Well arguably you could say most action games fit that definition.
I guess it comes down to whether it's a well done clique/corny story, and if the explosions look cool.
The Hoodie though isn't quite my style, honestly I could have done without that "trademark" though. It does deserve to lose points based on "retarded uncoolness" for that.
I haven't played it yet, just a general response.
I *WILL* say however that I think these sandbox super hero games aren't deserving the attention they are getting due to being bare bones productions. See, to me part of the "fun" of the sandbox crime games and such has been all of the little details involved, like the radio stations and "talk shows" and everything else. Saint's Row and Grand Theft Auto have had a ton for a long time. GTA IV even extended things to actually having TV shows and a somewhat surfable Internet. Not to mention little details like being able to change the "ringtone" on your phone.
Saint's Row 2 had like a ton of side activities to engage in, and we're not just talking about rampages and street races here. Stealing hookers from pimps, ruining property values by spraying sewage out of a truck, and playing bodyguard for celebrities by throwing overenthusiastic fanboys into lethal deathtraps come to mind.
Now granted these EXACT minigames, the choice of music, etc... wouldn't work with a "superhero" game. But the point is that it's noticibly missing. For my $60 I expect more of a complete package than inFamous (or I believe Prototype) has delivered.
I mean I like inFamous (which I have and have played a bit, despite getting distracted by Sacred 2) but in the end it's a very basic game once you get past the general engine and the "OMG I have powers" aspect.
Decent games as far as they go, but I think both games needed more criticism for only giving you part of what a sandbox game should properly include.
>>>----Therumancer--->