FreedomofInformation said:
What will the graphics look like as games become more optimized for the console? Is the hardware in the PS4 the kind that they can squeeze out more?
you can always* squeeze out more, just the diminishing returns are defeated by cost
it's easier to build a new code base and a new product to run it.
optimizations happen on a game level more often than the hardware / driver level but rest assured
optimized they will be, that's the name of the game for console development
*diminishing returns can be exponentially smaller with each iteration in some instances,
it does eventually get to a point where it is not logically possible to flip a switch using less code,
but most computer systems are built on layers of abstraction, and you can usually pick an area at random
and tinker with it until it runs faster, that said as far as my understanding of the ps4 architecture goes
it's essentially an opengl rendering box with a pc architecture so it should have nearly ideal performance
from the get go and improve very slowly with time, as these systems are well known by developers already.
anyone that serious about graphics quality should simply buy a pc though, you can tweak .ini files and
re-texture models with billions more polygons until the end of days if you want it perfect.
that's what i do with skyrim, anyway.