Reason I post this is, I've started writing a script, and I couldn't help but notice this
although procedural and checkpoint stories and adventures. You know the whole... "fulfill task C to fulfill task B and accomplish goal A" story tropes are only one type of narrative, and not really the pinnacle of human storytelling but...
This task oriented fiction is part of so many stories we consume. Good ones and bad ones. Detective stories and spy mission fiction, Video game objectives (of course) etc. (I know I'm stating the obvious but bear with me here)
At its worse (Battlefield 3 campaign and B-genre fiction) I see these checkpoint stories can feel like coldly ticking off boxes, or filler events that leave you without real connection or investment in whats going on or any sense of the stakes. Especially when the viewer or player would rather cut to the chase or be doing something else.
But for all the bland examples of procedural stories in games books and movies. Can you guys think of the best ones you've seen, read or played?
although procedural and checkpoint stories and adventures. You know the whole... "fulfill task C to fulfill task B and accomplish goal A" story tropes are only one type of narrative, and not really the pinnacle of human storytelling but...
This task oriented fiction is part of so many stories we consume. Good ones and bad ones. Detective stories and spy mission fiction, Video game objectives (of course) etc. (I know I'm stating the obvious but bear with me here)
At its worse (Battlefield 3 campaign and B-genre fiction) I see these checkpoint stories can feel like coldly ticking off boxes, or filler events that leave you without real connection or investment in whats going on or any sense of the stakes. Especially when the viewer or player would rather cut to the chase or be doing something else.
But for all the bland examples of procedural stories in games books and movies. Can you guys think of the best ones you've seen, read or played?