hazabaza1 said:
I remember watching the first 30 minutes of gameplay. It's like if someone goes
"Okay, we have an average game with lots of potential. Let's make it look worse, run worse, fill it with even more Quick time events, and make everything awkward as fuck."
"But sir, that's a terrible idea!"
"Fuck off, Jenkins."
Prototype was a fun game filled with not terribly much potential. It's basically a repeat of their Incredible Hulk game in which you smash stuff up. Story-wise, they can't repeat the mystery they did originally, because they already explained everything.
Going in, I was expecting pretty much a reskinning of the first game and that's what it's shaping up to be. They've tweaked a fair bit, added a couple of powers and enemies; but I wasn't expecting things to be terribly different on that front. They've established a universe in the first game and they're pretty much obligated to just sprinkle a few new things on top of it.
Graphically, I think it looks pretty good. There's a lot more variety to the city (the first game was pretty much standard-issue New York) and the city's traffic actually feels kind of like you're in the middle of an outbreak... instead of it being business as usual while ignoring the infectious mutants slaughtering people across the street.
Control issues are still present. The camera still does weird things in the middle of melee combat, you still end up running up walls you didn't mean to, and so on. But so far I'm running into the same issues I ran into in the first game. I can see them attempting to add some of Arkham Asylum's combat style into the fights, but racking up combos in fights has never been the focus of the game, so it's a rough system that's undermined by the wonky camera.
Haven't noticed any quick-time events in the early going, apart from the tutorials which were just introducing you to the basic controls. The first game did a better job of throwing you into the middle of things. First giving you a taste of the powers to come with a chaotic (but ultimately simple) battle; then layering on your powers until you pass your final exam by taking down a chopper.
It's Prototype. It's about giving the player godlike powers and turning you loose without moral consequences. It's still piss-easy. It's still got the emotional resonance of a ham sandwich.