KotOR II, though part, perhaps the majority of the profundity, is limited to the Star Wars universe.
It's incredibly relevant, but it isn't absolutely prohibitive. Writing a profound novel is a whole lot harder if language consists of only 200 words. A profound movie is harder with just 10 minutes of grainy, soundless film.The Unworthy Gentleman said:Nope, that just isn't acceptable. It doesn't matter at all how old the medium is, the people who create for it are cut from the same cloth as older mediums. How long the delivery method has been around is totally irrelevant, it's all about the people behind it.Smertnik said:Video games are still a very young medium, while movies have existed for over a hundred of years, theater and literature for thousands. They're just "not there" yet.What games do you think qualify as "profound"? Or, if you don't think there is a single game that demonstrates profundity in its entirety then why do you think this is so hard to achieve in the medium of gaming while it exists in the mediums of film, theatre and literature?
OT: Bastion was fairly profound at the end, with the two choices it gave you. I spent a few minutes thinking before I actually made them.