TLS14 said:
Final Fantasy XIII.
No, fucking seriously. It's different, but different isn't inherently bad like the fanboys of most series claim. The series took an interesting deviation, but it's one that works.
Oh wait...you already answered. Well, I suppose my input could be useful to other viewers.
I disagree. I quite like some of the Final Fantasy games (particularly parts VI, VII and IX) but this game was insultingly dull. About every aspect that made previous entries in the series interesting were removed, leaving only a long, long tube in which you do nothing but moving forward, fighting the same battle 20 times (you completely heal after each battle and often encounter the same monsters, meaning that once you know the 'strategy' to beat them you'll just keep doing that over and over again), watch a cutscene, move forward, fight the same battle 20 times, watch a cutscene, move forward, take a branching path, find out it immediately leads to a dead end, go back and keep moving forward, fight the same battle 20 times, watch a cutscene, move forward,fight the same battle 20 times, watch a cutscene, move forward, watch a cutscene... Hey! Look! It's a boss! And all you have to do beat it is occasionally do a 'pardigm shift' to healing mode when your HP is low and change back when its restored!
And then you've beaten the boss and are rewarded with another uninteresting cutscene and the chance to once again move forward, fight the same battle 20 times, move forward, watch a cutscene, move forward, fight the same battle 20 times, move forward, watch a cutscene, move forward, fight the same battle 20 times, move forward, watch a cutscene, move forward, fight the same battle 19 times, move forward, watch a cutscene, move forward, fight the same battle 20 times, move forward, watch a cutscene, move forward, fight the same battle 20 times, move forward, watch a cutscene, move forward, accidentally engage in battle with a special kind of enemy with ridiculously high defense that takes half an hour to beat and you can't run from (I wish I was kidding), move forward, fight the same battle 20 times, move forward, watch a cutscene, move forward, fight the same battle 20 times, move forward, watch a cutscene, slowly lose your sanity, move forward, fight the same battle 21 times, move forward, watch a cutscene, move forward...
Well, you can probably imagine how this continues. Eventually, after a long, long time you reach the first and only 'non-linear' part of the game, which is basically a large field where you have to walk to a dot on the mini-map, walk to another dot on the mini-map, defeat a monster, walk to a dot on the mini-map, walk to another dot on the mini-map, defeat a monster, walk to a dot on the mini-map, walk to another dot on the mini-map, defeat a monster and... Well, then finally I stopped played and had three epiphanies:
1. Final Fantasy XIII is a failed experiment and all-out awful game.
2. If you find out after two hours you find a game incredibly dull it probably isn't going to get any better later, so you'd have to be an idiot to keep playing it for another 20 hours.
3. I am an idiot.