Problems with CoD : Black Ops multiplayer design. - EDITED

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Hosker

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Aug 13, 2010
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Pretty good points; they're exactly what annoys me. Although I don't think spawns should be set. It would promote spawn camping and the game would be a lot slower overall.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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MiracleOfSound said:
That was a good read... I was unaware MGO supported its community in that way. I wonder why Treyarch/IW don't have Clan v Clan playlists? Seems like something that would be quite popular, especially if there were MLG type rulesets that disallowed the use of certain perks and equipment.
Thanks for being understanding as most people aren't; I think most people see my anti-COD posts as just COD sucks and MGO is great, I have very valid reasons for opinions. Realism isn't a big thing for me either (MGO is far from realistic) but to me, health regen creates too big of a disconnect in a game that is somewhat going for realism; if a game is set in the real world, it should at least adhere to its most basic rules. I come off like I hate COD but I really don't. I had a ton of fun with COD4, which was my first FPS online experience. It's just that I see COD as a pretty casual, arcade FPS and there's nothing wrong with that. COD delivers a fun action-packed, movie-like single player (which it does very well) with a decent multiplayer. What I do hate is the gaming media (who give these games 9s) and COD players who think the COD games are the gold standard for FPSs and online shooters and think these games are sooooo HARDCORE. The online multiplayer has so many flaws, it's ridiculous and there's usually balance issues as well. How can COD be the gold standard for online multiplayer when it can't even get something as basic as a spawn system right?
 

gphjr14

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Aug 20, 2010
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Octorok said:
AjimboB said:
Octorok said:
AjimboB said:
Any half-decent driver will be zipping through cover and moving constantly, making it a pain in the arse to hit wth a flash or stun grenade. Also linked to the cluttered maps - open areas for you to get RC cars in the wider spaces are few and far between.
With that comes the assumption that most people who use the RC car are any good. This assumption is quite wrong. Most of the time, when someone using the RC-XD sees an enemy, they go after them in a perfectly straight line, without using any cover, and without making any attempts to dodge incoming fire.
This is also partly down to the fact that a lot of players will just charge, because they know their car is so small and fast. I'm just saying it takes a bad car driver, and a pretty aware defender to actually get the car out of action safely. And there aren't many maps where they can charge in a straight line for more than a few seconds through the open, this is all assuming you even see the car. If it pops out behind you, or it spawns right near you, you're fucked.

AjimboB said:
gphjr14 said:
Also scavenger should supply gun ammo and grenades only not grenade launchers and claymores.
That's actually the way it works in black ops. Scavenger no longer resupplies anything except ammo, and hand thrown grenades. It does not resupply claymores or under-barrel grenade launchers.
It's a godsend, but I never said that Claymores were bad because they were refilled. Often the kill they get will be pretty inconsequential, but it's those times where you'll be running to plant the flag, get hit by a hidden Claymore from behind cover, which you could not have known about, and the enemy returns their flag, that you really wonder if you deserved to die that time.

But also, by the time you've respawned and hit the area again, knowing that the Claymore is gone, it's perfectly possible that anyone else has put another Claymore in the same area.

I understand that Hacker is the counter to this, and as such I do use it sometimes, but I shouldn't be pigeon-holed into using it because 9/10 people will just throw down Claymores everywhere, covering whole sections of the map that you are planing on infiltrating.
I'm not 100% on that because I remember a guy pre patch that camped in the building at the end of the street in Havana and he'd kill people plant claymores and never left. I ran into his claymore, respawned right near the building (of course) walked in the room got killed again by one of his claymores. Either he started with two claymores or he resupplied with scavenger.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Phoenixmgs said:
Thanks for being understanding as most people aren't; I think most people see my anti-COD posts as just COD sucks and MGO is great, I have very valid reasons for opinions. Realism isn't a big thing for me either (MGO is far from realistic) but to me, health regen creates too big of a disconnect in a game that is somewhat going for realism; if a game is set in the real world, it should at least adhere to its most basic rules. I come off like I hate COD but I really don't. I had a ton of fun with COD4, which was my first FPS online experience. It's just that I see COD as a pretty casual, arcade FPS and there's nothing wrong with that. COD delivers a fun action-packed, movie-like single player (which it does very well) with a decent multiplayer. What I do hate is the gaming media (who give these games 9s) and COD players who think the COD games are the gold standard for FPSs and online shooters and think these games are sooooo HARDCORE. The online multiplayer has so many flaws, it's ridiculous and there's usually balance issues as well. How can COD be the gold standard for online multiplayer when it can't even get something as basic as a spawn system right?
Well, there ar a few reasons I thought of why we keep going back to it, I made a thread on it before but can't find it. Anyway the reasons were because of the fluid controls and how good it feels to play on a very basic level, the 60FPS smoothness, the pretty graphics and the fact that it uses cool looking real life guns that you can customise the way you like. All of these things for me outweight a game like BC2 which was far more balanced and fair but felt clunky and stuttery to control in comparison.

edit: here it is:

http://www.escapistmagazine.com/forums/read/9.227087-Call-Of-Duty-and-why-we-keep-going-back-to-it?page=1
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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MiracleOfSound said:
Well, there ar a few reasons I thought of why we keep going back to it, I made a thread on it before but can't find it. Anyway the reasons were because of the fluid controls and how good it feels to play on a very basic level, the 60FPS smoothness, the pretty graphics and the fact that it uses cool looking real life guns that you can customise the way you like. All of these things for me outweight a game like BC2 which was far more balanced and fair but felt clunky and stuttery to control in comparison.

edit: here it is:

http://www.escapistmagazine.com/forums/read/9.227087-Call-Of-Duty-and-why-we-keep-going-back-to-it?page=1
Yeah, I agree that COD has those qualities. I guess, I was on that COD high in COD4 as I'm not a PC gamer nor did I play online in the PS2/Xbox gen so it was a brand new experience to me. I didn't care about WaW because I don't like WWII shooters and I played MW2 online at a cousin's for an hour or so and I think I said "really?" like a thousand times; "there's thermal now, really?", "You're camping THERE in demolition, really?", "There's rewards for sucking, really?", etc. I was done with MW2 after that. COD really needs PUBLIC lobbies, which by default allows for private lobbies by just password protecting the room. Now, the only thing that really interests my in COD is the single player as the multiplayer no longer holds my attention because it's no longer new and gameplay is not deep nor hard-to-master. I'm not paying $60 for a 5 hour experience. Lastly, I don't really like the 1st-person perspective in games as I feel like I have tunnel vision when playing since I can see only straight ahead of me, I have no peripheral vision whatsoever to see things off to the side.