- Nov 27, 2009
- 5,792
- 712
- 118
- Country
- The Dreamlands
- Gender
- Lose 1d20 sanity points.
It's not so much that I like disarming traps, I like investigations, I love role-playing investigators and I love trying to get into the DM's head to think "How would I hide traps in this Dungeon?" and then figuring out and disarming them without activating a single one, makes me feel clever, because what I enjoy role-playing the most is the Detective so I find everything relating to that to be fun, and while combat can be quite brainy and clever and you can bring a ton of creativity into it, it just doesn't speak to me as much, that being said scouting is not the reason I play, the part with the murder-mysteries, tracking spies, having to negotiate with shady people and trying to figure out their intentions so I can manipulate them and catch them, you know being the master spy, detective, archeologist, you know that shit, that's what I like and being the scout and the bomb squad is one of the most prominent parts of that kind of role-playing in D&D, might be worth mentioning that my Rogues while mostly of the Thief Archetype[footnote]Arcane Tricksters are cool too, and I'm in love with the Unearthed Arcana Inquisitive Archetype which I haven't played but want to, but Assassins are not my thing, even wen I play spies I go with Bards or Thieves but never Assassin, not that it's bad but eh, it's flavour doesn't speak to me.[/footnote] are not thieves and are sometimes the moral compass of the party, so you know I'm not the kind that would separate from the party to go for treasure unless it's really important and I have reason to believe that is the optimal way to acquire it, or it's hidden by a really cool puzzle.The Wykydtron said:You like traps but not combat? The usual roll a save to not take xd6 damage type trap? I hate that stuff since it's basically forced damage unless your Rogue (if you have one) rolls well on his find trap roll (playing 3.5 so Passive Perception isn't a thing.) Yeah you can take a 10 if your modifier is high enough so any trap with a DC 20 or lower is automatically found but all the good traps have a DC 21+ in the book because WotC are dicks.Kaleion said:-snip-
We tend to be alright with the not leaving someone behind when he's looking for stuff though, that's just a bad move. The one time I actually split from the party to check a corridor our fuckin' Bard opens a door and this high level undead wizard starts attacking. Takes me 3 rounds to even arrive cuz my character wouldn't run to get there since he assumes they're fine even when he hears Fireballs being dropped (thinks it was our Wizard not the other one) and our tank is dead already since I was playing the DPS class... We had access to Raise Dead so everything worked out in the end but still that was easily avoidable.
And I'll have you know that to our DM's dismay our party is actually pretty successful when split, even when the casters and I got separated and the Barbarian[footnote]Damned Half-Orc Barbarian rolled like 3 criticals against the Boss and survived w/1 HP after being taken down because Half Orc Barbarians.[/footnote] ended up fighting a boss no one died, and he was really upset because he wanted to teach us a lesson for being stupid enough for splitting into 3 groups, a diviner with a thief with stealth Expertise along with Bard's inspiration is a really good scouting combo.