MarsAtlas said:
A lot of obtuse points in your post, not to mention the needlessly iconfrontational title, "Prove". Usually when somebody says "Prove to me!" they're stuck firmly in their position and completely immovable, not interested in discussion, but more interested in defeating points that are weak on the basis that the questions are weak as well. I'm not really interested in arguing the points, I'm trying to not gives myself a headache, just showing problems with the point anyways
It's not quite that I am completely closed to any responses and more nuance to my opinion, I am legitimately asking these questions because of the amount of hyperbole that has been going on and would like honest answers. The confrontational title, I must admit, was possibly a poor decision but I genuinely want to know why gaming culture is seen as a "boy's club" when we all know females that actively engage in the community without feeling out of place.
All straight white cisgender men? All of them, is that their claim? Notsome straight white cisgender men? Not most straight white cisgender men? Not the most vocal of straight white cisgender men among the gaming community?
Not all, I should have clarified this. What I meant is that it is the members of this demographic that is accused of being exclusionary. Not being part of this demographic, I can confirm that they might have the most attention from big publishers, sometimes frustratingly so... but they don't get
all the attention. I don't see this as the same as being
exclusionary.
"Mainstream gaming public"? Do you mean mainstream journalistic and editorial outlets? Do you include personalities? What makes them mainstream? Personalities Angry Joe and Total Biscuit get more viewers than many online reviews on sites like this do. Do you need a view limit to be considered mainstream? Are mainstream opinions ones that solely focus on gameplay, or can they focus on thematic and narrative aspects of the game?
What I mean by "mainstream gaming public" is your average gamer. Not limited to journalists or personalities, people in general. While some highly objectionable games can get commercial success, if they are tasteless, insult the player by pandering to adolescent fantasies (unless it's tongue-in-cheek) and appeal to the "lowest common denominator", they tend to get mocked by the gaming public. They rarely have any lasting impact in the way well-written games do unless the appeal lies solely in the gameplay mechanics.
Except when they're not games because you don't shoot people in the face, see: Gone Home and The Walking Dead. Not trying to imply that you feel this way, but its hard to take many people who don't believe such a thing seriously when they say "well then make your own game", like its an easy feat, and then when somebody actually does it, they say its not a game, and they reject it as being a game because they want to be unassociated with the game or the cultural values it brings with it.
Gone Home is a very tricky example and probably one of the better ones if you're going to argue for a heteronormative, exclusionary gaming public. Public opinion is polarised, though I'd say this is because of its minimalist game mechanics (and possibly misleading promotion?) rather than the relatively tame LGBT aspect. I am very fond of Gone Home and its story, but I do not personally consider it a gay-centric game and I think people's negative reaction to that aspect was a suspicion that it got sympathy from reviewers just for including a theme like this at all, rather than the game's merits. I don't agree with them but again, I think their problem is with the game mechanics rather than the themes.
The Walking Dead on the other hand has been widely praised. If I have heard any criticisms of it, it's because of its "interactive movie" nature rather than the fact that the cast is ethnically diverse and has realistic portrayals of males and females. In fact, the adventure game genre has always been much less insistent on conveying bland gender stereotypes than most other genres, as they are usually character-driven and people like multifaceted characters. The "well make your own game" argument is rather silly, I'll grant you that. I do disagree strongly with your core premise that non-violent, more passive games get dismissed arbitrarily.
Even in games they can't reject as "not games", they find other reasons to object to the inclusivity. See: Bioware romances. I never heard anybody complain about them before Mass Effect 3 and Dragon Age 2, but once they're including non-heterosexual romances, all of a sudden, it "ruins" the character to be romancable by the same sex in somebody else's completely separate playthrough because the character being romancable by both genders just ruins it because... reasons. HMMMMMMMMMMMMM...
I think your problem here is with a larger issue, homophobia. It exists but on the internet, people of all sexes and sexualities can congregate, so in more mainstream spaces (outside of right-wing, religiously extremist, bigoted niches) it is called out. I don't think it is a facet of the gaming community itself, rather it is by a minority of members in the community that have been informed on these issues by external sources like religion and heteronormative culture, which effects all media. If anything, I've seen that the gaming community is more inclusive than most, possibly due to the relatively young age of its members and their involvement with the internet. Mass Effect 3 and Dragon Age 2 have not been the most critically acclaimed games due to numerous writing and mechanical faults, so it's hard to say if the diversity is the primary reason for their bad reputations.
If you include negative racial portrayals, easy target, Call of Duty.
Call of Duty's campaigns and glamorisation of war, or more often the large portion of its players that are obnoxious adolescents, have consistently been the target of mockery.
If you're not including racial and sexuality portrayals, and thus, allows games with main characters that are not white or straight, I'd say GTA V. One woman gives the review a 9/10, and while still praising it, said how she felt that the game's treatment of women was too extreme to fit fairly under the banner of "misanthropy". The response to that was less than civil, and rather unpleasant, with a lot of sexist, homophobic, and transphobic responses among them.
This is an interesting example. I was there during this incident desperately trying to fend off hordes of transmisogynists, being a transwoman myself. I was not alone, many were rightly outraged and actively condemned this behaviour. GTA has one of the largest amounts of players of any series, and this inevitably includes loud-mouthed idiots. I think it is unfair to say this is a sign of the gaming community wanting to "keep gaming a male safe space" because it was a vocal group that got an equal amount of backlash from gamers that thought their behaviour was unacceptable.
A problem here is the defition of "high profile". Does that mean AAA games only? Does it include smaller games from indie or smaller developers? What is "high profile" exactly?
I agree, it was probably unnecessary in retrospect. I meant it in a way to differentiate from obscure flash games that have been the target of a few trolls, as I don't think that's indicative of a large-scale problem with the whole gaming community.
Quite frankly, the way the whole post reads, being so obtuse, is something written in a way so that you can reject any responses that counter your claims, especially with the word "prove", since, as we've seen in the past month or so, people tend to have really shitty standards of evidence, being too high when its something they oppose, and being too low when its something that would support them in some way or another.
I'm sorry if I came off as confrontational. I suppose I wanted to get my point across with as little ambiguity as possible, seeing as a lot of misleading stuff can be slipped in if I were being ambiguous. I am generally open-minded about this, despite many of the people arguing this recently. I don't think women and demographic minorities have it easy but I think it is a big stretch to suggest that they are not welcomed into the gaming community, so I wanted to see if there were any notable examples of this that I have missed lately.