Proof that video games can be art

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Savagezion

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Cowpoo said:
Why is defining ANYTHING important? Think about that.
Definitions are important because that is what communication is built on. Ironically, art is a type of communication.

EvilPicnic said:
And in relation to your main point, surely your assertion that this is 'evidence' of art is meaningless, as art is almost entirely subjective. Art is only what we all agree art is.
I whole heartedly agree. Not a single person has the right to say something is not art. (Pretentious people try to) However, everyone has the right to claim something is art. I don't think that it is important to have a "high bar" for the term art. That high bar was only set by the laws of supply and demand anyway. One man's tastes is no better than another man's. The only difference is that one man's taste can fall more in line with society's but that doesn't inherently make it better. It just means that more people will be competing for the art he likes and wants to be surrounded with. That doesn't mean that the TV show Renegade that Bob Jones sees as art isn't art. It just means not many share his view.

Art is not subjected to what society deems as "acceptable to be art". Society is inherently resistant to accepting things as art because it is pretentious. It holds art to some standard that isn't there.
 

CrystalShadow

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Has anyone here played the Void?

That's... Perhaps the most complex thing I've come across that might be thought of as art.

I don't know though. What is and is not art remains a very nebulous concept.
 

Desaari

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I played through twice doing the opposite the second time and got the same ending. I guess I'll have to play it through a third god damned time.

My first reaction to the voice was of dislike and distrust, later leading to disgust and even abhorrence. I absolutely loathe being ordered around.

In the game I did whatever I felt like, most of the orders being things I'd have done anyway, but I ignored them a few times too. I did what I felt was logical. I also tried to answer the questions with logical responses.

Though I think this:

l3o2828 said:
I dunno what the voice represented, it could be ourselves looking for acceptance within our own actions and by our own actions, it could be society rewarding us with a lack of freedom setting the standars and calling us ugly or dissapointing if we dont act our part out.
is fairly insightful, I just viewed the voice as the game's creator in the sense of a DM in D&D.

The themes expressed and the emotions/reactions the game evokes could have been expressed in other forms of media. It could probably be closely replicated by a "choose your own adventure" type book in fact.
 

Freaky Lou

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I loved the concept of the game, but holy CRIKEY are the controls obnoxious. I wanted to see what the consequence of my decision would be because I was really getting into it, but I just got too frustrated of running into spikes by the end. A version of this with Mario-tight controls would be amazing.

I managed through one playthrough, during which I was doing as the voice said. Then I came to a part where it said not to touch the statue, and I refused, because I kept dying over and over and I was NOT going to skip a checkpoint. So it gave me the "why do you hate me" ending. I didn't quite understand so I wanted to play through a second time, fully obeying everything, and then a third time disobeying everything. But my patience was worn too thin and I just gave up.
 

Dann661

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I'm not sure how this reflects on me, but I didn't trust it, it seemed like a rapist.
 

Drummie666

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Well, that was a shit game. The controls were slippery as hell, but on to the philosophical shit.

The most important question to ask is "Who does the voice represent to you?"
My answer? Nobody. It was some arrogant jackass I don't know, meaning that I had no reason to listen to him (In my mind, I repeated the text in a my own voice, so, as what was being said went against what I was thinking, it was no one's voice) and he was giving me no reason to listen to him and, considering he was being an ass, I didn't. I did listen a few times, when he was telling me to do things that were beneficial to me, so I didn't rebel for no reason, nor did I obey for no reason, I did what would benefit me.

Also, some things that interested me:
I didn't give any bit of a damn when I said I am male and he called me a girl, yet I did when the opposite happened on my second run. yay, more evidence that I'm transgender. goody.
When he said we would meet soon and asked what my reaction to that was, I said I was excited. Mostly because I wanted to see the guy I wanted to punch. I was kind of disappointed when the ending was just me walking away.
I'm a rather submissive person. lulz.

Now then, is this art? Well, that depends on what your definition of "art" is. Mine is fairly simple. "Explain or discuss some element of the human condition." So yeah, I'd consider this art. For further example, here's some games that I think go beyond entertainment and are art:
Deus Ex: Human Revolution. (I've never thought about transhumanism and after playing this thing, suddenly I have an actual opinion on it)
Medal of Honor (Singleplayer only. It is painfully obvious that the devs really went out of their way to try and figure out the mind of a soldier)
Assassin's Creed Series (Mostly about ends justifying the means. PS, Brotherhood less-so then the other two, I think that Revelations is going to pick up the philosophy stuff again)
 

Freaky Lou

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I wanted to try The Stanley Parable.

I went to the link. I ignored the Desura recommendation and just downloaded.

I couldn't play it. It said none of the programs I had could run it. So I went and made a Desura account and downloaded Desura.

Done. Clicked the Desura link on Stanley Parable's download page. Now it tells me that The Stanley Parable is a Half-Life 2 mod and since I don't have Half-Life 2, I can't run it.

What. Help?
 

Savagezion

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Cowpoo said:
Savagezion said:
Ironically, art is a type of communication.

EvilPicnic said:
And in relation to your main point, surely your assertion that this is 'evidence' of art is meaningless, as art is almost entirely subjective. Art is only what we all agree art is.
I whole heartedly agree. Not a single person has the right to say something is not art. (Pretentious people try to) However, everyone has the right to claim something is art.
Both is not true. Art is not a type of communication (what the hell would that even mean?).

Yes, I can actually say something is not art. My monitor is not art. Helium atoms are not art. Menstruating is not art.

Please, take a philosophy class. This discussion is on par with trying to prove creationism by claiming 'evolution is just a theory herpderp'.
Art is a type of communication. To deny that is to almost admit you are trolling. All art has meaning, thus a purpose and that purpose was in the form of expression by the person who created it. Thus, they were communicating. Any response to that without explaining why you think art is not communication, I will dismiss as you simply trolling.

Haha, you told me to take a philosophy class. That's funny. Are you saying I don't know about philosophy -or- that my time would be better spent there than in this thread? You don't have the right to tell someone what they can or can't consider art - as much as I am sure you wish you did. You can say you don't see those things as art, but not other people. We ain't trying to define justice here. We are trying to define aesthetic appeal, something that alters drastically, psychologically, and at the same time justifiably in every human being.

As such, you yourself questioned the importance of a definition of art yet you are claiming that others are not allowed to see certain things as art. So which is it? Is art an abstract concept that is difficult to pinpoint or is it something you have clearly figured out and have yet to release an in-depth explanation of your knowledgeable grace about it upon the world? Oh wait, I get it, you just plan on telling society when we are wrong until we get it right?

What I see is here is the same thing as 2 kids playing and after a few minutes one of the kids picks up a ball and the other kid gets upset. He doesn't want the ball, he just doesn't want the other kid to have it. Why do you care if people see things as art that you don't agree with? What does it matter what people consider art? How does it directly impact you in any way?

THAT is why claiming that something isn't art is pretentious and claiming something is art isn't. One person cares more about what others think, the other doesn't.
 

eclipsed_chemistry

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I don't get it. Did I do something wrong? I never heard a voice, and I played the game like 5 times with different combinations of choices every time and I never heard anything.
 

Ninjat_126

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eclipsed_chemistry said:
I don't get it. Did I do something wrong? I never heard a voice, and I played the game like 5 times with different combinations of choices every time and I never heard anything.
The voice was the text. Sorry, I referred to it as a voice.

The reason I consider the game as "art" is because it caused me to reconsider the way I viewed myself, and made me wonder how I would react in a similar situation. Not in a "zombie survival plan" way like most games, but in a way that actually had an impact on the way I lived my life. (not a huge one, but whatever)

Human Revolution did that for me as well, I started considering my stances on transhumanism and similar issues.

Bioshock didn't. Okami didn't. Metal Gear Solid didn't. The Darkness didn't. Mass Effect didn't. I loved those games, but they didn't affect my entire life or the way I viewed myself.


If you assume "art" means "pretentious crap", then you'll be disappointed by the fact that many people wish video games to become recognised as artistic. You've probably been given the wrong impression of art by all the pretentious crap.
 

Savagezion

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Cowpoo said:
I'm sorry if I offended you. I don't have the need to 'troll'. I merely seek to educate on topics I deem interesting. Aesthetics is a philosophical discipline that deals with beauty, what is, what is art, how do we differentiate art from non-art, why we create art etc. Many thinkers discussed these topics and never could really come to a conclusion, but a few things are certain.
That was a good read and gave me a little to ponder on for the past hour or two. Haha, I seriously thought you were trolling at first. Don't worry, I wasn't offended by anything I was nipping being trolled in the bud before it got started. I mean with Cowpoo as a handle and a postcount of 25. Your join date was the only thing that made me raise an eyebrow. My use of the term pretentious wasn't meant to be derogatory either.

I am glad you posted something a bit more meaty this time to get a good view of where you are coming from. I almost missed this post by forgetting about the thread. Admittedly, I had missed your first post on page 1. Which of course threw me way off from where you were coming from originally. Having read this and that combined, I can get a better picture of where your focal point is.

It seems we have both been in this same debate more than enough times to count and are relatively in the same position. However, where you give the not-art argument validity, I don't. I find trying to define something by defining what it isn't is not the best method. That will always result in a vague conclusion at best.

Art isn't the synonym for 'I like something'. It's not. Liking something means liking something. To rewrite what I wrote in previous posts: Art is the result of deliberate human action that is intended to be judged primarily by it's aesthetic value (wether or not you like it, it's still art). Bad art is still art. Just because you like something, doesn't mean it's art. It means you like something. You can like something that is not art. You can reflect your views on life and the human condition in something that is not art. Of course there are exceptions as there are to every rule, but those exceptions aren't made based on wether or not someone likes it.

Judging aesthetics means judging something on a sensory and emotional level. Judging it with some form of rational thought is something else, which can be there, but doesn't necessarily have to be. If there is such a thing as art(and obviously there is), what is not-art? The best definition would probably be something that is to be primarily judged by its technical value. Nature itself isn't considered art, although you can judge it's aesthetics.
I agree that bad art is still art and I have used that line myself many times. Art is a synonym for "I found beauty inherent in the purpose of something." That is way more useful than what it is not a synonym for. By trying to pinpoint exactly what art is you are going to make ground faster than by claiming what it is not. Not that there is absolutely no merit behind the other method, it just seems back asswards to me personally.

"What does it matter what people consider art? How does it directly impact you in any way?"
Because, language is a means of communication. When creating anything (art, but pretty much anything else too) in a group, you need to share ideas. You share these ideas with words, and to better understand each other, we need to come to an agreement as to what each word means, so we can resolve conflict. We need to know what art is in order to create it. When you use the same words with someone, it's better if you both know what the other is trying to express.
A lot of words are thrown around as filler (aesthetics, art, game mechanic, storytelling etc.) and lose meaning. When a group of people can properly define something, they can properly improve it.
I agree with what you put here but want to mention that I find it funny that I assume you are talking about development studios here but a major bulk of society can't even come to an agreement on this. Right now there isn't even a majority that favor one definition of art over another. The word subjective gets thrown around so much that it can at times make the whole argument seem subjective. Which is why I think art needs 2 layers. You have an individual layer where a person is allowed to consider anything they want to as art. Then you have another layer as to what society considers art. These two layers will constantly be at odds with one another because an individual can accept something as art faster and easier than society can. Some individuals will consider those singing fish art and that is OK. Society won't ever accept the fish as art and telling Ben Kimble that his singing fish isn't art when it isn't hurting anybody and he truly believes it is art is douchey if he isn't trying to push the fact that it is on you.

Language is meant to improve our lives. Labeling something as 'Art' isn't about its status, but by labeling a game art, knowing what art is, we can improve on its aesthetics (sensory-emotional response). By discussing what is beauty we can improve on it. We can create beauty. Leaving it at "It's all just your opinion it doesn't matter." is devolving our language into meaningless blabbering until we are cave-men again and speak only in syllables and rape our women and don't shave down there.
First, I have to disagree that by defining beauty we can do anything with that definition. aesthetic tastes vary so much they can't be streamlined anymore than they already are by social stigmas and what is considered "normal". Something like beauty isn't something we can make more accessible by having a definition.

I get what you are saying but by merging an individual's concept of what they see as art and what society deems as art sidesteps the entire point behind the idea of art itself. There is a slippery slope close to your argument about making art for art's sake. Some people consider their golf swing a work of art and they are not going to drop that opinion because society tells them not to. There is nothing wrong with that mentality and so long as they can accept a socially restricted sense of the word art without having to abandon their own personal view of art. By doing this the system is more inclusive, constructive, and weighted in multiple views as to what art means to different people.


Why is labeling/not labeling video games as art important? We all like art, albeit different forms of it, we still like it. I'm sure that both you and me share many common opinions on what is beautiful; what appeals to our senses(like in video games). Finding these commonalities is important to creating a good video game. And if I'm pretentious for wanting to find a common language so we can discuss one of our most favourite hobbies and improve it, then so be it.
This is where talking about what isn't art is a problem. People are going to be less receptive of your ideas or sharing their ideas if they state what they see and have seen as art and are told "Nope, you're wrong." It essentially works to segregate any part of the community that disagrees with that mentality until everyone left is inevitably in agreement. What I am saying is that excluding definitions on art because they contrast your own so that yours can be the foundation undermines the purpose of what you are trying to do on the grounds of pretension.

I bet we would also disagree on many things we find beautiful and what appeals to our senses. I think that establishing that there is a diverse market is important to making a great video game. Just as you go on to say that reception is key in your next quote reception is key in beauty as well.

Edit: Forgot the explanation as to why art isn't a form of communication, but CAN be. Communication is sharing information(in some languages it can mean the transport of physical objects too). For something to be called 'information' it needs to have some sort of context. I.E. needs to be informative. Because we view art so subjectively, I could make a sculpture which you would interpret as something, but someone else might interpret it differently. Thus whatever was (according to you)communicated, depends entirely on the person viewing it.
That is a fair enough point, however I will say that outside of abstract art, pretty much all art is trying to communicate with its audience. I see communication outside of some definition and more of "I am thinking of something and want you to know what it is so I do something to get that across to you" How you perceive that I am thinking that once you receive it is entirely separate.