I have a fascination with games that are very hard, have lots of little secrets, and essentially exploits, not intended by game developers but help gameplay regardless.
Starcraft the best game ever in my eyes, the game with near unlimited potential, has ALOT of exploits,
heres a quick list of some of them
hold position makes units attack quicker
patrol makes units respond faster
stacking air units to make it harder to click them
mutalick micro
"drilling" workers through enemy units by selecting mineral patchs
pushing yourself through solid objects with spider mines
setting a building close to a mineral line so that the workers will move in a straiter line so that you get money slightly faster.
attacking while moving by hitting the attack key and move key
and these are just some of them.... there are alot more, and all of these take skill, and still don't imbalance the game, they are a new thing to master that can give you an edge, that can make new strategies not previously possible a reality.
Quakeworld has a technique called bunnyjumping, and strafe jumping
This started because of an exploit in movement, because when moving at an angle it added both forward and side movement. So it worked by moving your mouse to the left and pressing the strafe left and NOT pressing the forward key, and this also applied to going right and you accelerate every time you curve in the air. This is very hard to do and master, allowed all kinds of new ways to grab armor, and also move around alot faster. you could also hold the forward key, and move your mouse either direction, and sort of pivot around your crosshair, to keep momentum while still being able to pull of a shot at and odd angle. And you have to do all this while aiming and whatnot..... so it added this whole new level of depth to the game, that just wasn't their before.
In devil may cry 1, you could interrupt the animation sequence of the grenade launcher by rolling, this technique allowed you to quickly fire off grenades, and made the gun a valid option in combat. You could also stop attacking in certain animation sequences of almost all the weapons and put on damage alot faster by using quick cancel moves.
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People who do things like this are pushing the limit of the game and the games engine to get an advantage, these aren't things that totally imbalances the game, this is something that adds depth, strategy, and something new to master into the game.... Most new games have removed these "exploits" and game mechanics due to the inaccessibility of many of them and possible difference of opinion on what gamers should do.
What do you think of people using these "skilled exploits"?
Starcraft the best game ever in my eyes, the game with near unlimited potential, has ALOT of exploits,
heres a quick list of some of them
hold position makes units attack quicker
patrol makes units respond faster
stacking air units to make it harder to click them
mutalick micro
"drilling" workers through enemy units by selecting mineral patchs
pushing yourself through solid objects with spider mines
setting a building close to a mineral line so that the workers will move in a straiter line so that you get money slightly faster.
attacking while moving by hitting the attack key and move key
and these are just some of them.... there are alot more, and all of these take skill, and still don't imbalance the game, they are a new thing to master that can give you an edge, that can make new strategies not previously possible a reality.
Quakeworld has a technique called bunnyjumping, and strafe jumping
This started because of an exploit in movement, because when moving at an angle it added both forward and side movement. So it worked by moving your mouse to the left and pressing the strafe left and NOT pressing the forward key, and this also applied to going right and you accelerate every time you curve in the air. This is very hard to do and master, allowed all kinds of new ways to grab armor, and also move around alot faster. you could also hold the forward key, and move your mouse either direction, and sort of pivot around your crosshair, to keep momentum while still being able to pull of a shot at and odd angle. And you have to do all this while aiming and whatnot..... so it added this whole new level of depth to the game, that just wasn't their before.
In devil may cry 1, you could interrupt the animation sequence of the grenade launcher by rolling, this technique allowed you to quickly fire off grenades, and made the gun a valid option in combat. You could also stop attacking in certain animation sequences of almost all the weapons and put on damage alot faster by using quick cancel moves.
___________________________________________________________________________
People who do things like this are pushing the limit of the game and the games engine to get an advantage, these aren't things that totally imbalances the game, this is something that adds depth, strategy, and something new to master into the game.... Most new games have removed these "exploits" and game mechanics due to the inaccessibility of many of them and possible difference of opinion on what gamers should do.
What do you think of people using these "skilled exploits"?