haven't had since Jade Empire and that was truly the end of it and it's been sketchy at best since BGII.

Good ISN'T pages and pages of turgidly dry backstory that hopes to beat you down with the sheer amount of irrelevence, and Bioware is now all of that... DA is just the same story they've been telling since BG1... the stage is the same, they just messed around with some of the players backstory. Is no-one surprised they're not sick and tired trotting out the same old wretched fantasy offering, because I'm CERTAINLY sick of the same crap over and over again.. Big evil rears it's head, only one man can stop it and on the way he makes some friends.. Is Bioware really unable to think of another senario? REALLY?.. and DA2 looks more of the same, but this time you don't even get make your own character o_O.

And the less said about the mish mash of broken ends, contradictions and plot holes that CONTINUES to be ME, the better. The first sets a good stage, they fire the writer.. the second goes off at a tangent, taking your char down paths that weren't even cosistant with the char of the first and NOW for the third they can't even stick to the rules for the big bad that they set in the first, good grief it was only a few years agao.. didn't they READ what they were writing?... WAAAA FANBOY ALERT... don't say that, you suck.. lies, WAAAA. I DEFY any of you to find ANY part of their recent storylines that can actually be called original.. or at least not rehashed from the same old same old stories that are constantly and persistantly told again, and again, and again.

If ANY of you are actually interested in good writing and originality, go play Arcanum.. or better yet Planescape: Torment, Bioware couldn't hold a candle to those games in terms of writing, not even in their hayday.

Biowares constant repetition is almost as bad as your constant procamations of their 'leetness'... I suppose it just gives you someything to say, and makes you feel as if you're all a part of something.

And I haven't even started on the dumbass gameplay.....
I think you need to learn the distinction between "writing" and "plot/story". I would agree that the plot is not the strongest point of any Bioware game; even KotOR (my favorite of their games), but for the famous twist was pretty standard fare in that regard. No, the thing that makes them great is the writing: dialog, character development, things like that. That's why so many people (myself included)take the time to talk to every party member in their games (besides because of the occasional stat boost): they are genuinely interesting, well rounded characters. Look at how Tali developed within and between the two Mass Effect games. Look at Morrigan's mommy issues and how she deals with them. Look at HK-47 ('nuff said).

I know you've been suspended, but I'd love to continue this discussion in PM if you're good to.
 

tunderball

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Jul 10, 2010
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Awesome seriously this is what sets Bioware apart from almost every other developer out there. Dragon Age Origins was an amazing game I put some serious hours into that thing and its loved by critics too, I bet it has a very high overall score. And yet they take the entire thing and change it to make it work even better, while most developers would just be happy to ship out the same game as a tacked on, thoughtless sequel.

Its time to say thank you to Bioware for showing all the love and care the world's you've created deserve. Cannot wait to play this game. Oh and Merry Christmas to all.
 

robinkom

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Jan 8, 2009
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Fumbleumble said:
SNIP from the first page.
This user was actually suspended for this? They made all valid arguments, probably didn't deliver them in the best manner though. I agree on a few but, regardless, I'll be getting Dragon Age II. Fumbleumble was pretty spot-on about Mass Effect though... ME2 really did distance itself too far from the first one and I felt it's story was inferior.

As for stripping out the old-school feel to the dialog and inventory management from DAO, I rather liked them. It gave me that same feeling I had when playing KOTOR or Baldur's Gate.

But, at the same time, I do like the concept of having a voiced character that you can manipulate how you want. Like in Mass Effect, it's easy to accept the notion of "this is your character's last name and he/she sounds like this" while you can enter any arbitrary first name to feel invested in your creation. This is what I liked about Shepard, their voice adds to the immersion that the Dev's finely crafted experience is trying to deliver.

But, at the same, I like a silent protagonist with a list of dialog choices because, you know, I have an imagination. God forbid anyone actually try to think of how your character sounds in your own head. This is an old-school system that's still never too old to work right. If you have trouble with this, you need to enlighten yourself on the fine narrative in the original Baldur's Gate. It's worth the trouble.

And I had no problems with the inventory system in DAO, I don't know what all that fuss was about. Maybe I just have a higher threshold of tolerance, I have played the AD&D Gold box games from the 80s after all...
 

robinkom

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Gingernerd said:
One simple question goes unanswered for me. Am i going to be completely dependent on having a rogue type character at all times to open chests? It's for that reason that Rogue seemed to overshadow all other choices for the main characters class, it's just plain convenient, not having to switch to Zev or someone every time you saw a treasure chest.
They could add in the "Bash Lock" choice but that's usually accompanied by the chance of breaking a random item inside. Maybe purchasable "skeleton keys"? Or I guess free-form skill learning so anyone can learn to pick locks... but you'd have to have the Dexterity for it.

Honestly, I have no problem switching to one of my Rogue buddies to pick a lock... not really that inconvenient, the option to switch to other party members is there for a reason.
 

beefpelican

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Apr 15, 2009
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Gildan Bladeborn said:
Ooh, that rivalry aspect sounds promising - my ingrained "I am always a nice guy" mindset would often clash with my "Min/maxing is life itself" approach to playing RPGs - if a party member would offer a stat bonus if I got on their good side, it didn't even matter that they were an evil son of a ***** and I'd have to ramble on about how much I liked eating kittens, I would take the hit to my good guy street cred for that sweet sweet stat bonus without even blinking.

So a system that still rewards me for roleplaying my paragon of virtue as a paragon of virtue at all times is one I can get behind.
I absolutely agree. If you played DA:O, I'm sure you were tempted to tell Morrigan to stop being so pointlessly annoying once in a while, but couldn't because it would mean losing approval points.

One thing I'm a bit unhappy about is how they took out the branched origins. I played as an elven mage and a dwarven noble, and I found that their intros were sufficiently interesting and unique that I had to force myself to stop restarting with different character permutations and actually get on with the story. Once I did, I noticed significant differences in the way the story proceeded depending on which character I chose, especially as a deposed dwarf noble returning to Orzrammar. I'm sad that the new game will lose that.