[PROTOTYPE] Review

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Streetfighter

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Jun 3, 2009
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Despite doubts over the amount of hype generated for Prototype before its releasing raising fears that it might be yet another small, muddy shitball of a game, Radical has managed to create do something truly special and actually deliver on said hype.
If you're not familiar with the premise, Prototype puts you in the shoes of Alex Mercer, an amnesiac shapeshifter as he searches for his lost identity in a gigantic open free-roaming New York City as a war rages between the monstrous zombified hordes of a terrifying virus (that incedentally gave Alex his powers) and the awesome might of the US military.
"Awesome" really is a word that can be applied very very easily. When you're not mutating your body into a variety of deadly weapons such as blades, hammers, claws or whips, you're running about the rooftops of New York telling the laws of physics to go fuck themselves in a huge blaze of hyper-parkouring glory marvelling at the enormous draw distance of a spectacularly rendered New York. While attack helicopters fire rockets at you.

I had my fears for this game. But they were completely unfounded. Radical has nailed the core gameplay - combat and free-running - so well. The little touches is what makes it great - the 300-esque snippets of slow-mo interspersed through hardocore man-zombie-tank-monster brawls are a particular example.

One of the main problems with free-roamers is that the world often feels empty, with a few strolling civilians thrown in as window dressing as you spend fun-killing hours hiking from one spot to another through vast environments that may be pretty but contain as much of interest as Paris Hilton's small deformed brain (see Just Cause 1, Far Cry 2).
This isn't the case with Prototype. Every street is literally chock full of either helpless innocents, marauding zombies or a few small nations' worth of military hardware, all trying to kill each other, with you caught in the middle. Not that you're exactly defenseless. If you grow tired of smashing helicopters out of the air and then using their flaming wreckage to brain huge zombified monsters with before they in turn brain you with a taxi or two, then jump to the nearest rooftop, hyper-freerun over to one of the many challenges which are admittedly a little lower on the awesome scale than missions or just regular free-roaming but still a nice distraction.

Radical of course bought us Hulk: Ultimate Destruction for previous-generation consoles and the similarities are immediate and very obvious. The ground and air-based area-effect attacks are triggered by the exact same buttons and require the exact same conditions, for example, but that's okay, it works.

Although facing initial comparisons to Crackdown and Bioshock, I would sooner describe this game as a bizarrely effective cross between Spiderman 3, Assassin's creed (oh, I didn't mention that stealth is a viable alternative to mindless Michael-Bay-level carnage due to the ability to consume people and copy their appearance exactly) and the aforementioned Hulk: Ultimate Destruction.

My overall statement for this review is that this game simply WORKS. It generates FUN in the human brain constantly because the developers haven't inserted any cheap shots to lengthen gameplay. Even my main gripe about free-roamers - long boring slogs through dead spaces to reach the next quest - has been silenced due to the sheer fluidity and awesomeness of Alex Mercer's movement.

There is one thing that bothers me about the game, though. It'll probably constitute the majority of Yahtzee's review if he ever does it for Zero Punctuation. When impersonating a solider, you are free to use your superhuman agilitity to its fullest. For example: I was required to sneak into a military base. I kidnapped and consumed an officer, then flung myself from the nearest skyscraper, landing with a pavement-cracking slam in the courtyard of the military base. A nameless grunt standing a few feet away saluted me with a brisk "sir" and a salute as I walked through the front door. I know the US military must have rigorous training regimens, but I didn't know superhuman powers were commonplace.
However, I can already see the reason Radical allowed this. Do you REALLY want to have to go dawdling about the stealth sections or do you want to get them over with so you can go back to chucking tanks at zombies?

Final score - I'm a self-confessed sucker for hype and I admit I was sweating like a pedophile at a Wiggles concert when I got the game in my hands but Prototype has lived up expectations. In fact, it has surpassed them.
10/10.
 

Inco

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Sep 12, 2008
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Avoid Numbered scores. That is the feedback that will come up from the Experienced escapists. That is my one as well. (feedback)
 

Abedeus

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Sep 14, 2008
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Thanks for the review.

I'm pre-ordering the game, but it looks like I'm not going to be disappointed.
...26.06.09... SIXTEEN DAYS LEFT FOR ME. God damn country.

Btw, did you play it on PC or Xbox/PS3?
 

EvilMaggot

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Sep 18, 2008
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now i cant wait to get it on friday :O ...got dammit.. sometimes i hate living in Europe xD
 

Booze Zombie

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It's a cheerful review, I can appreciate that.
Though, I would like to point out a spelling error, in that you said Radical BOUGHT us the Hulk game, not BROUGHT.
It's a simple mistake and other than that, this is a review that basically screams "I, as a person, enjoyed this game, as a game".
 

Quillan

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Jan 7, 2009
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makes me really want to buy prototype now... shame my computer is totally unable to handle it :(

Streetfighter said:
... I was sweating like a pedophile at a Wiggles concert ...
just lol xD

o and cool review :)
 

Booze Zombie

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silent_bob said:
makes me really want to buy prototype now... shame my computer is totally unable to handle it :(

Streetfighter said:
... I was sweating like a pedophile at a Wiggles concert ...
just lol xD

o and cool review :)
Prototype is available for Xbox 360 or PS3 if you have either one.
 

Abedeus

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EvilMaggot said:
now i cant wait to get it on friday :O ...got dammit.. sometimes i hate living in Europe xD
Come to Poland. You get the game on 12.06.09. I get it almost two weeks later.
 

Quillan

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Booze Zombie said:
Prototype is available for Xbox 360 or PS3 if you have either one.
o awesome... then all is good :)

I guess I probably should have realised that if its on computer it would likely be on xbox as well...
 

EvilMaggot

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Abedeus said:
EvilMaggot said:
now i cant wait to get it on friday :O ...got dammit.. sometimes i hate living in Europe xD
Come to Poland. You get the game on 12.06.09. I get it almost two weeks later.
its released the 13th on steam :'( but i feel with you mate
 

Abedeus

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EvilMaggot said:
Abedeus said:
EvilMaggot said:
now i cant wait to get it on friday :O ...got dammit.. sometimes i hate living in Europe xD
Come to Poland. You get the game on 12.06.09. I get it almost two weeks later.
its released the 13th on steam :'( but i feel with you mate
Yeah, but on Steam it costs 50 EUR.

If I wait till 26.06.09, I get it for about 30 EUR. Okay, 25.
 

Avatar Roku

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Jul 9, 2008
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Nice review, flowed a bit oddly from time to time, but still well written. The game does sound interesting, but I'll probably let it go down in price a bit before I get it. Lot of good games coming out, and the only ones I'll buy at full price are Mass Effect 2, Assassin's Creed 2, and Alpha Protocol.
 

D_987

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Jun 15, 2008
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You really don't go into much detail and I have my doubts over how much of the game you actually played - to me it seems you have rushed a review as soon as possible in order to gain replies.
 

ultimatechance

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D_987 said:
You really don't go into much detail and I have my doubts over how much of the game you actually played - to me it seems you have rushed a review as soon as possible in order to gain replies.
Agreed. There could definitely be more info on parts other than just the core gameplay. You also dont seem to hit up on the flaws on this game, which yes, there are a plenty.
 

MontyGommo

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Oct 21, 2008
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I bought the game today, It plays exactly like a mix between Spiderman 3 (or Web of Shadows for that matter - awesome game) and Assassin's Creed.

Your review sums up what i feel for the game, however i do have some doubts over the longevity of it, but it will definitely warrant a second play through with New+
 

VitalSigns

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May 20, 2009
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well written but 10/10 means as close to perfection as it gets, I have my doubts on this, and I've been stoked on Prototype for a year.
 

tiredinnuendo

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To give it a 10/10 completely misses the hideous graphics (remarkably last-gen), abysmal draw distance (which is a big problem in a game where you move so quickly), unvaried mission structure (Alex has so many abilities, they could've done more with that), occasionally frustrating control scheme (hit two opposing face buttons in sequence without hitting the other ones), repeating textures (the city has something like ten different skins for people, and most of the buildings are identical), and lack of replay value (even elbow-dropping a tank can get old if there's nothing else to do).

Not that the game is bad, mind you, but it's nowhere near a ten. You're riding the hype wave now, and that's cool, but it might be wise to slowly step yourself down, or you're going to blow your whole experience with the game on these first few days and then end up discouraged and not playing it again, and you'll waste your sixty bucks.

- J
 

No one knows

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Jun 10, 2009
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I really can't decide what to get between this, InFamous or miss both of them out all together. Both games have had great reviews and... I really have no idea
 

Maet

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Jul 31, 2008
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tiredinnuendo said:
To give it a 10/10 completely misses the hideous graphics (remarkably last-gen), abysmal draw distance (which is a big problem in a game where you move so quickly)...
I noticed those same issues in the previews I saw last year. I certainly thought they would pretty it up a bit, but it looks like a very bland and ugly game. I'm no graphics whore, but the way the game looks is not very inviting at all. I don't think I'd ever want to spend time in Prototype's city.

Luckily, I bought Infamous, so I've already received my open world mayhem fix.