Prototype Review [X360]

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Stuart M

New member
Apr 22, 2009
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You are Alex Mercer, a shape-shifter filled with abilities and a strong desire to seek out exactly what's happened to New York City, marred by an ongoing war following the outbreak of a deadly virus. Alex is somewhat blessed with extraordinary powers as he begins the chase to find his family, his memory, and the solution to his problem before it's too late.


Awaking on a table at the morgue under the eyes of military personnel, Alex quickly escapes before he can figure out what's going on. Upon emerging in the city, he discovers that the aftermath of the viral outbreak has drastically changed his entire body system. He can leap great distances, throw vehicles and sprint directly up the face of a building, he can also transform his limbs into weaponry -- but most importantly -- Alex can consume anyone and their memories, which includes their health and any special skills they may know.


Alex's ability to consume anything with genes essentially turns every individual into a walking health pack. The story progresses both through mission completion and absorbing the memories of specific individuals who know about what's going on, which all accumulates through the Web of Intrigue. Like human collectibles, the Web of Intrigue tells the beginning of the story through key figures as you learn how and why the outbreak happened, and plans to stop it. This helps Alex regain his memory and unravel key moments that fit together his past and finally unveil the Prototype conspiracy.

Simply getting around New York City with Alex is a rewarding adventure. His parkour-like movement coupled with the unlockable air dash and glide moves allow total free-flowing exploration. Prototype utilizes this and offers side-events such as a target mode where you'll need to glide Alex to the center for maximum EP, checkpoint races across buildings and racing across the city to consume Web of Intrigue targets. While the EP rewards are far from as generous as they are for story completion, an extra platinum medal mode becomes available when you can do no better.

Prototype rewards extremely well for mission completion and wants you to fully experience everything Alex has to offer. The amount of EP given is very generous and right from the get-go Alex can be powered up to combat a full-force military strike team. Each of the eight powers can be bolstered extensively, Alex won't finish maxed out on your first play through. On the other hand, Alex can be upgraded with stealth abilities to help prevention of unwanted conflicts and fights; you choose the way you complete missions.


One of the downsides to being a badass is that there are simply too many powers. You may possess all the upgrades in the world, but pumping Alex with literally hundreds of moves becomes a problem during the more important battles. It's easy to lose track of what you're trying to accomplish and before long, you end up dead due to picking the wrong ability, thanks to the sketchy power wheel. The controls for movement are fine -- however the practically limitless potential Alex has stored up can rarely be unleashed whilst fighting off hordes of Infected.

Another problem that took me by surprise was the simple task of hi-jacking vehicles. In order to gain entry to a vehicle, you first have to button-mash your way to the entrance and then you have to perform the same mini-game again to gain access. During this, you're completely vulnerable to all attacks and left defenseless whilst Alex gets thrown around by rockets and mutants. It's a cheap way to immerse you in the open-world feel that Prototype runs on, and simply put: you won't be feeling any more engrossed following them. There's no doubt you'll end up in a situation where you will simply need to take over a vehicle to survive, only to be blasted off the roof a second or so from entry.

Prototype is a title that sets out to offer it all as a package -- but falls short on a couple of points resulting in a seemingly half-baked experience. The movement is fluid and smooth and combat can be extremely fun at times. Unfortunately however, the control scheme becomes problematic and the difficulty level varies drastically, resulting in a more frustrating than expected affair. Prototype is no genre-defining game, but the satisfaction is there when necessary.
 

Legion

Were it so easy
Oct 2, 2008
7,190
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0
It isn't a bad review, it just feels a little short.
Maybe a bit more detail into the story, level design and individual powers?
 

Stuart M

New member
Apr 22, 2009
31
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Seeing as this is a new game, I didn't want to spoil anything =)

Thanks for the comment
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
3,232
0
0
It felt a bit short, and if you don't want to ruin any of the story, just put it in spoilers. (
/

Also, what about the difficulty of the game and even the platform.
 

D_987

New member
Jun 15, 2008
4,839
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Stuart M said:
You are Alex Mercer, a shape-shifter filled with abilities and a strong desire to seek out exactly what's happened to New York City, marred by an ongoing war following the outbreak of a deadly virus. Alex is somewhat blessed with extraordinary powers as he begins the chase to find his family, his memory, and the solution to his problem before it's too late. This is a good introduction - the reader quckly learns about the story and the main character - however I feel you should have mentioned the company behined it, the platforms it is on etc... - pretend as though the player has never head of the game. It also feels a little cliche - I have heard this introduction a thousand times on IGN video reviews.

Awaking on a table at the morgue under the eyes of military personnel, Alex quickly escapes before he can figure out what's going on. Upon emerging in the city, he discovers that the aftermath of the viral outbreak has drastically changed his entire body system. He can leap great distances, throw vehicles and sprint directly up the face of a building, he can also transform his limbs into weaponry -- but most importantly -- Alex can consume anyone and their memories, which includes their health and any special skills they may know.

Alex's ability to consume anything with genes essentially turns every individual into a walking health pack. The story progresses both through mission completion and absorbing the memories of specific individuals who know about what's going on, which all accumulates through the Web of Intrigue. Like human collectibles, the Web of Intrigue tells the beginning of the story through key figures as you learn how and why the outbreak happened, and plans to stop it. This helps Alex regain his memory and unravel key moments that fit together his past and finally unveil the Prototype conspiracy.Again, its good, but you only hint at gameplay concepts and don't really go into any kind of detail - it would make for a good preview read but not a review

Simply getting around New York City with Alex is a rewarding adventure. His parkour-like movement coupled with the unlockable air dash and glide moves allow total free-flowing exploration. Prototype utilizes this and offers side-events such as a target mode where you'll need to glide Alex to the center for maximum EP, checkpoint races across buildings and racing across the city to consume Web of Intrigue targets. While the EP rewards are far from as generous as they are for story completion, an extra platinum medal mode becomes available when you can do no better. This paragraph is difficult to follow as you try to cram to much information without fully explaining anything - imagine the reader has no idea what the game is - what is EP? How do you get it? How are the missions and do they relate the story in a fluid manner?

Prototype rewards extremely well for mission completion and wants you to fully experience everything Alex has to offer. The amount of EP given is very generous and right from the get-go Alex can be powered up to combat a full-force military strike team. Each of the eight powers can be bolstered extensively, Alex won't finish maxed out on your first play through. On the other hand, Alex can be upgraded with stealth abilities to help prevention of unwanted conflicts and fights; you choose the way you complete missions. So how do you choose the way to complete these missions - how about some examples?

One of the downsides to being a badass is that there are simply too many powers. You may possess all the upgrades in the world, but pumping Alex with literally hundreds of moves becomes a problem during the more important battles. It's easy to lose track of what you're trying to accomplish and before long, you end up dead due to picking the wrong ability, thanks to the sketchy power wheel. The controls for movement are fine -- however the practically limitless potential Alex has stored up can rarely be unleashed whilst fighting off hordes of Infected. How does the combat feel? What about the lock-on system?

Another problem that took me by surprise was the simple task of hi-jacking vehicles. In order to gain entry to a vehicle, you first have to button-mash your way to the entrance and then you have to perform the same mini-game again to gain access. During this, you're completely vulnerable to all attacks and left defenceless whilst Alex gets thrown around by rockets and mutants. It's a cheap way to immerse you in the open-world feel that Prototype runs on, and simply put: you won't be feeling any more engrossed following them. There's no doubt you'll end up in a situation where you will simply need to take over a vehicle to survive, only to be blasted off the roof a second or so from entry.How do these vehicles control and do you feel they work well with the game mechanics?

Prototype is a title that sets out to offer it all as a package -- but falls short on a couple of points resulting in a seemingly half-baked experience. The movement is fluid and smooth and combat can be extremely fun at times. Unfortunately however, the control scheme becomes problematic and the difficulty level varies drastically, resulting in a more frustrating than expected affair. Prototype is no genre-defining game, but the satisfaction is there when necessary.
Its a good review, if a little short - I have attempted to add questions the reader may be thinking so you can expand upon these points - keep up the good work.
 

Ripshot

New member
Aug 5, 2008
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Machines Are Us said:
It isn't a bad review, it just feels a little short.
Maybe a bit more detail into the story, level design and individual powers?
what this man said.
 

AkJay

New member
Feb 22, 2009
3,555
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"Prototype is no genre-defining game, but the satisfaction is there when necessary."

Ok, then tell me what game DOES define its genre?
 

Traun255

New member
Jun 16, 2009
158
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when i first got this game i saw it as amazing still do but i guess its lsot some of its apeal but still love it
 

G1eet

New member
Mar 25, 2009
2,090
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Stop mocking me XP
I'm strapped for cash after my dad's father's day present, and I'll probably only have enough money by mid July.
 

Stuart M

New member
Apr 22, 2009
31
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0
Thanks for all the replies! Everything has been taken on-board and I'll make my next review(s) better.
 

Adeptus_Astartes

New member
Jun 15, 2009
26
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0
I personally think its a good review, like most others said it was a little short but now i want to gather up $60 and go get the game....or rent it first or something.
 

Taerdin

New member
Nov 7, 2006
977
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D_987 said:
Stuart M said:
You are Alex Mercer, a shape-shifter filled with abilities and a strong desire to seek out exactly what's happened to New York City, marred by an ongoing war following the outbreak of a deadly virus. Alex is somewhat blessed with extraordinary powers as he begins the chase to find his family, his memory, and the solution to his problem before it's too late. This is a good introduction - the reader quckly learns about the story and the main character - however I feel you should have mentioned the company behined it, the platforms it is on etc... - pretend as though the player has never head of the game. It also feels a little cliche - I have heard this introduction a thousand times on IGN video reviews.

Awaking on a table at the morgue under the eyes of military personnel, Alex quickly escapes before he can figure out what's going on. Upon emerging in the city, he discovers that the aftermath of the viral outbreak has drastically changed his entire body system. He can leap great distances, throw vehicles and sprint directly up the face of a building, he can also transform his limbs into weaponry -- but most importantly -- Alex can consume anyone and their memories, which includes their health and any special skills they may know.

Alex's ability to consume anything with genes essentially turns every individual into a walking health pack. The story progresses both through mission completion and absorbing the memories of specific individuals who know about what's going on, which all accumulates through the Web of Intrigue. Like human collectibles, the Web of Intrigue tells the beginning of the story through key figures as you learn how and why the outbreak happened, and plans to stop it. This helps Alex regain his memory and unravel key moments that fit together his past and finally unveil the Prototype conspiracy.Again, its good, but you only hint at gameplay concepts and don't really go into any kind of detail - it would make for a good preview read but not a review

Simply getting around New York City with Alex is a rewarding adventure. His parkour-like movement coupled with the unlockable air dash and glide moves allow total free-flowing exploration. Prototype utilizes this and offers side-events such as a target mode where you'll need to glide Alex to the center for maximum EP, checkpoint races across buildings and racing across the city to consume Web of Intrigue targets. While the EP rewards are far from as generous as they are for story completion, an extra platinum medal mode becomes available when you can do no better. This paragraph is difficult to follow as you try to cram to much information without fully explaining anything - imagine the reader has no idea what the game is - what is EP? How do you get it? How are the missions and do they relate the story in a fluid manner?

Prototype rewards extremely well for mission completion and wants you to fully experience everything Alex has to offer. The amount of EP given is very generous and right from the get-go Alex can be powered up to combat a full-force military strike team. Each of the eight powers can be bolstered extensively, Alex won't finish maxed out on your first play through. On the other hand, Alex can be upgraded with stealth abilities to help prevention of unwanted conflicts and fights; you choose the way you complete missions. So how do you choose the way to complete these missions - how about some examples?

One of the downsides to being a badass is that there are simply too many powers. You may possess all the upgrades in the world, but pumping Alex with literally hundreds of moves becomes a problem during the more important battles. It's easy to lose track of what you're trying to accomplish and before long, you end up dead due to picking the wrong ability, thanks to the sketchy power wheel. The controls for movement are fine -- however the practically limitless potential Alex has stored up can rarely be unleashed whilst fighting off hordes of Infected. How does the combat feel? What about the lock-on system?

Another problem that took me by surprise was the simple task of hi-jacking vehicles. In order to gain entry to a vehicle, you first have to button-mash your way to the entrance and then you have to perform the same mini-game again to gain access. During this, you're completely vulnerable to all attacks and left defenseless [http://dictionary.reference.com/browse/defenseless] whilst Alex gets thrown around by rockets and mutants. It's a cheap way to immerse you in the open-world feel that Prototype runs on, and simply put: you won't be feeling any more engrossed following them. There's no doubt you'll end up in a situation where you will simply need to take over a vehicle to survive, only to be blasted off the roof a second or so from entry.How do these vehicles control and do you feel they work well with the game mechanics?

Prototype is a title that sets out to offer it all as a package -- but falls short on a couple of points resulting in a seemingly half-baked experience. The movement is fluid and smooth and combat can be extremely fun at times. Unfortunately however, the control scheme becomes problematic and the difficulty level varies drastically, resulting in a more frustrating than expected affair. Prototype is no genre-defining game, but the satisfaction is there when necessary.
Its a good review, if a little short - I have attempted to add questions the reader may be thinking so you can expand upon these points - keep up the good work.
Fix'd

Good job with the questions though, they seem semi-helpful.