It's a tough call, but I go for the big N. I say this because while the PS1 had a myriad of great titles, the most significant games of the fifth generation seemed to reside largely on the N64. Couple that with dazzling graphics, a lack of load times, and four-player support, and the argument for Nintendo's late-90s supremacy becomes even more convincing.
P.S. Along with your preference, list your five or ten favourite games for said console. Mine for the N64 are:
1. Paper Mario
- I rented Paper Mario in Grade 6 and played it for forty hours straight, without sleep. Later, in first-year university, I did it again.
2. GoldenEye 007
- On my deathbed, I may wish I hadn't squandered a year of my life playing this game.
3. Conker's Bad Fur Day
- The second-best multi-player on the console, IMO, and the single-player would've been in contention if it were longer.
4. Super Mario 64
- Raving about this one is as culturally tired as discussing the Beatles' mid-60s innovations.
5. Star Fox 64
- The gold medals I have on virtually every level speak for themselves.
6. Super Smash Bros.
- The best multi-player on the N64. Hands down.
7. Harvest Moon 64
- Even if it is just a polished re-make of the SNES game, on the RPG-deprived N64 it seemed like revelation.
8. Space Station Silicon Valley
- Better than Banjo-Kazooie. Better than Donkey Kong 64. Better than Jet Force Gemini. Etc.
9. Doom 64
- Though I know it's partly a sentimental favourite, did anyone else think that Doom's N64 outing was underrated? At the very least, it's the most fleshed-out entry in the series (the game runs in real 3D, for example), and the level designs are excellent. Now if only it had a multi-player...
10. The Legend of Zelda: Ocarina of Time
Though I still complain that this game is too frustrating to be continually emmersive (see: The Water Temple), it's hard to deny its status as one of the greatest ever.
RUNNERS-UP: Blast Corps, Duke Nukem 64, Pilotwings 64, Pokemon Puzzle League, Mario Kart 64
Most overrated N64 games, IMO:
Diddy Kong Racing
- A Mario Kart clone that offered up a second-rate single-player, and a multi-player mode that failed to entertain as much as MK64's did (if you misinterpret that as Mortal Kombat's N64 abbreviation, it still holds true).
Banjo-Kazooie
- It amazes me that on a console without a single good fighting game or 2D platformer, Rareware decided to release another run-of-the-mill 3D platformer.
Turok: Dinosaur Hunter
- It was overhyped at the time because the graphics were purdy. Doom 64, Duke Nukem 64, and Quake II were all better (among others). Ditch this crap.
Quake 64
- This game has a decent single-player, but noone plays Quake for the single-player. Its multiplayer only supports two players, and drops frames like a bad window installation.
Donkey Kong 64
- Rareware wore even themselves out with this one. Mediocre item-collecting shtick.
Turok 2: Seeds of Evil
- It drops frames, is much longer than anyone would want to play, and makes you sit for ridiculous durations of time in order to find save points. Rage Wars was a nice UT knock-off, though.
Banjo-Tooie
- This game is filth.
Pokemon Stadium
- Overrated when you consider the whole game's a 3D representation of an unremarkarkable combat system with a few mini-games thrown in. Would've been passable if it included a built-in copy of Pokemon R/B/Y.
StarCraft 64
- It requires the expansion pak to access Blood War content (inexplicably), is blurry and unplayable, doesn't have cut-scenes, allots more micromanagement to the N64 controller than it can handle, and features a multi-player wherein you can just screenpeak your enemies' mini-map if you want to know where she is. It also drops frames.
Mortal Kombat Mythologies: Sub-Zero
- Overrated because IGN gave it a 3. This is the worst game I've ever played.
P.S. Along with your preference, list your five or ten favourite games for said console. Mine for the N64 are:
1. Paper Mario
- I rented Paper Mario in Grade 6 and played it for forty hours straight, without sleep. Later, in first-year university, I did it again.
2. GoldenEye 007
- On my deathbed, I may wish I hadn't squandered a year of my life playing this game.
3. Conker's Bad Fur Day
- The second-best multi-player on the console, IMO, and the single-player would've been in contention if it were longer.
4. Super Mario 64
- Raving about this one is as culturally tired as discussing the Beatles' mid-60s innovations.
5. Star Fox 64
- The gold medals I have on virtually every level speak for themselves.
6. Super Smash Bros.
- The best multi-player on the N64. Hands down.
7. Harvest Moon 64
- Even if it is just a polished re-make of the SNES game, on the RPG-deprived N64 it seemed like revelation.
8. Space Station Silicon Valley
- Better than Banjo-Kazooie. Better than Donkey Kong 64. Better than Jet Force Gemini. Etc.
9. Doom 64
- Though I know it's partly a sentimental favourite, did anyone else think that Doom's N64 outing was underrated? At the very least, it's the most fleshed-out entry in the series (the game runs in real 3D, for example), and the level designs are excellent. Now if only it had a multi-player...
10. The Legend of Zelda: Ocarina of Time
Though I still complain that this game is too frustrating to be continually emmersive (see: The Water Temple), it's hard to deny its status as one of the greatest ever.
RUNNERS-UP: Blast Corps, Duke Nukem 64, Pilotwings 64, Pokemon Puzzle League, Mario Kart 64
Most overrated N64 games, IMO:
Diddy Kong Racing
- A Mario Kart clone that offered up a second-rate single-player, and a multi-player mode that failed to entertain as much as MK64's did (if you misinterpret that as Mortal Kombat's N64 abbreviation, it still holds true).
Banjo-Kazooie
- It amazes me that on a console without a single good fighting game or 2D platformer, Rareware decided to release another run-of-the-mill 3D platformer.
Turok: Dinosaur Hunter
- It was overhyped at the time because the graphics were purdy. Doom 64, Duke Nukem 64, and Quake II were all better (among others). Ditch this crap.
Quake 64
- This game has a decent single-player, but noone plays Quake for the single-player. Its multiplayer only supports two players, and drops frames like a bad window installation.
Donkey Kong 64
- Rareware wore even themselves out with this one. Mediocre item-collecting shtick.
Turok 2: Seeds of Evil
- It drops frames, is much longer than anyone would want to play, and makes you sit for ridiculous durations of time in order to find save points. Rage Wars was a nice UT knock-off, though.
Banjo-Tooie
- This game is filth.
Pokemon Stadium
- Overrated when you consider the whole game's a 3D representation of an unremarkarkable combat system with a few mini-games thrown in. Would've been passable if it included a built-in copy of Pokemon R/B/Y.
StarCraft 64
- It requires the expansion pak to access Blood War content (inexplicably), is blurry and unplayable, doesn't have cut-scenes, allots more micromanagement to the N64 controller than it can handle, and features a multi-player wherein you can just screenpeak your enemies' mini-map if you want to know where she is. It also drops frames.
Mortal Kombat Mythologies: Sub-Zero
- Overrated because IGN gave it a 3. This is the worst game I've ever played.