After seeing an interesting tweet from our own residential twitter madman, Moviebob, it did raise an interesting question. While I am sure that given the context of the tweet was to, yet again, snipe at gamergate while stalwartly refusing to actually interact with it or even get facts right, the idea raised seems like a great debate topic. Tweet chain below.
The question is, Does a great gaming medium depend upon a great, superior audience?
Now to me, I would say no. Gaming is by definition art in the same way literature, film, comics and tv is art. This means that it holds within it the capacity to do all the things the greatest works of art can. Games can inspire, they can challenge our point of views, they can introduce new ones and they can stir up emotions.
Games are, just like those other mediums, also a commercial product. They are made for profit and as such profit is often the defining endgoal of their existence. And that is fine too. Not every film needs to be a great timeless movie, and not every game needs to be an impressive work of art. Art isn't defined by how well it is pulled off after all.
But games being a commercial product does mean that it has a broader, less "superior" audience it is targeted at. And that is fine. As a product designed to appeal to a lot of people, it makes it more profitable. Furthermore, broader reach means more will be inspired by the potential and seek to use the medium.
I see games in the same vein I see film. Initially written off as a novelty, it was only after it reached such wide audience that people really began to push for the true artistic merits of film. Thus it was not the "superior" audience that created the great works at all.
The way Bob presents things is that gaming needs an audience that is progressive and already shaped into the sort of people he wants to see as gamer fans. I think he has forgotten that art, "good" art, is suppose to move and influence people into being better.
The art is suppose to inspire us to be better, not decree the audience must first "deserve" the art.
What do you all think?
The question is, Does a great gaming medium depend upon a great, superior audience?
Now to me, I would say no. Gaming is by definition art in the same way literature, film, comics and tv is art. This means that it holds within it the capacity to do all the things the greatest works of art can. Games can inspire, they can challenge our point of views, they can introduce new ones and they can stir up emotions.
Games are, just like those other mediums, also a commercial product. They are made for profit and as such profit is often the defining endgoal of their existence. And that is fine too. Not every film needs to be a great timeless movie, and not every game needs to be an impressive work of art. Art isn't defined by how well it is pulled off after all.
But games being a commercial product does mean that it has a broader, less "superior" audience it is targeted at. And that is fine. As a product designed to appeal to a lot of people, it makes it more profitable. Furthermore, broader reach means more will be inspired by the potential and seek to use the medium.
I see games in the same vein I see film. Initially written off as a novelty, it was only after it reached such wide audience that people really began to push for the true artistic merits of film. Thus it was not the "superior" audience that created the great works at all.
The way Bob presents things is that gaming needs an audience that is progressive and already shaped into the sort of people he wants to see as gamer fans. I think he has forgotten that art, "good" art, is suppose to move and influence people into being better.
The art is suppose to inspire us to be better, not decree the audience must first "deserve" the art.
What do you all think?