Yeah, that choice is really REALLY grey. I find myself flipping between the two options every time I make the choice, same with Maelon's data (mostly because of how he obtained it, not because of what it can accomplish).
Lucky for me, the save I imported to ME3 was almost full-on Paragon, rewriting the Geth and saving Maelon's data. It seems the game rewards you for just sticking to Paragon or Renegade, although it is a hell of a lot more interesting if you don't.
I am NOT looking forward to becoming a war criminal. But I GOT'S ta do it! Apparently I get to look forward to Wrex hunting my ass down on the Citadel later on.
With regards to this one, there actually is contextual reason to pick the option you don't understand. Quite simply: Shepard spent the entire first game fighting the Geth. It's really understandable that if given the chance to destroy millions of Geth that are against him - which Legion even says there's no promise that they won't start serving the Reapers again...and as it turns out they do - he'd gladly take that option. It's been a while, so I may be wrong on this, but as I recall the "renegade" (bottom right) option is actually "rewrite" while the "paragon" (top right) is "destroy". Anyways, the rational behind destroying the heretics in ME 2 would be "I'm not adding to my forces, but I sure as hell am taking out a huge chunk of the enemy's."
To me, making that choice is a infinitely more understandable than the event that I mentioned in the final spoiler box in my original response to this topic. THAT just makes absolutely no sense no matter what context you put it in.
Ahhhh, so I was mixed up. As I said it's been a while since I played through ME 2 so I couldn't quite recall which way the options were arranged. Fair enough though. The point was that there is justification for the renegade option in that choice...unlike with the conflict between Morinth and Samara. You could say "Well RenegadeShep thought Samara's strict adherence to a code of unquestionable justice would get in the way of his extremely loose interpretations of the law." But even that doesn't work when you consider the fact that the vow of service Samara performs to join Shepard says that she'll set aside her code to serve him. His morals become her morals. His will becomes her code.
There literally is absolutely NO reason to betray her.
A Paragon Shepard could have more of a reason to side with Morinth. Like how she was doomed the moment she was born, an idealistic Shepard could feel sympathetic for her circumstances and could argue that that is just how that sub-species lives.
Me too. I literally stared at the dialogue option after Legion's ultimatum for like forty minutes trying to decide between the two choices, and then I got the option for cooperation after the deliberations. I was so happy, it was amazing.
Had no idea that it was hard to do, so now I feel like a pretty big shit.
Me too. I literally stared at the dialogue option after Legion's ultimatum for like forty minutes trying to decide between the two choices, and then I got the option for cooperation after the deliberations. I was so happy, it was amazing.
Had no idea that it was hard to do, so now I feel like a pretty big shit.
Indeed, I didn't think it was that hard to do either. Make sure tali doesn't get exciled, do the side quests before the final quest and you've done it. Simple really. I don't understand why it was apparently so hard to do. Hell, you should only not be able to do it if you're a complete twat on purpose about it.
I just got to the point where I decide the fate of both Quarians and Geth with the hopes that I could make them join each other.
So when Legion started uploading the reaper data before Tali had a chance to convince the fleet to pull back, I begun to panic.
I told Legion to continue uploading in hope that I would get a Para/Rene test before it was over, but instead I had to see the fleet burning up and Tali killing herself.
I tried the other option, still without a choice to bring them together, so I begun searching online. Apparently, there is a really specific way to bring peace to their conflict that you have to start back in ME2. Bullshit.
What exactly, besides those plot-flags, is stopping Shepard from shouting in the damn radio to make the Quarians withdraw? This makes me feel like my entire playthrough of the second and third game this far has been for nothing as I was hoping to bring them peace from the beginning.
Hell, I even tried to edit my save file to make it work, but to no avail.
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